Hi,
In my previous work, I’ve designed and modeled several objects for games, where texture separation was a key element. I’ve used tools like Photoshop for texturing and 3D modeling software to create high-quality models while keeping the polygon count low for game compatibility. By separating the trunk and leaves into distinct files, I can ensure that the model stays within the 10k limit, avoiding any issues when importing the file into the game studio.
When it comes to creating textures, I’ve worked extensively with texture maps, ensuring that each element of the model is visually rich while being performance-friendly. I’ll provide the textures as separate files, as requested, so you have flexibility when it comes to implementation. Additionally, the final file will be in FBX format, which is widely compatible with most game engines and ensures smooth integration into your project.
As a solo developer and 3D artist, I pay great attention to detail and the specific needs of each project. If there are additional features or changes you’d like to make along the way, I’ll be happy to accommodate them and ensure the final model aligns with your expectations. Let’s discuss how we can get started on bringing this tree model to life for your project.
AHMED