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chemb0t on DeviantArthttps://www.deviantart.com/chemb0t/art/Zbrush-Project-Blitz-81852960chemb0t
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Description
Well, here it is. My first full zbrush model. =]
I took the lineart of my character 'Blitz" and used it as reference to sculpt the him in Zbrush. I used the project to learn the software and its production pipeline.
The whole thing took about two weeks to do. During this time, I learned how to form and manipulate base meshes, tesselate and re-topologize geometry, create sub-geometry, rig and pose figures, uv map, matrial map, and of course, do what Zbrush is known for; sculpt with displacement, normal and bump maps.
Overall the experience was both challenging and enjoyably easy at the same time. I initially thought that sculpting was going to be the hardest part but surprisingly, it turned out to be the easiest. I definitely understand now why it's called 'zBRUSH' now, because the process of sculpting is indeed very much like painting.
With it's numerous 'brush' options and the ability to mirror or sculpt in symmetry, I found that I was making a lot of progress in an alarmingly short amount if time. In fact, I would say that for some parts, I could sculpt faster than I could currently draw or sketch! (which really isn't saying much. I'm a pretty slow drawer to begin with, but it's still interesting to note. )
The interface of the program itself is beautifully designed and completely customizable. It seems to have been designed for graphics tablets. If you have an Intuos, you'll find that the windows fit its color scheme perfectly.
Anyway, this model is still a work in progress. I have plans to give it more fine tuning and then color it. I might consider trying to animate as well but we'll see what happens.
I'll go into more detail on the process in the WIP shots I've uploaded to the scraps.
WIP 1
WIP 2
WIP 3
Turntable Video
I hope you guys enjoy!
Oh and, For closer detail, PLEASE DOWNLOAD
I took the lineart of my character 'Blitz" and used it as reference to sculpt the him in Zbrush. I used the project to learn the software and its production pipeline.
The whole thing took about two weeks to do. During this time, I learned how to form and manipulate base meshes, tesselate and re-topologize geometry, create sub-geometry, rig and pose figures, uv map, matrial map, and of course, do what Zbrush is known for; sculpt with displacement, normal and bump maps.
Overall the experience was both challenging and enjoyably easy at the same time. I initially thought that sculpting was going to be the hardest part but surprisingly, it turned out to be the easiest. I definitely understand now why it's called 'zBRUSH' now, because the process of sculpting is indeed very much like painting.
With it's numerous 'brush' options and the ability to mirror or sculpt in symmetry, I found that I was making a lot of progress in an alarmingly short amount if time. In fact, I would say that for some parts, I could sculpt faster than I could currently draw or sketch! (which really isn't saying much. I'm a pretty slow drawer to begin with, but it's still interesting to note. )
The interface of the program itself is beautifully designed and completely customizable. It seems to have been designed for graphics tablets. If you have an Intuos, you'll find that the windows fit its color scheme perfectly.
Anyway, this model is still a work in progress. I have plans to give it more fine tuning and then color it. I might consider trying to animate as well but we'll see what happens.
I'll go into more detail on the process in the WIP shots I've uploaded to the scraps.
WIP 1
WIP 2
WIP 3
Turntable Video
I hope you guys enjoy!
Oh and, For closer detail, PLEASE DOWNLOAD
Image size
2672x960px 238.93 KB
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Comments16
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Overall not bad stuff for your first truth be told.