Parents' Guide to

The Elder Scrolls Online: High Isle

The Elder Scrolls Online: High Isle poster

Common Sense Media Review

Jesse Nau By Jesse Nau , based on child development research. How do we rate?

age 16+

Violent expansion has intrigue and new places to explore.

Parents Need to Know

Why Age 16+?

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What's It About?

THE ELDER SCROLLS ONLINE: HIGH ISLE is a new chapter in the story of The Elder Scrolls Online massively multiplayer online role-playing game, or MMORPG. The plot of High Isle scales back from the typical world-ending threat storylines to a tale of conspiracy and political intrigue. The player explores the expansion's new location, the Systres Archipelago, attempting to locate a missing ship full of political faction leaders while uncovering the misdeeds of the knights of the Ascendent Order. Two new companions, the Khajit magician Ember and the Breton templar Isobel, and Tales of Tribute, a brand-new collectible card game, along with a slew of additional side quests, give players plenty of things to do between story missions.

Is It Any Good?

Our review:
Parents say: Not yet rated
Kids say: Not yet rated

This expansion tones down the scale of the story but doesn't revolutionize the core gameplay. The Elder Scrolls: High Isle is a fairly typical MMO expansion. It adds a ton of new content: a new region to explore, new enemies like the Faun, a collectible card game, two new companions, and an all-new storyline to play through. Mechanically, you have access to new gear, but the fundamentals are the same as always. You complete quests, kill monsters, and explore the environment for experience points to level up and power up your magic, weapon skills, and stats. The new companions Ember and Isobel let you customize the single-player portions of the game a little more, and the Tales of Tribute card game is a fun side activity to do between quests.

The new region, the Systres Archipelago, is the homeland of the Bretons and is a fun and visually interesting place to explore. The game's storyline pulls back from the typical world-ending threat to a more politically motivated plot starring an order of rebellious knights and missing political figures. While the more personal plotline is engaging and features plenty of moments to delight knowledgeable fans, the actual actions you perform are often monotonous. The focus on individual characters and their interactions is welcome, since as a player you spend most of the plot walking back and forth from different story locations without having any input on what's going on. Nothing about the mechanics feels meaningfully different from what you can do in the base game, so investment into the plot and world building is needed to get the most out of what's being offered. The expansion also has a lot of the same potential hang-ups for younger players as the base game: It regularly features drugs and alcohol, the gameplay is mostly realistic violence, and the dialogue has plenty of swearing and sexually suggestive language. On the other hand, the expansion is approachable for new and returning players alike, who can jump into the new content immediately without any resistance. If the particulars of this part of The Elder Scrolls Online's world excite you, or if you're a long-term player of the game, you'll find plenty of reasons to love this expansion.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Elder Scrolls Online: High Isle affected by the magical setting? Would the impact be lessened if the visuals were less realistic?

  • How does the presence of drugs like skooma make you feel? Is it more or less acceptable because it's not a drug from real life? Is it better or worse to show skooma compared to alcohol?

Game Details

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