Final Cut Studio 2: Motion 3 - Technical Specifications
Final Cut Studio 2 - Part Numbers | |
Retail | MA886Z/A |
Upgrade from Final Cut Pro | MA887Z/A |
Academic | MA886Z/A |
Additional Information
Minimum Requirements to Install All Final Cut Studio Applications
A Macintosh computer with a 1.25GHz or faster PowerPC G4, PowerPC G5, Intel Core Duo, or Intel Xeon processor
1GB of RAM
An AGP or PCI Express Quartz Extreme graphics card (Final Cut Studio is not compatible with integrated Intel graphics processors)
A display with 1024-by-768 resolution or higher
Mac OS X v10.4.9 or Mac OS X v10.5.5 or later
QuickTime 7.1.6 or later
A DVD drive for installation
Available Disk Space
4GB of disk space required to install all applications (Final Cut Pro, Color, DVD Studio Pro, Soundtrack Pro, Motion, Cinema Tools, LiveType, Compressor, and Apple Qmaster)
Additional 55GB required to install all optional templates, content, and tutorials (may be installed on separate disks):
9GB for DVD Studio Pro content
8GB for Motion templates and tutorial media
24GB for Soundtrack Pro audio content
12GB for LiveFonts and LiveType animated elements and templates
2GB for Apple Pro Training Final Cut Studio Tutorials media
Recommended Configurations
The following are recommended for all applications:
2GB of RAM when working with compressed HD and uncompressed SD sources
4GB of RAM when working with uncompressed HD sources
A display with 1280 x 1024 resolution or higher
4 GB of hard disc space is required to install all of the Final Cut Studio 2 applications
An additional 55 GB of hard disc space is required to install all optional templates, content, and tutorials (may be installed on separate discs):
9 GB for DVD Studio Pro content
8 GB for Motion templates and tutorial media
24 GB for Soundtrack Pro audio content
12 GB for LiveFonts and LiveType animated elements and templates
2 GB for Apple Pro Training Final Cut Studio Tutorials media
Motion-Specific Requirements
A standard or built-to-order system configuration with a NVIDIA GeForce 5200, FX Go5200, FX 5200 Ultra, 6600, 6600 LE, 6800, 7300, 7300 GT, 7800, 7600 GT, 8600, 8800 or Quadro class graphics card.
A standard or built-to-order system configuration with a ATI Radeon 9800, 9700, 9600Pro, 9600XT, 9700Pro, X800, X1600, X1900, or X2600 class graphics card; or a ATI Mobility Radeon 9700 or 9600 graphics card.
For 16- and 32-bit rendering: a graphics card with at least 128MB of VRAM.
Motion-Configuration Recommendations
One of the following graphics cards is highly recommended:
ATI Radeon C1900 XT, X800 XT, or X1600
NVIDIA GeForce 7800 GT, 6800 Ultra DDL, 6800 GT DDL, or Quadro FX 4500
For 32-bit rendering: a graphics card with 256 MB of VRAM or more
*Some features require additional hardware. Capturing HD resolution video using the ProRes 422 format requires a Mac Pro with an Intel Xeon processor or a G5 Quad computer and a qualified third-party capture card. DV, DVCPRO 50, and DVCPRO HD output requires a FireWire-enabled camera or deck. SD output via FireWire requires an AJA Io. Please contact your Apple Authorized Reseller for information.
Motion 3
User Interface
Unlimited tracks of movie clips, graphics, text, and particles
Project sizes up to 4K (4K resolution requires a graphics card with 256MB of VRAM or more)
Color bits-per-channel: 8-bit, 16-bit float, and 32-bit float (Float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
Customizable nonsquare-pixel support
Semitransparent heads-up display with onscreen controls for layers, behaviors, and filters
Onscreen controls for 3D position, 3D rotation, 3D anchor point, skew, four corner pin, and crop
Enable/Disable float bit-depth viewing independent of project setting
View color channels and alpha channels independently
Canvas alignment tools including dynamic alignment guides, 3D grid, and rulers
Pen-and-tablet gesture-based interface
Integrated File Browser for fast access to Finder content
RAM Previews for viewing complex animations at full frame rate
Save favorite settings, customized effects, gradients, text styles, and more in the Library
Over 1000 pieces of Apple-designed, royalty-free vector artwork, high-resolution images, and animated design elements
Instantly display and access all layers in the project using a single keystroke, similar to Exposé in Mac OS X
Customizable toolbar that places your favorite tools at your fingertips
Create, save, and remap custom keyboard shortcuts
Show images outside the visible frame boundary for easily adjusting off-screen objects
Automatically collect media used in a project for easy backup or moving to other locations
Use Spotlight in Mac OS X to locate Motion projects by searching on any layer name or text string created in the project
3D Compositing Environment
Position, rotate, and intersect multiple layers in 3D space
Combine multiple layers into 3D groups for hierarchical 3D animations
Add, animate, and cut between multiple cameras
Unique Walk-Camera intuitively operates like a first-person video game
Adjust the camera's near and far soft clipping planes to avoid object "popping"
Apply Camera behaviors for easily creating and modifying complex camera moves
Quad split view for displaying multiple orthographic and perspective views
Inset viewer for quickly checking alternative views while making adjustments
Multiple light sources including ambient, directional, point, and spot
Enable particles, Replicator elements, and paint strokes to animate in 3D space
Create 3D text behaviors for character-by-character animations with full 3D position and rotation control
Create 3D motion paths for layers, cameras, and light sources
Apply behaviors like throw, orbit, and vortex with 3D attributes
Isolate any layer to a Front view for easily modifying masks or editing text
Timeline Editing and Layering
Layer list view makes it easy to change the stacking order of any layer, group, filter, or animation behavior
Grouping for applying compound transformations and filters
Common "bring to front" and "send to back" functions
Opacity and blend mode display for quick access on every layer and group
Create drop zones for easy drag-and-drop image replacement
Clone layers for linking instances of images that inherit properties automatically
Solo tracks for easier viewing and refinements
Composite with premultiplied or non-premultiplied alpha channels
Mini-Timeline built into the Canvas that displays a single track for the currently selected layer, group, filter, or behavior
Trim, slip, slide, and retime audio and video clips via the mini-Timeline
Retime clips using frame blending, motion blur blending, or optical flow
Cache optical flow retiming analysis to change speed at any time without reanalyzing
Full Timeline with drag-and-drop editing to choose between compositing and assembling multiple clips
Insert and overwrite editing directly into the Timeline
Display and edit audio tracks in the Timeline or in the Audio Editor
Markers that can be placed in the Timeline or on a specific clip with notes
Animation
Unique behavior animations for creating natural phenomena like wind, gravity, and vortex
Sophisticated simulations like attract, repel, and orbit, which create multilayered 3D animations
Text sequencing for automating complex title animations in 3D space
Auto-animated Parameter control like oscillate, wiggle, and more
Retiming behaviors automate ramping in and out of speed changes
Audio behavior for syncing animations with audio tracks
MIDI behavior for triggering parameter changes via any MIDI device
Shape behaviors allow for tracking points on a shape or creating random wiggling animated shapes
Complete keyframe-based animation tools
Keyframe Editor with Bezier, Linear, Constant, and Ease In/Ease Out interpolations
Copy and paste keyframes from different tracks and parameters
Keyframe settings for ping pong, repeat, and progressive
Record Animation feature with keyframe thinning for recording animations in real-time
Draw keyframes in the Keyframe Editor using freehand pen tool
Squish, stretch, and move groups of keyframes using a transform box
Save curve sets for quick access to common parameters
View animated curves for easier navigation
View keyframes in the Timeline for quick positioning
Enable/Disable keyframe and behavior-based animations to easily compare different results
Particle Engine
Sprite-based particle engine with accelerated performance
Over 200 particle presets for easy access to sparkles, fire, smoke, and more
Animate particles in 3D space with "Face-Camera" control
Apply multiple objects or video clips as emitters
Apply additive blend mode for intense glowing results
Animate emitters and cells independently
Save newly created particles in the Library for reuse in other projects
Choose between point, line, rectangle, circle, box, sphere, and more for emitter shapes
Control birth rate, life, speed, angle, spin, scale, and gradient colors for particle cells
Scale particles over their life or add behaviors like orbit and vortex for amazing 3D results with little effort
Paint Effects
Paint with pressure-sensitive vector-based brush strokes
Select from over 100 customizable brush styles from traditional to abstract
Modify brush width, color, opacity, jitter over the stroke path
Automatically draw on and draw off with full customization
Edit brush strokes as Bezier or advanced B-spline paths
Rotate the stroke in 3D space with "Face-Camera" control for volumetric 3D strokes
Assign pressure and speed to brush properties when using a pen and tablet
Enable dynamics on paint dabs for particle paint type effects
Apply Replicator-like sequencing animations that can cause the paint stroke to ripple through 3D space
Replicator Tool
Automatic replication of any graphic, text object, or movie file along defined patterns
Over 200 Replicator presets that can be completely customized and resaved
Animate replicated patterns in 3D space with "Face-Camera" control
Save newly created Replicators in the Library for reuse in other projects
Choose between line, rectangle, circle, burst, spiral, wave, box, sphere, and more for Replicator patterns
Define the number of rows, columns, and 3D ranks that fill or outline the pattern
Control pattern size, cell size, angle, scale, and gradient colors for Replicator cells
Change the offset for rows and columns, causing them to shift position across the defined pattern
Control origin of animation from various points of the pattern
Add random scale and angle setting for more natural replications
Apply additive blend mode for intense glowing results
Set color of replicated objects from a single tint to a user-defined range
Add Replicator Sequence behavior for wavelike animations over various patterns
Title Design
Vector-based text engine for creating clean type at any size
Format text using size, rotation, slant, tracking, kerning, and more
Animate individual text characters in 3D space using customizable text behaviors
Select from common set of blend modes, including normal, multiply, screen, and add
Customize text styles with control over the face, outline, glow, and drop shadow
Type-on and text on a path layout/animation options
Text field in Inspector that makes it easy to edit text even if text is obscured in the Canvas
Fill text with solid or multipoint gradients
Apply static images or video clips as textures to text faces
Control textures using hold frame, offset, wrap modes, and opacity
Support for Asian, Cyrillic, and other Unicode system fonts
Support for Apple LiveFonts for unique font animations
Tracking and Stabilization
Match move using single-point tracking or four corner pinning
Create tracking data that can be referenced by multiple objects
Track a filter’s onscreen position controls
Offset tracking for creating a single track from multiple offsets
Tracking behavior highlights best potential tracking points, eliminating guesswork
Advanced tracking algorithm maintains accurate analysis when patterns rotate or skew
Smart retry resets search region automatically for less user intervention
Provide directional hints for fast-moving regions by using Look-ahead feature
Stabilize using traditional point stabilizer or optical flow analysis
Automated optical flow stabilizer bypasses selecting points and time-consuming setup
SmoothCam optical flow analysis removes jitter and rocking from handheld shots while retaining overall camera moves
Adjust amount of smoothing applied to transforms, rotation, and scaling in real time
Accelerated Filters and Effects
Over 130 accelerated filters for real-time interactivity
More than 10 blur filters, including Gaussian, Channel Blur, Radial Blur, and Defocus
Simple and bevel borders
More than 15 color correction filters, including Color Balance, Gradient Colorize, Color Reduce, and Threshold
More than 25 distortion filters, including Basic 3D, Refraction, Insect Eye, Glass Distortion, Ripple, and Scrape
Stunning glow effects for Light Rays, Bloom, Aura, and more
PrimatteRT chroma keyer
Stylize filters like Vignette, Color Emboss, Half Tone, Line Art, and Tunnel
Unique kaleidoscope and tiling filters
Time-based filters for echo and strobe effects
Video filters for deinterlacing and broadcast-safe colors and luminance
Generators that automatically generate patterns, noise, colors, and caustics
Support for GPU-accelerated third-party FxPlug filters
Masking Tools
Bezier or advanced B-spline masking tools
Create ovals, rectangles, and arbitrary freehand shapes
Control opacity and edge feathering
Combine masks using mathematical operations
Track entire shapes or control points using tracking behaviors
Create image masks from alpha, luminance, or RGB values of a second image
Audio
Support for AIFF, WAV, MP3, VBR MP3, and AAC (MPEG-4 Audio)
Edit audio tracks in the Timeline with trim, slip, and move
Retime audio tracks with pitch change
Scrub audio tracks for frame-accurate positioning
Control balance, gain, mute, and solo individually
Use master audio controls for global audio adjustments
Keyframe audio volume in Audio Editor
Trigger parameter changes based on audio frequencies or transient hits
Integration and Third-Party Support
Open Timeline data from Final Cut Pro, including cuts, layers, transforms, and retiming data
Open Motion directly from the Final Cut Pro Timeline, bypassing import/export steps
Create master templates in Motion that retain editable text and drop zones in Final Cut Pro
Animations from Motion automatically update in the Final Cut Pro Timeline when changes are made in Motion
Round-trip editing between DVD Studio Pro and Motion, making it simple to create and modify Motion menus without intermediate rendering
Send audio from Motion to Soundtrack Pro Waveform Editor; sound design changes in Soundtrack Pro automatically update in Motion
Drag and drop Motion 3 native project files into Adobe After Effects 6.5 or 7.0, without rendering
Preview projects on a broadcast monitor using AJA I/O or Blackmagic devices
Import vector PDF graphics or Photoshop layered documents
Import OpenEXR files (Float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
Support for third-party FxPlug plug-ins
Support for Core Image Unit plug-ins
Export
Export to HDV, H.264, MPEG-4, and other QuickTime-supported codecs
Export as movies or image sequences
Export as 16-bit or 32-bit floating-point OpenEXR format (Float processing requires a graphics card with 128MB of VRAM; 256MB or more recommended)
Support for progressive and field-based rendering
Accelerated motion blur with customizable shutter
Save custom export settings for easier selection
Render back to the Timeline
Copy protection requires that you output your project to a replicator. Macrovision requires that users work with a Macrovision-certified replication facility or execute a Macrovision usage agreement. Check with your replicator for costs and minimum quantities