MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Program classic synthesizer sounds in Sculpture in MainStage
One strength of Sculpture is the ability to create endlessly evolving pad and atmospheric sounds. It can also generate fat synth basses, powerful leads, and other types of typical synthesizer sounds.
Sculpture has an advantage over traditional synthesizers in that its core synthesis engine produces a wider variety of basic tones, and these tones have an organic quality and richness to them.
The tasks below provide programming guidelines, tips, tricks, and information to assist you in creating classic synthesizer sounds in Sculpture.
Create a basic synthesizer pad sound in Sculpture
In MainStage, load the #default (or your vanilla) setting file.
Set the Voices parameter to 16.
Set Object 1 type to Bow.
Set Object 2 type to “Bow wide.”
Drag the Material Pad ball to a position at the extreme left of the Pad, exactly halfway between the top and bottom—on a line with the Material label.
Play a C chord (middle C).
You’ll hear a pad sound.
Move Pickup A to a position around 0.75.
The pad is a little sweeter.
Move Object 1 position to a value of 0.84.
Move Object 2 position to a value of 0.34.
Click the Points icon that has five dots in the Morph Pad section.
Drag the Int slider in the Morph Pad Randomize section to a value of 25%, for example.
Click the Morph Rnd button one time.
Choose File > Save Setting As, and enter a new name, such as “vanilla pad,” for example.
You’ll be using this basic pad sound for several other examples. Don’t be shy about doctoring the “vanilla pad”—anything goes, so make use of any of the Filter, Delay, EQ, and Waveshaper parameters to quickly create new sounds.
Create an evolving synthesizer pad sound in Sculpture
In MainStage, load the #default (or your “vanilla pad”) setting file.
Click the LFO 1 button at the bottom left of the interface.
Click the 1 button, and play the keyboard.
The difference you hear is subtle.
While holding down a chord, drag the amt slider left and right. Finally settle on a value of 0.15.
Choose Object 1 Strength from the Target pop-up menu near the 1 button.
You’ll hear a fluttering sound.
Click the sync button, and adjust the Rate knob to a value of 1/8t.
Activate the second LFO 1 object by clicking the 2 button, and then choose Object 1 Position from the Target pop-up menu by the 2 button.
If you play the keyboard, little is different.
Choose Velocity from the via pop-up menu near the 2 button.
Play the keyboard at different velocities, and you’ll hear some shifting of the Object 1 pickup position.
Choose Sample&Hold from the Waveform pop-up menu, then play the keyboard at different velocities. If you’ve got a sustain pedal, use it. Listen to the endlessly evolving sound.
You might want to experiment with the project tempo and the LFO rate.
You may want to alter the Spread Pickup value, and introduce LFO 2 or the other modulators.
Create a morphed synthesizer sound in Sculpture
In MainStage, load the #default (or your vanilla) setting file.
Click the R(ecord) button in the Morph Trigger section.
Play a chord on the keyboard, and drag the Morph Pad ball in a circle.
When you’re done, click the R(ecord) button again.
Now change the Morph Mode to Env only, and you should see your Morph circle.
Play the keyboard. There’s your morphed pad.
Feel free to adjust the morph envelope parameters.
If you created and saved the vanilla pad setting discussed in “Create a basic synthesizer pad sound”, you were asked to use the Morph Points, Intensity, and Rnd parameters as part of the setting. This was to ensure that there would be several morph points already available for your use when morphing.
You can, if you like, retain the path of your morphed pad, and continue to click the Rnd button and adjust the Int(ensity) slider for an endless variety of sounds.