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ChakraWarrior2012

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Artist // Hobbyist // Digital Art
  • Jan 8
  • United Kingdom
  • Deviant for 10 years
  • He / Him
I had to update the Storm ripping guide, but the dumbass Discord updates led to me being unable to update/edit it, so I ended up having to post a new journal entry to replace it.The Storm Connections cast are included in the new version, but there's remnants from other Storm games, the list isn't just for one game
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I've had a few people asking how to rip models from the Storm games, so I figured it'd be easier to just do one of these as opposed to telling each individual person. Link to the Blender addon: https://github.com/Al-Hydra/Blender-XFBIN-Importer Decrypted files:https://drive.google.com/drive/u/1/folders/1pMJ2xjHA1_PTnbKoDuJC0snDusjiUL_u How to Decrypt Files:https://www.youtube.com/watch?v=cibDOHrIZQ8Basically you install the addon into Blender, then you can import the XFBIN files into it. It's fairly simple. NOTE: I looked for some more Jutsu effects such as Kirin, and they can be found in the effects folder. I haven't looked too much into it, so I haven't catalogued the different Jutsu in that folder. Though like the other folders, they're abbreviated to a 3 letter code (like krn for Kirin), so that should help find what you want if you can find it. You can get a vague idea of which character is under which file because each file has 3 letters which is pretty much a shortened version
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It's been a while since I posted one of these. This time, I guess I'll try a tutorial for the My Hero Academia games (which for some reason don't have Academia in the titles) For all of them, you'll need Umodel or Fmodel, and an addon for 3D software that can import psk/psa files. GAMES: My Hero One's Justice (UE version 4.18) AES KEY: none My Hero One's Justice 2 (UE Version 4.21) AES KEY: 0x9FF3559BC42BC5F10F0D4D3B887EC53B7CEF4E0D548C715DACE5B8204FF260D8 My Hero Ultra Impact (UE Version 4.27) AES KEY: 0xB65A5EF761739F55923ECAE30C87159593C89FFC420AC6C7DD5264CC10D7EDD8 As for the files, My Hero One's Justice 2 have very similar file formatting to the first game. My Hero Ultra Impact also shares MANY of the numbers for characters, so I'll keep them the same unless otherwise specified for Ultra Rumble. like with my Naruto guides, I intend to use full names here and I'll put the hero/villain names in brackets just in case they're more known as that. NGL, it kinda bugs me how
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Profile Comments 107

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Metalgeartwilight7's avatar
Pink Lee

ey do you have the bod# or acc# for this pink girl model i thought about character swapping her for a playable model years back and just remembered about it lol, thanks

ChakraWarrior2012's avatar

rnkt02bod1 or knkt02bod1. Not sure why the Lee/Guy challengers have 2 different codes each (or why they have different numbers)

Is there no kinshiki  model?

ChakraWarrior2012's avatar

There is, in the game

Xukoxgod's avatar

Hello, is there a way you could rip the Shisui Uchiha model from shinobi striker?

InfinityorNone's avatar

Good sir, I first must thank you for your labors; without you, I have no doubt the Spriters-Resource page for Naruto Online would be barren (or nearly so). As the expression goes, "you're doing God's work!"



With that said, I do have to ask: is there a rip of young Hinata's and Shizune's swimsuit sprites in progress?