With more than three years of professional experience as a 3D modeler, I am confident that I can contribute greatly to this Unity project. I have extensive knowledge and proficiency in the use of Blender, precisely the tool needed for rig painting, effects design, terrain design and object placement; all these skills fit me like a glove. I also have previous experience in converting out-of-the-box meshes and textures into mobile-optimized assets, a crucial skill for this project.
Except for animation, everything else I'm good at.
What sets me apart is my commitment to excellence and meeting tight deadlines. When you hire me, you're not just hiring a technician, you're hiring a dedicated team player eager to add creativity and uniqueness to your game. That being said, I am comfortable working in any artistic style adapting to your game's vision.
So, if you want an artist who not only delivers top-notch quality, but also has a good understanding of the performance optimization your game needs, partnering with me will be a worthy choice for your project. Together, we will take your windows game in Unity to new heights!