Parents' Guide to

Shadowhouse Fall: The Shadowshaper Cypher, Book 2

Shadowhouse Fall: The Shadowshaper Cypher, Book 2 Poster Image

Common Sense Media Review

Carrie R. Wheadon By Carrie R. Wheadon , based on child development research. How do we rate?

age 13+

Compelling fantasy gets into race issues of spirits, police.

Parents Need to Know

Why Age 13+?

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What's the Story?

In SHADOWHOUSE FALL, Sierra is just training her newly minted shadowshapers into passable spirit-wranglers at the local park when she's interrupted by a malevolent spirit. She can feel something stalking nearby through her specially tuned senses as the new head of the shadowshapers. When she almost catches up to it, she finds her classmate Mina instead, who's desperate to talk to her about the Sorrows, a rival group of spirits who want control over the shadowshapers. Mina tries to hand her a tarot-like card from a deck she stole from the Sorrows. A game is in play, and Sierra needs her card to harness power against the Sorrows. Sierra tries to dismiss Mina, not wanting any part of the game, but bad things begin to happen to Sierra's shadowshaping friends: The police are usually hard to deal with in her neighborhood, but now they really seem to be after them. Sierra realizes she needs the whole deck of cards and the power they hold to keep her loved ones safe. She's ready to play their game and win.

Is It Any Good?

Our review:
Parents say: Not yet rated
Kids say: Not yet rated

This urban fantasy doubles down on the spirit-world conflict and astute social commentary, and is successful at weaving them both together seamlessly. Can't say that about a lot of fantasy novels. And Shadowshaper Cypher is probably the first series to feature a teen girl of color as a fantasy hero battling racist spirits and corrupt law enforcement all at once. On Sierra's side: Black Hoodies, spirits of young people who were killed by police. Just as Sierra is so sure of her own mind, author Daniel Jose Older is not shying away from his perspective. It's dangerous in this Twitter-shaming world, which makes it braver and more refreshing in a way, even if the author's views don't entirely match every one of his readers'. Here's hoping that instead of closed-minded controversy, Shadowhouse Fall provokes some great discussion with teens and their parents who are struggling with how to address these very timely topics.

The fantasy story really ramps up here, with more curious characters and a whole tarot-like power-play game. It adds a nice layer of mystery and keeps readers guessing. Who should Sierra trust? There's a West Side Story feel when rival factions clash (as in, it's more posturing and trash talk than anything). The action is sometimes hard to follow, especially since the rules of how spirits can harm or otherwise affect the living aren't clearly drawn out. Readers may feel at times, but the story still excites. Just as exciting: This thought-provoking series is just getting started.

Talk to Your Kids About ...

  • Families can talk about so many tough social themes in Shadowhouse Fall. Readers aren't often used to hearing about the treatment of people of color by police from this perspective. Has it altered your perspective?

  • With the "Black Hoodies," the author will definitely provoke a reaction on an already heated topic. What's your reaction? What do you think the opposing reaction is and why?

  • How is the author's asserting his opinion this strongly an act of bravery? Are you that brave to do the same? How does social media often treat strong opinions?

Book Details

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