Parents' Guide to

Figment: Journey Into the Mind

Figment: Journey Into the Mind Poster Image

Common Sense Media Review

Erin Brereton By Erin Brereton , based on child development research. How do we rate?

age 8+

Striking, intricate trek touches on positive themes.

Parents Need to Know

Why Age 8+?

Any Positive Content?

Parent and Kid Reviews

age 14+

Based on 2 parent reviews

age 10+

Great adventure game with a great message paired with an amazing soundtrack.

From the music to the puzzles this game is something I never knew I needed. It tackles tough but important subjects that children need to understand and I think it goes about them perfectly. Depending on what you consider cursing, there is a bit of that in here. But living in a non religious household, things like "hell" and "damn" don't register as bad to me. "Bastard" so maybe keep kids who are of the age that aren't hearing that word regularly away? The game doesn't hold your hand but I think that's what's great about it. It isn't too hard but some kids may struggle a little with some of the puzzles. But that's the point of puzzles, they're supposed to make you think and figure it out. Great way to develop problem solving skills. Depending on how strict or un-strict you are on words in your household, 7 to 8 year old can definetly play this game but might need some help every now and then.
age 18+

Simple puzzles and it DOES have bad language

I don't know if the app is different the Nintendo Switch game, but on the Switch this game definitely has language. B*&*ard is used a handful of times to describe the villian, dammit and hell are used several times throughout, along with lots of crude humor and name calling. I gave it an 18+ rating for the language, but the puzzles are relatively simple. Deceptively cute game, if you turn the audio and subtitles off it would be for 8+.

Privacy Rating Warning

  • Unclear whether personal information is sold or rented to third parties.
  • Unclear whether personal information are shared for third-party marketing.
  • Unclear whether this product displays personalised advertising.
  • Unclear whether data are collected by third-parties for their own purposes.
  • Unclear whether this product uses a user's information to track and target advertisements on other third-party websites or services.
  • Unclear whether this product creates and uses data profiles for personalised advertisements.

What's It About?

Players overcome obstacles and fight monsters in FIGMENT: JOURNEY INTO THE MIND. Dusty, the mind's voice of courage, travels throughout the surreal world, accompanied by his bird friend Piper, to retrieve the scrapbook a nightmarish creature stole. He collects memories, endorphins, and various functional items. Using strategy and a sword, he must slay monsters that appear to continue, without being attacked so many times he loses energy -- and he'll need to go back and gather endurance neurons before trying again.

Is It Any Good?

Our review:
Parents say: (2 ):
Kids say: Not yet rated

Players walk on elevated lily pads, press buttons to activate outdoor elevators, and interact with numerous other creative, intricate elements in this adventure-based story app. The plot of Figment: Journey Into the Mind involves a character named Dusty on a quest to get his stolen scrapbook back -- and calm the unease that's plagued the mind lately. Players use an on-screen navigational tool to direct Dusty from area to area, as he completes a series of tasks, such as finding a battery to power a walkway made of pencils to extend across two structures. Endorphins, which look like small bubbles, appear after some tasks are completed, which players collect to help improve Dusty's health, shown as a green bar in the corner of the screen. Endurance neurons, green bubbles they'll occasionally find hanging from a tree, can also be knocked down with their sword to enhance their health.

Although you aren't directly told what to do next, figuring out what you need to do or find isn't too hard. The area you roam in is generally somewhat constrained, which should help avoid any frustratingly long detours. You also don't have to worry about dying frequently, unless you get stuck trying to win one of the battles they'll face against tentacle-like creatures that pop up from the ground. Even if Dusty does die due to his health reserves running out, players don't have to repeat the entire game section -- just the immediate portion they'd played. They won't find many clues, and the dialogue is fairly brief in points, but the stunning design can really reel them in. The detailed graphics make it easy to forget the overarching theme at points -- but there's merit in that, too. If parents can help kids make the connection between stress, endorphins, balance, and other elements of a healthy, calm mind, Figment: Journey Into the Mind will serve as much more than just a visually impressive virtual world-based game.

Talk to Your Kids About ...

  • Families can talk about using deduction and strategy in Figment: Journey Into the Mind. How can you figure out what to do next without detailed instructions? What steps should they take first?

  • What can you do if you get stuck? Are there ways to solve problems, with and without help from someone else?

App Details

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