Parents' Guide to

Dragon Quest Tact

Dragon Quest Tact Poster Image

Common Sense Media Review

Erin Brereton By Erin Brereton , based on child development research. How do we rate?

age 10+

Tactical battles, slow pace aid players' strategy in battle.

Parents Need to Know

Why Age 10+?

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What's It About?

Players use creatures from the Dragon Quest game series in fights against other monsters in DRAGON QUEST TACT. They collect monsters and move ones they've chosen around highlighted squares that indicate unit mobility in battles and hit a button to attack. Some monsters have special abilities they can use, but may need to wait to use these strikes if their HP is low. Players can earn gold, gems, and other items for winning or meeting certain criteria, such as finishing in a set number of moves. In between battles, characters they meet advance an ongoing storyline.

Is It Any Good?

Our review:
Parents say: Not yet rated
Kids say: Not yet rated

This strategy role-playing adventure should capture the imagination of gamers looking to explore a fantasy game at their own pace. In Dragon Quest Tact, players are tasked with ridding evil monsters from the land of Orchesterra. They see events through the eyes of character who can control certain monsters' actions using a magical wand. As you play, you add characters to your party -- sometimes after fighting them -- to use in later battles. Players can level or rank monsters up through EXP, crystals, and items they obtain while playing, which makes the creatures stronger. Before each battle, you generally want to build a team with the skills to address enemy weaknesses you're shown before the fight begins. Monsters move along a grid, with blue-outlined squares indicating their potential mobility range. Once they face an opponent, they can wait or attack. Sometimes you have to beat a team of monsters, and other times, you can just overpower one of them. Players can also choose an auto battle function, which may help earn a quicker victory and get a better sense of how battles can work.

When you're not battling, dialogue can feel slow and somewhat drawn out, and comments don't always advance the plot. This is a stark contrast with the more well-paced battle scenes, which switch from an overhead bird's eye view to up-close action when a blow lands. At least players can take their time to make decisions, since monsters don't leap at them aggressively or attack without provocation, which offers a chance to strategize next moves. They can also repeat a round by choice without pressure to move through the app's challenges at a specific pace. While the variety of gameplay elements has the potential to be confusing and may cause players to check the Help section in the app to clarify something, the support materials, such as the concepts and tips that frequently pop up before activities, help make playing Dragon Quest Tact a generally manageable and entertaining experience.

Talk to Your Kids About ...

  • Families can talk about violence in video games. Is the impact of the violence in Dragon Quest Tact affected by the animated nature of the visuals? Would the impact be intensified if the visuals were more realistic? Does the fact monsters are fighting make the violence seem more acceptable?

  • How can players create a plan to win a battle in Dragon Quest Tact? What strategies can be helpful when you have a problem like that to solve? What if you need to adjust your original plan during the game? What steps can you take to determine the best course of action?

App Details

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