Parents' Guide to

Madden NFL 22

Madden NFL 22 Poster Image

Common Sense Media Review

Jeff Haynes By Jeff Haynes , based on child development research. How do we rate?

age 8+

Tech issues, stale play throw a flag on this year's game.

Parents Need to Know

Why Age 8+?

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Parent and Kid Reviews

age 10+

Based on 1 parent review

age 10+

Jayden.Ellis

Tiffney.Jones

What's It About?

MADDEN NFL 22 takes the field for a new season of football with an adjusted lineup to its roster of football features. The biggest addition to this year's game is a new gameday momemtum meter that measures the back and forth swings that occur during a football game. Pulling off big plays will fill the meter for either team similar to how X-Factor moves work for star athletes on the field. These combine with home field advantages for each stadium, triggering much larger global effects on the field than ever before, such as making opposing team players tire faster, scrambling their play calls, or boosting the home team's speed. This also ties into a new gameday presentation that features crowd and player reactions, stadium noise, and commentary. Adjustments have also been made to catching, tackling, and blocking, so moves like sideline catches, pocket protection blocks, and tackles that take out ball carrier's legs are more dynamic and impressive than before. Face of the Franchise returns as you take on the role of a top draft pick making their name in the league. Players have the option to be a linebacker for the first time in the career mode, or can choose to be a quarterback, wide receiver, or running back. Each week, players will be presented with options like how to spend their time, receiving challenges from veterans, and responding to rival players for upcoming games. Based on how well you do, you'll be able to put bonuses into your stats and player class, making you a better deep threat, ball hawk, or field general. Additionally, Franchise mode itself has received adjustments, such as new seasonal scenarios for coaches to respond to both on and off the field. There are now skill trees for your coordinators and staff, and week to week strategy decisions that will affect and enhance the trajectory of your team. Also returning are the Ultimate Team mode, where players build their fantasy squad of athletes from legends and today's stars and take on game scenarios. Similarly, the Yard and Superstar KO mode returns for quick arcade game play in locales across the globe, bending the rules of the sport but also unlocking additional items for your created player's avatar.

Is It Any Good?

Our review:
Parents say (1 ):
Kids say (14 ):

While some elements of this year's' game have received attention that make them very engaging, stale elements and a ton of technical issues are serious penalties for this title. The most notable adjustment to Madden NFL 22 is the inclusion of the Momentum meter. It's always been said that one big play can affect the course of a game, sucking the energy out of a team and giving their opponents new life. The Momentum meter tracks those key sacks, those big runs, those massive first downs and acrobatic catches, and boosts your team accordingly. On top of that, while each squad has seemingly random effects it can trigger as momentum builds for their side, the home team also gets a bonus advantage that can use if things are going their way. It might seem like it's more arcade-focused than before, but you'll be surprised at just how much you care about keeping momentum on your side because it can completely demoralize your opponent. On top of this, the franchise mode, which felt like it's been ignored for a while, has finally gotten a solid boost in the form of skill trees for the staff of your team, so coaches can enhance their skills, thereby boosting the play of the athletes they interact with. This lets you tailor your team and coordinators to fit the kind of play style you want, as well as the kind of offensive or defensive focus you want your team to have. This carries over to the weekly offensive and defensive strategies that you can focus on, giving boosts to your team as you call plays that focus on things like gaining yards on the ground or focusing on denying first downs with smothering zone play. Even better, coaches may ask some players to take on tasks for the team, like mentoring rookies as they play each week, potentially enhancing their stats and strengthening squads. While franchise could go a lot farther in handling the day to day tasks for your organization, this is a good first step for where this mode is heading.

But while on the field play and Franchise has been tweaked, there's a lot of stale gameplay that is disappointing. Face of the Franchise not only feels like an afterthought, the plot and the scenarios feel stiff and uninteresting. Your player, along with his agent and brand manager don't really come across as having a personality or story that you care about, and it's a shallow way to highlight the elements that are handled in a stronger way in the franchise mode. Even worse, the fact that everything initially revolves around Nike, its campus, and your trainer happens to be one of their exercise pros makes this mode come across as more of an extended commercial for their products rather than a mode in its own right. Superstar KO and The Yard return as well, but much of this is tied to driving rep and cred to a skinned avatar, and while that lets you customize this character, it's somewhat meaningless when it comes to the field. But the largest issue has to be some of the technical problems. Whether it's players being stuck in an animation or weird visual glitches that surround referees and other characters during pre-game scenes, there are a number of technical issues that still plague this game. The worst problems were freezes and data loss for some game modes, such as playing Face of the Franchise or online Franchise modes. As a result, some of these glitches forced full restarts of these seasons. It's hard to get a full head of steam with your friends or with a squad, only to lose progress because the game crashes or still pops up some visual problems that have occurred for the past few years. These issues aren't enough to put Madden NFL 22 on the IR list, but it does hamper its run on the way to its digital Super Bowl.

Talk to Your Kids About ...

  • Families can talk about marketing to kids. Does Madden NFL 22 seem like it's just overpromoting the products of a few key sponsors, like Microsoft, Gatorade, and Nike? Does that feel like a commercial instead of a coincidence? What about Ultimate Team's frequent push for purchased items? Does that feel like another way to get more money from players, or does it add value to the title?

  • How well does Madden NFL 22 recreate the feeling of playing football? Does the gameplay make you interested in playing the sport or watching football games on TV?

Game Details

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