Parents' Guide to

Fire Emblem Fates

Game Nintendo 3DS 2016
Fire Emblem Fates Poster Image

Common Sense Media Review

Chad Sapieha By Chad Sapieha , based on child development research. How do we rate?

age 13+

Branching turn-based strategy game with moderate violence.

Parents Need to Know

Why Age 13+?

Any Positive Content?

Parent and Kid Reviews

age 12+

Based on 3 parent reviews

age 14+

Great game didn’t beat it yet but great for ages 14 and up

This game is really heart-wrenching because of the characters who have fallen in in the war/battle and has been killed in battle/the war and the characters who fall in battle are:Flora, Xander, Elise, Effie, Arthur, Charlotte and many more Nohrians were killed by Hoshido royals and members
age 11+

Great game!

I’ve been a long term fan of the Fire Emblem series. This is one of the best Fire Emblem games. There is some slight sexual content. I’m normally very strict with what my kids play and normally check it very thoroughly for any inappropriate content. Many people exaggerate the sexual content and violence. This is a game that should have been rated E-10 but the ESRB was harsh. It provides good skills in strategy and planning

What's It About?

FIRE EMBLEM FATES is actually sold as three separate games: Fire Emblem Fates: Birthright, Fire Emblem Fates: Conquest, and Fire Emblem Fates: Special Edition. All three games are identical for the first few chapters, depicting a prince (or princess) who is torn between her birth and adoptive families, rival rulers of neighboring kingdoms. Eventually the hero is forced to choose between them. In Birthright, he or she sides with her birth family, a group of good and honorable people. In Conquest, the hero goes with the adoptive family, also composed of generally good people but led by a tyrant king. The Special Edition version lets players choose which path to take as well as offering a third path called Revelations in which the hero refuses both families and goes off in search of the origin of the two kingdoms' conflict. These three paths differ greatly in terms of characters, maps, and story, and some are more challenging than others, but they all follow the same basic structure. Players engage in turn-based missions set on gridded battlefields upon which they move units with varying abilities like chess pieces, matching heroes against enemies they feel confident they can defeat. Between missions, players visit a customizable fortress in the astral plane where they build shops and defenses, initiate dialogue between characters to strengthen their bonds inside and outside of combat, and collect resources. Players continue alternating between missions and castle-building activities until the end of the game.

Is It Any Good?

Our review:
Parents say (3 ):
Kids say (15 ):

The thing that makes this title -- and indeed all the games in the franchise -- so memorable isn't solely its terrific turn-based combat or bevy of interesting activities between missions, but it's really the characters and story that stand out. By diving deeply into the personalities of our warriors, exploring who they are, where they come from, and what motivates them, we come to care for them much more than we do the faceless units in other strategy games. And what makes the game so intense is that -- assuming you're playing on classic mode -- they're all terribly mortal. Any of them can die, permanently, at any moment due to a player's mistake. You'll never know what they could have become or whom they could have loved. It's tragic. And compelling. And with three story lines -- each full of original characters -- to play through, there's more epic narrative here than in any other Fire Emblem game to date.

All of this said, the top-notch combat is a pretty strong draw, too. It facilitates a variety of play styles, ranging from cautious to bold to strategic. Players need to develop a good understanding of each character's strengths and weaknesses and -- thanks to the game's complex relationship-building system -- whom they fight well with. And the new fortress-based activities between missions provide a wealth of ways that players can give their units extra advantages, from cooking up bonus-bestowing meals to equipping individual warriors with special accessories built from rare resources. It's a massive package for a hand-held game. All you need to decide is whether you want to side with the good guys in Birthright or the not-so-obviously good guys in Conquest, or if you want to experience both stories plus the game's "true" ending in the Special Edition.

Talk to Your Kids About ...

  • Families can talk about the impact of violence in media. Most games don't allow important characters to die permanently due to player mismanagement, but this one does, so how do you feel when one of your favorite heroes falls in battle? Do you feel the need to restart the mission so you can save him or her? Or do you accept your mistake and move on?

  • Families can also talk about sexuality. Most of the women in this game are just as strong as the men, but why do you think they're frequently presented in much more sexual clothing?

Game Details

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