Second Chance Smash: The Black Jewel by prastarkeepers, literature
Literature
Second Chance Smash: The Black Jewel
THE BLACK JEWEL
Welcome to the character that started it all, the character that made me decide to do a second-chance run in the first place. Basically, I had nearly finished up all the character cards and rosters and uploaded them all, when I got a comment mentioning the character and making a case for them. I considered the case and sad, ". . . f*ck." Since that day, I had been slowly churning various characters around in my mind, wondering if I'd made a bad call with them too, so here we are.
Today, we cover the Black Jewel, the main villain of Wario World. For the most part, its final battle was pretty basic, with it shooting its eye laser and pounding on the ground to create a shockwave. I had figured that wasn't enough until it was pointed out that it was the best candidate for a gimmick rep. Which, yes, it is. It can fly, but I'd also like to factor in at least the gem turrets appearing throughout the game, which trap Wario in a sealed area and shoot him with lasers. That
SMW: Definitive Edition Enemy list Part 4 by ToxicIsland, literature
Literature
SMW: Definitive Edition Enemy list Part 4
Chuckit Crab: Launches bigger rocks that are more resistant at players and can bounce on them, and requires more hits in comparison to the normal Huckit Crab.
Octohōn: An underwater enemy that gets affected by a super mushroom and gets bigger then before. When it is big, it attacks by pushing the player, and they will rocket in the direction they were pushed until hitting a wall.
Yadorā: Walk back and forth, stopping at platforms' edges. When they reach an edge, they withdraw into their shells and turn around. The crabs are virtually invincible when they withdraw into their shells. The Yadorā can be defeated by a side tackle to their weak spot, their back.
Spineequine: They dwell in bodies of water, and will curl into a spiked ball if the player approaches them.
Sand Snark: Sharks that are tough enough to withstand weaker attacks (Which only pause them temporarily) but can be defeated with stronger ones.
Tatsubo: It wanders around and chases players if it sees them.
Wanekku: Follows