Brooke E.'s Profile
Reviews
September 8, 2017
Eye to Eye Application Review
Product: Eye to Eye – Empower Different Learners (app)
Age Range: 8 years and older
Skills: Introduces and teaches child self-expression, self-reflection, and information about their particular learning needs
The “Eye to Eye – Empower Different Leaners” learning tool created by the Eye to Eye National Organization (http://eyetoeyenational.org/index.html) has great intentions; however, I believe there are several flaws that need to be sorted out in order for the app to best aid the members of its audience. This free application, which is available for download to the iPhone, iPod Touch, and iPad devices on the App Store, claims to create an individualized learning advocacy plan for the user at the end of eight distinct “quests”. As the name of the app would suggest, this is specifically designed for different learners, meaning children who have a learning disability or difference, such as ADHD or dyslexia. When setting up the app, the same as completing the first task, you are asked about how you learn differently, which you can answer through choosing a learning difference or multiple from a list of 15. There is also a 16th option to select “other” if the learning difference you have is not included in the list. By choosing “other” you are able to write in your learning difference or continue without specification. While going through the phases of the initial step, the child is able to personalize a character that will represent their self as they move through the different activities or “quests” within the app. This personalization is done through uploading a picture of yourself and specifying your favorite food, activity, quality about yourself, and environmental setting. If the child ever feels like there isn’t an option that best describes them, there is an option to write in one that does, which is displayed in a general way (i.e., a word in place of an image). At the end of each “quest” there is a video of a team member from Eye to Eye that gives an encouraging message about individualism. Every “quest” gives further information about how the individual best learns, which contributes to the learning advocacy plan that is presented at the end of all eight “quests”. Once the child completes each “quest” they are required to wait 24 hours before starting the next. In addition to creating a personalized advocacy plan, there is a tools page that suggests several other applications and websites that will aid learning, including Quizlet, Evernote, and Understood. Finally, there is an “About” page that has a link to the Eye to Eye website and outlines the mission of the organization, which is summarized as “unlocking greatness in the 1 in 5 who learn differently”.
There is no research to be found on the Eye to Eye – Empower Different Learners app outside of the Eye to Eye website, which is obviously biased. However, there is a vast amount of research done on individualized learning advocacy plans and the impact they have children who have learning disabilities and learn differently. Overall, this research is extremely positive and details how beneficial it is for different learners to have a learning plan that is best suited to their personal way of gaining new information and knowledge. This site nicely outlines some beneficial methods for teaching students with learning differences: http://www.asha.org/policy/PS1991-00101/.
Overall, this application seems to be a very positive tool that could potentially help empower many children who do have learning differences and help assist educators, care givers, and parents who want to provide a learning environment that is best suited for children who do fall into this category. While there are many pros to this application, there are some cons involving flexibility and universality. The largest issue of this application is that it takes at least eight days to complete the “quests” and receive your learning advocacy plan. This app also seems limited to a defined group of learning disabilities, but in general it will still be beneficial for the user. Aside from the flaws regarding universality and flexibility, the app is extremely user friendly, which is important when catering to this specific group. This a beneficial feature for the people who are helping the children to learn because the “quests” and learning plan are laid out in a way that is easy to understand and apply to situations where an advocacy can plan would be helpful. From an outside perspective, this is an app that requires an adult, an educator or parent, to assist in the use of the application. This learning tool could be implemented by a formal or informal educator prior to a child entering a school or a different learning environment. This way both the child and the educator will have a plan for how to best teach the student. Also, the privacy policy is extremely easy for a ley person to read. The policy is not overwhelming and does not require a great amount of time to read through. The privacy policy for both the app and the website can be accessed at the following website: http://eyetoeyenational.org/privacy-statement.html.
October 6, 2017
Avokiddo Emotion Review
Product: Avokiddo Emotions (app)
Age Range: 2 years and older
Content Area: social skills
Skills: emotion recognition (through animals)
The “Avokiddo Emotions” educational tool, created by Avokiddo (http://avokiddo.com), is an app that is created for children who are beginning to learn how to read emotions through facial expressions. This application is geared toward individuals who are two years old and up. At the cost of $2.99, “Avokiddo Emotions” is available for iPhone, iPod Touch, iPad, Android, Fire phone, and Kindle Fire. Following is an official trailer of the Avokiddo Emotions application: https://www.youtube.com/watch?v=TaI0OijZupo.
As mentioned, this application helps to build a young child’s ability to read emotions through a character’s facial expressions. This is done through allowing a child to choose one of four personified animated/cartoon animals: “zany zebra, shy sheep, jolly giraffe and modest moose” (Avokiddo). The child is then able to choose from 110 themed props to see the reaction of the character. From this point, the child can continue to use the prop to interact with the character of his/her choice or choose a different prop based on how the animal is responding. There is the option to use multiple props at one time. There are a variety of props ranging from hats, trumpets and horns, bubbles, food, etc. In the top right corner of the interactive screen there is a camera icon that the child can select to take screenshot of the emotions that the animal is showing while it is using the props. This application is extremely straight forward and does not have any purposes other than using props to interact with the animal characters. It is very user friendly for both the child and the parent. Seeing as it is geared towards children two years and older, the simplicity of the tool seems justified.
The application claims to give your child “a serious case of the giggles” (Avokiddo) and to teach them how to identify emotions. Agreeably, Common Sense Media suggest that this a useful tool for children who fall somewhere on the autism spectrum, especially those who are on-verbal and may have some pragmatic deficits. Observing how the characters interact with the different props and taking screenshots to compare the different emotional and facial responses allows for the child to understand what is best used for
In addition to the interactive characters and props, there is a section that is only accessible to parents. This section is guarded by asking the parent to follow instructions that a young child using the app would most likely not be able to figure out. For example, if you are a parent trying to access the ‘adult only’ section, you may be asked a math problem or to choose a number and hold it down for a given number of seconds. Within the ‘adult only’ section there are the settings where the adult user is able to personalize four features. These features are the number of objects that are available for the child to use with the character (ranging from 5 to 9 items), whether the foods objects are vegetarian, the prevalence of Christmas props, and if the application will save the screenshots the child takes. The other tab included in this section is the ‘about’ tab that takes the parent to the Avokiddo webpage page. This is also the section where the privacy policy is accessible. Again, this section is user friendly allowing for the parent to move around the section without any troubles.
This application follows the privacy policy that is applied to all Avokiddo applications in addition to the company’s website. The privacy policy is excellent and is compliant with the Children’s Online Privacy Protection Rule (COPPA). There is no collection or sharing of children’s personal information, nor does the app access location data. The only information collected is from parents who consent to share their email to receive newsletters or who directly reach out to the company. The email is then strictly used for communication email. Anyone who provides their email for newsletter subscriptions from Avokiddo can easily remove themselves and their email from the list. The applications through the company do not include advertisements, which is explains the $2.99 cost, which would otherwise seem steep for such a simple learning tool. However, there is collection and use of non-personal information that is used strictly by the Avokiddo company. Avokiddo does however have social media links, such as Facebook and Twitter, which privacy policies differ from Avokiddo’s. The links for social media profiles are secure in the ‘adult only’ section to prevent children from accessing on their own. The privacy policy is nicely laid out on their webpage and is easy to read. From a laymen’s perspective, this application is safe to use. The link to the privacy policy is http://avokiddo.com/privacy-policy/ (Avokiddo).
Beyond daycare and preschool, this learning application does not appear to be suited to use in a formal setting. However, teachers could implement this tool in their classrooms to teach young children to read emotions. Commonly, daycare and preschool are times when children are first interacting with other individuals outside their family. A teacher could use this tool to tell a child the meaning of the different emotions the characters are presenting. Further, if there is conflict between two children the teacher can refer to the application and possibly say something along the lines of “see how Zany Zebra looks when you give him something he doesn’t like? This is how you made your peer feel when you do did . . .”. It would also be beneficial to create a learning activity by printing screenshots of different emotions and printing the name of the emotion for the children to match together with the help of the instructor. Outside of using the screenshots as an activity, the teacher could use the screenshots as posters to display around the classroom. The screenshots have the potential to help a parent in an informal learning setting to compare different emotions to one another. The application is also an engaging activity that a parent can have their child use when they have time to spare. Finally, this application could be used in a special needs classroom to use with non-verbal students and students who are on the autism spectrum that do not have a grasp on reading emotions. In each of these scenarios the help of an instructor or parent would enhance the learning from the technology by explicitly explaining to the child what each emotion is. There are a variety of ways to apply this tool to a learning environment.
The research on the application is limited to what the Avokiddo website has to say. The website does not include any specific research about the tool, but feels it is effective due to the background of the founders, which is limited to architecture, computer science and mechanical engineering. Since these degrees highly differ in the knowledge that is necessary to create a thoughtful piece of learning technology it seems that the founders are not the best suited professionals to discuss the implications of the application. However, a presentation given by Mary Airy and created by the Heartland AEA Early Childhood Consultants and the Erickson TEC Center describes that it is important for learning technologies to have a manipulable quality when you are teaching children in both a formal and informal setting. Manipulable is described in the presentation as something that “encourages critical thinking, [gives] multiple responses, allows for choice, guided discovery, [and] might have level of prompts included” (Aiya). This presentation includes Avokiddo Emotion as valuable tool that meets these learning standards since it has many of these qualities. Although there is not further research on the effectiveness of Avokiddo Emotion on teaching children emotion recognition, there is research specified to using technologies to help children on the autism spectrum develop these skills. Journal of Autism and Developmental Disorders completed a study using a different type of technology to help aid children on the spectrum to learn these skills. The study measured participants’ ability to recognize emotion before and after using the technology and found that using a digital tool that teaches children about reading facial expressions increases their understanding and recognition ability. The study concluded that using the technology “significantly improves emotion recognition in children with ASC” (Enhancing Emotion Recognition in Children with Autism Spectrum Conditions). Although these learning technologies do differ, the research supports that implementing interactive digital learning tools in a simple way improves a child on the spectrum’s ability to understand and read emotions. Avokiddo’s research is backed up not only by the claims of the founders of the site, but also by research from reputable sources who have completed extensive research on the topic.
While this application may not seem to provide the typical learning information you would expect from an ‘educational tool’, it is does assist with pragmatic awareness that is valuable to a growing child. Social and emotional awareness is important for children to understand and if this tool is used in an effective manner, it has the ability to positively help a child gain the skills they need to be sociable.