LLMB (Lifelike Male Base) is a Blender Zbrush sculpted character with 4K PBR photogrammetry lossless scans, crisped details even at closer distances. low-poly design model optimized for use in popular 3D software like Blender, Maya, Unity, Unreal in addition to your toolkit plus scene and rig ready.
FEATURES
4K Skin Textures Lossless (Looks superb from a pretty close distance)
PBR Textures maps:
- Diffuse
- Normal
- Specular
- Roughness
- Displacement
Facial beard and hair are optimized low poly hair cards.
Low poly friendly
Rigged + genitals
Catmull–Clark subdivision surface supported
ARE YOU A DAZ USER?
I'm offering an amazing unique Christmas Sale for both softwares before the end of the year hear this! 🎄
Even if these characters are made for blender, you can still use it for Genesis 8 males. How? All textures are Genesis 8 Male UV ready. Yes I take my time to pull this by working in Substance Painter all in glorious 8K and 4K skin textures without quality lost. (If you are that meticulous )
Don't miss the only chance to get this set of textures for such a low price 🎄
https://artstn.co/m/5gV0N
Latest release of 2024 got the iray shaders ready, eevee blender and marmoset toolbag 4.
https://artstn.co/m/7B7yp
Here's another character if you are interesting which include most of the same.
Contact me if you need support or guidance in my Deviantart or Artstation
Hi guys, I was doing with my friend @Telperion-Studio one of some of the new stuff we got for all of you (and much more) in this case this gladiator muay thai/mma/kick boxing shorts like. And I need some guidance about what's next.
I don't know how to use this dforce crap and simulate without breaking and exploding.
I'm curious if the model should overlap or not with other pieces? would not overlapping the vertical (yellow) stripes pieces would help in the simulation? does it matter?
Should I make the model already simulated or relaxed before applying the dforce dynamic
surface modifier or have a more open look, fake static but separated look between each pieces?
would that affect in something or does it matter?
anything else to keep in mind?
This is how it looks in marvelous designer and how is structured if needed.
Here's a look how it looks simulated in marvelous designer, I'm struggling to get this right or just skip the daz asset ready and give the marvelous designer files only instead.
I did many textures set for it. and this is just the black one.
Any help below or link that could explain this would be appreciated thanks!
I have been working in more character texturing for daz
YES right here 😁
NO, I am a DAZ USER
I'm both
I've been secretly working on a videogame that I can't reveal but I'll share some texture work I did.