Parents' Guide to

Ultimate Sackboy

Ultimate Sackboy application icon

Common Sense Media Review

David Chapman By David Chapman , based on child development research. How do we rate?

age 6+

Sackboy's mobile runner stumbles from the starting gate.

Parents Need to Know

Why Age 6+?

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What's It About?

Join LittleBigPlanet's iconic Sackboy on his latest quest to earn the title of ULTIMATE SACKBOY. The citizens of Craftworld have come together to compete in the Ultimate Games, a series of off-the-rails races taking part in some of the wildest obstacle courses imaginable. Now it's up to you and your customized Sackboy to run, jump, slide, and dodge your way through these crazy courses in a race against the clock to collect the most bubbles before time runs out. You'll cross that finish line in style by customizing your Sackboy with hundreds of accessories. Keep running up through the tiers of competition in head-to-head Daily Duels, earning your rivals' unique outfits when you win, or you race in Marathon events and complete special missions for even more prizes. Take on each Season and prove you've got what it takes to be the named the one and only "Ultimate Sackboy."

Is It Any Good?

Our review:
Parents say: Not yet rated
Kids say: Not yet rated

LittleBigPlanet's iconic Sackboy has made the (literal) jump from consoles to mobile, but the transition is a clunky one. Ultimate Sackboy takes Sony's adorable mascot, along with the handcrafted aesthetic and charm of the LittleBigPlant games, and inexplicably slaps it onto a generic arcade running game. From a style perspective, the game does a phenomenal job of recreating Sackboy and his setting. All the little seams, stitches, buttons, fabrics, etc., come together to give the appearance of an arts and crafts project breathed into life. Sackboy's bubbly charisma and upbeat attitude also shine through with an almost infectious sense of joy. Plus, the game lets players flex their own artistic muscles with Sackboy's near infinite number of accessories and other customization options.

If it was simply about creating cute Sackboy avatars, Ultimate Sackboy might be a lot of fun. Unfortunately, the game's real focus is this mundane "been there, done that" running game that doesn't offer much in the way of fun. One issue is that, in each round, players run for a predetermined amount of time, after which the round simply ends. There's no finish line, no lap count, and nothing that gives any sense of accomplishment. On the upside, the controls are responsive and easy to pick up and play for gamers of any age. Then again, the design of the randomly generated courses can be almost as much an obstacle for the player as any object in Sackboy's path. There are plenty of times that the bubbles players are trying to collect wind up hidden behind a wall or blocked from view by some other environmental element, only to be seen after Sackboy has passed. This often can cause the player to come up short on points and out of the top three standing required to earn prizes. All of these drag down the overall experience, making it less on an Ultimate Sackboy and more of a Mediocre Sackboy.

Talk to Your Kids About ...

  • Families can talk about representation in video games. How important is it to be able to have or to create a character in a game that you can relate to in some way? When customization is available, do you tend to make a character that represents how you are at the moment or something completely different?

  • What sort of content do think is or is not acceptable as in-game purchases? How do Season Passes incentivize players to keep returning to games they might otherwise tire of?

App Details

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