Parents' Guide to

Ghostrunner

Ghostrunner Poster Image

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 18+

Insanely fun action leaps from mature, bloody parkour play.

Parents Need to Know

Why Age 18+?

Any Positive Content?

Parent and Kid Reviews

age 13+

Based on 2 parent reviews

age 10+

Hard controls a fair bit gory but great fun would recommend
age 16+

Hotline Miami meets Titanfall

Combat is gory but the high-stakes lightning pace means you cant linger on the carnage for longer than a millisecond. A skilled player will already be past their enemy when they slice them, with only a small splash of blood on the screen as proof of kill. No other significant mature content

Is It Any Good?

Our review:
Parents say (2 ):
Kids say (13 ):

Failure isn't always just an option, it's sometimes an inevitability. At least that's the case with Ghostrunner, because this game is unforgivingly hard. The controls feel awkward and unintuitive at first, going completely against anything familiar in the first-person action genre. And then there's the punishing one-hit, one-kill mechanic, which is great when it comes to taking out enemies but not so much when you realize the same rule applies to you as well. These elements alone make for a learning curve that's more like a sheer vertical climb. But despite all of this, it's insanely fun to play and nearly impossible to put down. With practice and patience, the controls feel more natural and before too long, you're moving in fluid combos that feel like a real accomplishment.

Ghostrunner is gorgeous, with that mix of grime and neon that's almost a staple of the cyberpunk genre. The visuals are crisp and detailed, and more importantly, keep up with the rapid pace of the game. In fact, once everything clicks, keeping up with the movements is almost too dizzying to follow. This can cause its own set of problems, with the game moving so fast that it's easy to miss things like alternate paths or hidden collectibles with no way to backtrack. It can also make it difficult to see exactly where an enemy is, leading to a quick end from a stray shot seemingly out of nowhere. Which leads to comba, because all players need to do is get one good swing in on an enemy and they're toast. But some enemies use things like shields to block players' attacks, requiring more strategy and maneuvering to get in strikes. Thankfully, upgrades can be found and configured to give players an edge, such as reflecting bullets back at enemies or gaining an extra time-slowing Dash. While these upgrades and abilities help to level the playing field a bit, there's never a moment that you're not still the underdog. Still, as frustrating as your climb through Dharma Tower might seem, progress is always right around the corner and one more life away.

Game Details

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