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Kanbara914 on DeviantArthttps://www.deviantart.com/kanbara914/art/Elden-Ring-Melina-XPS-909331682Kanbara914
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Character MelinaLocation Elden Ring
Description
Melina from Elden Ring
This model and textures are the property of FromSoftware
Developed by FromSoftware
Published by Bandai Namco Entertainment & FromSoftware
Huge thanks to who made these awesome tools for extraction!
Ekey: ER.BDT.Tool
Atvaark: Binder Tool
asasasasasbc: FLVER Editor
kotn3l: FLVER to ASCII
daemon1: Bloodborne Tool
And specially thanks to pox911 who helps me figure out some problems!
- model rigged
- bones fully renamed
- formats of model:.ascii .mesh .fbx
- formats of texture: .png .tga
- deleted unused bones
- edited original textures
- original meshes inclueded (.flver)
- knife, mant, cape and hood are as optional items
This model is for XNALARA
Extracted and converted by me
Download:
mega.nz/file/4C5UBDSJ#1-zTg6eV…
--------------------------------------------------
If you want to render this model in another program ather than XPS/XNALara
I STRONGLY recommend you to use the "c2180.ascii" or any other model mesh files in the "original_mesh.7z",
because the"generic_item.mesh" and "melina.fbx"'s normal orientation is totally a mess,
which is different from its original mesh model.
The reason why this problem occurred is that the model were flipped around when extracted.
Blender distorted the normal when I tried to reverse the model along Y axis.
If you have a better idea to filp the model around without crewing up its normal, you can try to use the original mesh models to do it yourself.
------------------
The textures named "Baked" are made by me which were baked in blender in 4k resolution, which are supposed to make the model look more detailed.
You surely can choose to not use it, for the detail fabric maps etc. are also included.
(2022.03.09)
--------------------------------------------------
NOTE:
Rendered in blender 3.00 cycles
Textures edited in photoshop cc 2021
If there is any bug, plz pm me a note
This model and textures are the property of FromSoftware
Developed by FromSoftware
Published by Bandai Namco Entertainment & FromSoftware
Huge thanks to who made these awesome tools for extraction!
Ekey: ER.BDT.Tool
Atvaark: Binder Tool
asasasasasbc: FLVER Editor
kotn3l: FLVER to ASCII
daemon1: Bloodborne Tool
And specially thanks to pox911 who helps me figure out some problems!
- model rigged
- bones fully renamed
- formats of model:.ascii .mesh .fbx
- formats of texture: .png .tga
- deleted unused bones
- edited original textures
- original meshes inclueded (.flver)
- knife, mant, cape and hood are as optional items
This model is for XNALARA
Extracted and converted by me
Download:
mega.nz/file/4C5UBDSJ#1-zTg6eV…
--------------------------------------------------
If you want to render this model in another program ather than XPS/XNALara
I STRONGLY recommend you to use the "c2180.ascii" or any other model mesh files in the "original_mesh.7z",
because the"generic_item.mesh" and "melina.fbx"'s normal orientation is totally a mess,
which is different from its original mesh model.
The reason why this problem occurred is that the model were flipped around when extracted.
Blender distorted the normal when I tried to reverse the model along Y axis.
If you have a better idea to filp the model around without crewing up its normal, you can try to use the original mesh models to do it yourself.
------------------
The textures named "Baked" are made by me which were baked in blender in 4k resolution, which are supposed to make the model look more detailed.
You surely can choose to not use it, for the detail fabric maps etc. are also included.
(2022.03.09)
--------------------------------------------------
NOTE:
Rendered in blender 3.00 cycles
Textures edited in photoshop cc 2021
If there is any bug, plz pm me a note
Image size
9776x3662px 9.79 MB
© 2022 - 2025 Kanbara914
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