Audio engineer in localization projects such as Cyberpunk 2077, Death Stranding, Resident Evil 2 (Remaster), Metro, Far Cry, Assasin Creed Odyssey, FIFA 19, Destiny 2, Call of Duty, Starlink, Anthem, Borderlands, Sekiro, Rage 2, Tomb Raider, and many more...
Advanced audio production and editing software experience with Protools, Cubase, Nuendo, Wavelab, Soundforge, Reaper, Ableton Live and Reason. Self-taught, good ability to learn new technologies and adapt to new environments.
Video game localization audio engineer, managing projects with a multitude of languages, editing, post-production and audio mastering.
Videogame audio record manager for various little indie games.
Electronic music producer, mixing and mastering of other producers and music groups, both electronics and other styles.
Teaching music production courses (electronic music aimed), mix and mastering, from using PC / MAC with dedicated software, up to hardware handling (Synthesizers, rhythm boxes, audio cards, analogue and digital mixers, converters, dynamic processors, effects, etc ...).
As a personal project, I am training in programming and videogame environment to create interactive videoclip apps.