Opengl directx interopPekerjaan
I am looking for a skilled OpenGL developer who has experience working on Linux to help me render 3D models in obj files using C/C++, He should be good with shader programming and opengl concepts Deadline: The rendering of the 3D models needs to be completed within 2 weeks. Existing Libraries: I would like to utilize existing libraries for the rendering process. Programming Language: The rendering code should be written in C++.
I am looking for a skilled C# developer to help me create a C# wrapper around a compiled version of a Rockchip NPU SDK library. I have the compiled library and several working samples of it, and am looking for someone to create a C# wrapper for it by the end of the week. Experience with OpenCV, Boost, or OpenGL would be helpful, but not necessary. If you are interested in this project, please apply with a description of your experience and any relevant qualifications, and your desired rate. I look forward to hearing from you!
I am looking for a freelancer who can assist me with both OpenGL implementation and C++ coding for my project. I have relevant files and code snippets that I can provide to the freelancer. I am looking to complete the project in less than 1 week. It's a medical simulation like in this video but without the surgery part. Only the déformations aspect of the organs when the medical tool Tuch them I use bullet physics engine for the physics Skills and Experience Required: - Strong knowledge of OpenGL implementation - Proficiency in C++ coding - Experience with integrating OpenGL and C++ - Ability to work within a tight deadline
Please see attached requirements document for a model solar system.
As we talked we will be working on updating a game that currently has a very old api that is directx 7 to directx 11
I am looking for an advanced C++ developer with experience in OpenGL to C++ application to rotate rendered glyph text into OpenGL framebuffer. The application does not need to be cross-platform and can be platform-specific. I require advanced formatting and styling for the Unicode character display. The ideal freelancer for this project should have: - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time The application is here attached to this project proposal. Requirement : The text that is rendered in the for loop here should render this into a brand new texture, and then texture should...
The project uses following technologies : Linux, C++, FFMpeg, OpenGL, GLFW, Google Cloud, Cmake -render/issues/79 - Margin for text #79 1. Go to this project : 2. Export the project. 3. You can see that the exported text and the text in the project is slightly misaligned. -render/issues/81 - Android or IoS video export play fast and corrupted Replicate the issue: 1. Go to this project : 2. Export the project. 3. You can see that the exported video has variable speed during the play out time. And the final image is corrupted. -render/issues/57 - First frame is missing in export #57 Replicate the issue : 1. Go to this project :
I am looking for an experienced OpenGL C++ developer who can help me resolve some backend video rendering bugs in my medium-sized and moderately complex application. Ideal skills and experience for this job include: - Strong proficiency in C++ programming language - In-depth knowledge of OpenGL and video rendering techniques - Experience with debugging and troubleshooting complex applications - Familiarity with optimising rendering performance - Ability to work independently and efficiently If you have a track record of successfully resolving similar issues and can help me improve the rendering speed of my application, I would love to hear from you. Thank you! Specifically the issues are listed below : -render/issues/81 - Android or IoS video export play fast and corrupt...
Hi. I need a standalone c++ windows 64bit application that will load and display c...file ( 2015 or 2018 format) that contains object animation (translation,rotation,scaling), skeletal animation and blendshapes animation (facial models) This can be either an implementation of: or or or via an implementation of the official FBXSDK The application should open an openGL window with a basic UI that allow selection of fbx file to load and play the file. A standard camera pan, zoom and orbit around the object and a basic lighting. No need for materials , shaders and and textures. The project is completed once i have the code, tested it successfully and got the rights for it.
Technical Overview: Upgrade Microsoft sample code to add new functionality. This will require experience in high speed & efficient graphics manipulation probably involving some use of DirectX type functionality to enable hardware acceleration. ----------------------- Objective: Stream a whole display or an application as an NDI stream on a PC someone is using for work. ----------------------- Detail: Would like a fork of this repo: With the following changes: • New UI element to set a “stream name” • When a screen or application is selected for screen capture it outputs an NDI 5.5 stream using their SDK () with the defined name This is likely to be relatively straight
...have proven experience with C++, as well as the DirectX11 API. I'm looking for someone who is knowledgeable and detail-oriented, and willing to put forth the effort to develop a reliable, high-quality application. The ideal candidate should also be able to provide ongoing support after the application is complete in order to ensure it is functioning as desired. Program code should be at the DirectX API level. The application should demonstrate a rendered DirectX11 screen with at least 1(one) rendered 3d mesh object displayed of the programmers discretion, with a subsequent functionality of creating a .BMP file save of a given render frame. Sample DirectX11 render code can be made available (with no screengrab capability). The Screengrab functionality should be code...
Hi saiddz00, I noticed your profile and would like to offer you my project. We can discuss any details over chat. The project is upgrading the code in the link below to Qt 6 (6.4 or 6.5): Unfortunately Qt changed all QSGSimple.. classes due to building on RHI instead of OpenGL. As that is not my expertise, I cannot do that (yet) myself. If you have not worked with these QSG classes before, such as QSGMaterialShader, QSGNode etc, then this is probably not for you. Otherwise it should be easy.
- Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time
There are existing project using C++ and OpenGL and I need to add more functions using FBO: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks
Hello Can you work on C++ & opengl project?
There are existing project using C++ and OpenGL and I need to add some post processing effects using fbo: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks
Hi Soumen M., I have C++ & opengl project to add more functions.
Hi Tuan T., I have C++ & opengl project to add more functions.
Hi Ivan P., I noticed your profile and would like to offer you my project. We can discuss any details over chat.
There are existing project using C++ and OpenGL and I need to add more functions: Add post processing effects: bloom and vignette Zone applies additional effect: color adjustment, screen distortion. If you are good fit with opengl, please bid with 'opengl' word. It need to be completed in 1-2 days. Thanks
Смоделировать процесс скручивания прямолинейного отрезка жгута из 3-х цилиндрических проводов разного цвета. Скручивание должно выполняться плавно, периодически на положительный и отрицательный угол (т.е. то в одну, то в другую сторону). Параметры изображения (длина жгута, диаметр провода, максимальный угол и шаг угла скручивания, цвета) задавать в диалоговом окне. Поверхность скручивания формировать упрощённо, используя сдвиг.
I have an Opengl application developed in c++, it is necessary that all the windows have the Imgui Docking Space activated. Please if you do not have experience in open gl do not make a proposal in this project.
I am looking for a game developer with experience in gpu skinning for my DirectX 9 MMO game. The ideal candidate will have the following skills and experience: - Proficient in DirectX 9 and gpu skinning techniques - Experience with developing MMO games - Knowledge of game asset optimization - Familiarity with PC gaming platforms The project will involve working with existing game assets and optimizing them for gpu skinning to improve performance. The game is an MMO and will require the developer to have experience in this genre. The game will be developed for PC gaming platforms.
We are looking for someone who can develop a front-end UX/UI using IMGUI with OpenGL for our desktop application. This image attached/provided are the details of the project. The final result must be pixel perfect! Tools we use: Slack (for communication) Toggl (for time tracking/forecasting, even for fixed projects) GitHub (for the repository) The goal here is to determine your skillset and expertise, and if all work meets our requirements, we would like to work with you on many more panels in the future. Future panels would be much more complicated, including keyframers, project trees, etc. If you download the free version of Spine from esoteric software, you will get a better idea of the UX/UI complexity we require. Please do
Hi Husne H., I have a speech to text project that uses imgui / opengl/ directx /glfw, are you able to assist with re-designing the GUI to fit our needs? Thank you
I am looking for an advanced C++ developer with experience in OpenGL to create an application that can display Unicode characters. The application does not need to be cross-platform and can be platform-specific. I require advanced formatting and styling for the Unicode character display. The ideal freelancer for this project should have: - Advanced experience in C++ and OpenGL - Familiarity with Unicode characters and their rendering - Experience in advanced formatting and styling for text display - Ability to work independently and deliver high-quality results on time The application works fine with ascii characters only as you can see in Text::Text constructor, the for loop loads up the first 128 characters. And following that the renderer can display the ascii fonts. B...
Project with texture mapping and rotation using openGL
I need experienced Opengl developer who can start work immediately. Mostly the tasks are - Loading meshes - Texturing Cylinder Let me know if you are able to start working.
...assigned to the opaque parts). • Apply 3Ds Max Physical Materials. • The texture resolution should be 2048 px in PNG format. • Only use PBR textures, below are the required textures and their naming convention: o Base Color () o Roughness () o Metalness () o Occlusion () o Normal () OpenGL standard o Emissive (if required) () • The material name should include the SKU and opacity state, similar to the mesh: o mat_opq_SKU_main (opaque materials) o mat_trp_SKU_main (materials with transparency) Export & Delivery • Use the Babylon Sandbox GLB viewer with Studio Lighting to match the colors and review the model before delivery. o
Desired Skills & Qualifications: ● B.Tech./M. Tech. in Computer Science or a related technical discipline (or equivalent) ● Strong C/C++ experience ● Experience in Unreal Engine ● Strong knowledge of 3D graphics fundamentals, experience in OpenGL/DirectX/Vulkan with experience of 2+ years of working in this area ● Experience with PBR rendering, ray-tracing, and techniques. ● Experience working on one or more cloud technologies like AWS, Azure etc ● Strong Data structures and algorithms knowledge ● Good knowledge of 3D Geometry and math ● Demonstrated ability to write clean, readable, portable, and reliable code
1. Blinn-Phong illumination model for color calculation: (Hint: follow your previous fragment shaders.) Ambient lighting. Diffuse illumination from light sources. Specular illumination from light sources. Two or more lights. reflections from other objects. shadows. mapping. Add to the scene graph one shape different from starting boxes, e.g., a tetrahedron, a pyramid, a cylinder, or a sphere
1.Blinn-Phong illumination model for color calculation: Ambient lighting. Diffuse illumination from light sources. Specular illumination from light sources. Two or more lights. reflections from other objects. shadows. mapping. Add to the scene graph one shape different from starting boxes, e.g., a tetrahedron, a pyramid, a cylinder, or a sphere
I'm looking for an experienced C++ developer with experience in OpenGL to assist with a project I have. Whether you have used OpenGL from scratch or in combination with existing libraries should not matter as long as you have a clear understanding of how to use it. I would like the developer to use C++ 11, but using C++ 14 or 17 is also okay. Amongst the software libraries that should be linked to OpenGL, I would like the developer to use GLEW. Additionally, I would like the developer to use Visual Studio's debugging tools for the debugging process. If you have experience in C++ and OpenGL, please consider submitting a proposal for this project. If you have any questions, do let me know. Thanks for your time.
We are looking for an experienced OpenGL expert to develop software components in C++, using the OpenGL 3.3 version to implement the Blinn-Phong illumination model. The goal is to create optimized and visually pleasing outputs, which are accurate and efficient with respect to time. We need someone who is familiar and comfortable working with this version of OpenGL and related libraries. The ideal candidate should be an efficient coder and have an advanced understanding of shading algorithms as well as the ability to debug, fix and optimize existing applications.
Hello I need expert who is proficient in OpenGL programming to finish my task.
I want to create a project that shows sunrise to sunset on a house showing the effects of the lighting with shadows and highlights
I'm looking for an experienced OpenGL developer who can help with a 3D project. The project needs to be completed by either April 4th or 5th latest, so it's a tight timeline of 1-2 days. Using Xcode C++ on MacOS, as well as openGL and glut in order to complete the project. Local Illumination and Shading G enerate several cows at different positions with a ground and three walls, extend the system to support the following features: Support for several light sources. Interactively turn lights on and off. Support flat/gouraud shading models. interactive change the (RGBA) values associated with the global ambient light. interactive change the (RGBA) values associated with the specular material properties of the objects. Global Illumination with Ray Tracing To faci...
Hi need tutoring in opengl with C using VS Thanks
I need a game/graphic developer who is experienced on directx 9 and hlsl need a correct implementation of shadow map in my mesh shadows should be seen in my terrain.
The destination name is YYYY <code> where YYYY is the year of the accounting movements (always the same) and <code> is taken from the configuration file. ATTACHMENTS - BankToXls specs: project specifications - BankToXls Implementation Guide: in deep step by step implementation guide, with all the (simple) algorithms to be implemented. - A VB project with the right Interop Excel library and the form with all the needed controls. - Bank transactions : the destination prototype. - A sample DEF file-. - A set of source files example, enough to cover the test operations
I have simple C++, OpenGL project to be completed. if you are good fit, please contact me.
Hello I need to create the c++ project using openGL One scene should have simple 3D objects( cube, pyramid ) with texture, light, camera It is simple task, there are not more complex thing It you are good fit for opengl, please bid with 'opengl' word. Thanks
iam designing a Rubiks cube in jgrasp using concepts of OpenGL, jogl using java keyListeners. so i need an expert to solve my doubts.
I need a project for my academics which will render terrain
..."Vasco da Gama" shall be adapted to the new osgEarth 3.3, furthermore the existing "buildings" function of osgEarth shall be extended, so that it corresponds to the "Simple 3D Buildings" scheme. The possibility to use textures for buildings should be kept and extended to make better use of the "Simple 3D Buildings" scheme. For this we are looking for a software developer with experience in C++, OpenGL, shader development, osgEarth and OSG. The first step is to switch to the new version of osgEarth 3.3 (current version is 2.10) and OSG 3.6.5. Apart from minor adjustments, shaders and object materials may need to be adapted to the new features of osgEarth. The second step is the extension to display buildings from OSM data according to the ...
Hi . I have a project, Could you please check it and tell me can you do it ? https://www.freelancer.com/projects/3d-animation/Create-Environment-with-UWP-DirectX/proposals
...maps on a page. This example must be done using JavaScript interop. The page is divided vertically into two halves. on the left there is a button and a html table. On the right, there is a Google map. The html table has 4 columns. Name, latitude, longitude, note. On Button click 10 records appeares on the table. Make a List<Positions> with static data Position is a class with 4 property : Name Latitude, Longitude, Note For each record of this list show a marker on the google map. The marker must contain the value of column 'name' and 'note'. The marker has a custom icon To make things simple consider that the 10 records are contained in a round area with 50m km of radius. The project must use .net 6 . Project must use Interop JS between ja...
Over the next few weeks working on OpenGL projects working with meshes