Experienced game developer and XR product designer with expertise in Unity, Unreal Engine, and coding in C#, C++, and JavaScript. Passionate about crafting immersive gaming experiences, leading agile teams, and leveraging methodologies like Scrum . Skilled in blending creativity with technology to deliver innovative and engaging games.
Portfolio:
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I participated as a developer in creating Preja-vu, a platform designed for training spokespeople in crisis management and public speaking. This innovative solution leverages Virtual Reality (VR) and Extended Reality (XR) technologies to simulate realistic scenarios, helping companies protect their reputation and enhance their communication skills.
The training is delivered through a gamified experience, incorporating 360-degree videos to ensure maximum immersion and learning effectiveness.
Bogotá, Colombia
8月, 2024 - 1月, 2025
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5 个月
UI Technical Artist
4月, 2024 - 7月, 2024
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3 个月, 1 天
Jam City
4月, 2024 - 7月, 2024
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3 个月, 1 天
Integration of designs and features from mock-ups into Unity in the mobile game DC Heroes & Villians, ensuring accuracy and fidelity to the original art.
Close collaboration with the development team for the implementation of new features and - -troubleshooting, facilitating efficient and effective integration of game features.
Ongoing management and update of UI systems within the game engine, ensuring optimal performance and consistent user experience.
Toronto, Canada
4月, 2024 - 7月, 2024
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3 个月, 1 天
Lead UI Technical Artist
3月, 2023 - 4月, 2024
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1 年, 1 个月
Endless Adventures Incorporated
3月, 2023 - 4月, 2024
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1 年, 1 个月
Development of a narrative and isometric game engine Adventure Forge in Unity under the direction of Jordan Weisman.
I lead the successful implementation of design best practices in an agile environment (Desing Ops). In addition, I was responsible for establishing a Design System to maintain consistency across the company's products, which drove the efficiency of our processes and quality of work.