4건의 결과 표시
후원된 프리랜서들
-
I'm a game developer with 3 years of industry experience and have shipped multiple titles on PC, mobile and web. Experienced in gameplay programming, systems development, SDK integration, bug fixing, optimization and tools development. I also earned a Bachelors degree in software development so I have a strong...I'm a game developer with 3 years of industry experience and have shipped multiple titles on PC, mobile and web. Experienced in gameplay programming, systems development, SDK integration, bug fixing, optimization and tools development. I also earned a Bachelors degree in software development so I have a strong engineering foundation. I work in all game engines and on any platforms to bring your ideas to life. - Experienced in full development lifecycle from ideation to release and maintenance - Clean, maintainable, well documented code so you can be confident my work will last and be easy to build on - Communication and transparency are vital for success, you'll always be update to date with where the project is at and what's being worked on - Can integrate with existing teams to help push a milestone across the finish line with minimal ramp up time - Services: Prototyping, bug fixing, feature development, SDK integration, systems development (save/load, asset management, remote content/config), tools development (engine plugins, workflow improvements, etc.), game devops (build & release automations, backend services) - Game engines: Unity, Unreal, Cocos Creator, Phaser, Defold, Construct, GameMaker, etc. - Platforms: PC, Mobile, Web/HTML5 - Distribution channels: Google Play, Apple App Center, Steam, Facebook Instant Games, etc. - Libraries: Firebase, PlayFab, Photon, Steam SDK, EOS 덜 보기
FrostpeakStudios
님에 대한 채용 진행
-
MiguelCorreaIsc MiguelCorreaIsc
$25 USD (1시간 기준)Software Engineer/ Tools Engineer / Game DeveloperA hardworking and detail-oriented Game Developer, Tool Engineer, and Software Engineer with 4 years of experience in game development and tool creation. Skilled in implementing innovative solutions, creating performance tools, and optimizing workflows for development teams. Known for effective communication, teamwork,...A hardworking and detail-oriented Game Developer, Tool Engineer, and Software Engineer with 4 years of experience in game development and tool creation. Skilled in implementing innovative solutions, creating performance tools, and optimizing workflows for development teams. Known for effective communication, teamwork, and delivering high-quality results. Passionate about solving complex problems and enhancing user experiences. 덜 보기
MiguelCorreaIsc
님에 대한 채용 진행
-
Hi there ! Are you looking to hire a skilled freelance professional to enhance your projects ? I offer to you my Unreal Engine expertise since 2015 from UE4.17 to UE5.+ as Work or Courses. And also, Consultation on Game Development, Design, and monetization strategies to maximize revenue potential. Services: Game...Hi there ! Are you looking to hire a skilled freelance professional to enhance your projects ? I offer to you my Unreal Engine expertise since 2015 from UE4.17 to UE5.+ as Work or Courses. And also, Consultation on Game Development, Design, and monetization strategies to maximize revenue potential. Services: Game Consulting Game Design Level Design Landscapes Materials Blueprints Cinematics Widget UI / UX Audio Integration Characters Retargeting 3D Rigging 3D Skinning 3D Animations Windows PC Game, Mobile Game Android and IOS and more, if not listed feel free to ask and I let you know if I can do it or not. I do Also : IT Consulting IT Management Game Project Management Web Design Responsive Website E-Commerce Web SEO Training Course(s): I offer my services of private lecons related to UE4 UE5 done remotely with separated courses : Rigging, Skinning course (how to rig your own character with Blender 3D) Animation course (your own humanoid animation with Blender 3D) DAZ integration course (include Morph targets, tricks and optimizations, materials, etc…) Landscape creation and related Materials Slicing body parts of a character for UE4 Dismemberment Sequencer Cinematics with HDRI Background and Raytracing Parameters Game Project Management, Best practices to build and release your Game If you have any particular request, feel free to ask. Best regards, Ced Dev 덜 보기
sayato75
님에 대한 채용 진행
-
I have been using Zbrush, blender, unreal, substance painter, Wrap, etc. The brief explanation of my work process: 1. research about features of character(It is necessary for creating good detailed character) 2. Sculpt (I will show you rough model, and tell me if you would like to change!) 3. Making Cloth with...I have been using Zbrush, blender, unreal, substance painter, Wrap, etc. The brief explanation of my work process: 1. research about features of character(It is necessary for creating good detailed character) 2. Sculpt (I will show you rough model, and tell me if you would like to change!) 3. Making Cloth with Marvelous Designer 4. Sculpt Details (tell me if you would like to change!) 5. Then Retopology, texturing 6. Bone setting but not animation. 7. Export with fbx, obj, blender.file 8. I will send you finished model. ///Please READ/// TEll ME about detail of your project. (Game model is offen good with 2K textures, but film model needs 4K) I need to know why you need character mdoel. 덜 보기
RION2501
님에 대한 채용 진행