Parents' Guide to

Chernobylite

Chernobylite Poster Image

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 16+

Survival horror set in a real-life radioactive wasteland.

Parents Need to Know

Why Age 16+?

Any Positive Content?

Parent and Kid Reviews

age 13+

Based on 2 parent reviews

age 15+

age 10+

Great game nothing too bad for kids and no romance

Is It Any Good?

Our review:
Parents say: (2 ):
Kids say: Not yet rated

On April 26, 1986, an accident at the Chernobyl power plant caused a catastrophic meltdown, leading to the worst nuclear disaster in history. It also created an irradiated No Man's Land in the surrounding area for decades, so to recreate this area for Chernobylite's environment, the developers used 3D scans of the infamous exclusion zone. While it's difficult to determine just how accurate this is without visiting the real-world location, one thing that can't be denied is that the game looks amazing. Exploring the areas surrounding the Chernobyl installation and the nearby abandoned city of Pripyat is both fascinating and eerie. It's the perfect setting for a creepy horror story, which would be great if the rest of the game went in that direction. There's a certain level of disconnect right from the start of the game when the characters begin to speak. Although the game's supposed to take place deep in Russia, the voice acting is anything but. None the various newspapers, signs, etc., are in Russian either. If not for the occasional line of dialogue or visual cue (such as the massive duga radar array), the game could be taking place anywhere.

Another problem facing Chernobylite is that it seems to struggle to find its identity. One minute it feels like a supernatural survival horror game, the next it's a science fiction thriller, then it jumps to a stealth shooter, and just like that it's a post-apocalyptic base building/crew management sim. That's not to say each element isn't well done and fun to play. In fact, taken separately, each of these is a blast. Skulking around in the shadows and slipping past guards leads to some high-tension moments, and seeing a random phantom disintegrate or hearing a ghostly voice can make you question your state of mind. And of course, there's a sense of accomplishment of crafting an efficient base of operations with a crew willing to fight by your side. The problem is simply that all these pieces are connected by the thinnest and flimsiest of threads, making the transitions feel all the more jarring.

Game Details

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