MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Synthesizer fundamentals
Sound synthesis is the electronic production of sounds—starting from basic properties such as sine tones and other simple waves.
Synthesizers are so named because they can emulate, or synthesize, a wide variety of sounds—such as the sound of another instrument, a voice, a helicopter, a car, or a barking dog. Synthesizers can also produce sounds that don’t occur in the natural world. The ability to generate tones that cannot be created in any other way makes the synthesizer a unique musical tool.
The simplest form of synthesizer would be a basic sine wave generator that provided little or no control over pitch. Such a synthesizer would not be able to synthesize anything except a sine wave. Combining multiple sine generators with pitch control, however, can produce interesting and useful tones.
In a synthesizer, the task of tone generation falls to a component known as an oscillator. Most synthesizer oscillators generate harmonically rich waveforms such as sawtooth, triangle, square, and pulse waves, in addition to sine waves. These waveform names are based on the resemblance of their respective shapes to a tooth on the blade of a saw, to a triangle, to a square, and so on. For information about the most common synthesizer waveforms, see Oscillators.
Sculpting the fundamental tone and related harmonics into another sound is achieved by routing the signal from one component, also known as a module, to another in the synthesizer. Each module performs a different job that affects the source signal.
In a modular synthesizer, signal routing is achieved by physically cabling modules to each other. In most modern synthesizers the signal routing between modules is internally prewired and is typically changed using switches, knobs, and other controls.
For a discussion of synthesizer components and their interaction with each other to control and shape sound, see How subtractive synthesizers work.
Synthesizers have existed far longer than you might imagine. In the days that preceded the use of digital technology, all electronic synthesizers were analog. Prior to the use of electricity, synthesizers were mechanical. There are significant differences between analog and digital synthesizers:
Analog: An analog synthesizer combines voltage-controlled circuits—such as oscillators, filters, and amplifiers—to generate and shape sounds. The amount of voltage is typically related directly to the waveform pitch, with higher voltages equaling higher pitches.
Digital: In a digital synthesizer, the signal flow is digital. Binary descriptions of the signal—a string of zeros and ones—are fed from one algorithm to another.
Hybrid analog and digital synthesizers: Some synthesizer designs feature digital oscillators that generate signals—using binary descriptions of waveforms. The digital oscillator signal is then sent to analog filters and amplifiers. The main advantage of this approach is that digital oscillators don’t drift in pitch, which is a common problem in analog oscillators.
Virtual analog: A virtual analog synthesizer is a digital synthesizer that mimics the architecture, features, and peculiarities of an analog synthesizer. The behaviors and functions of the oscillators, filters, and other modules that you would find in an analog synthesizer are emulated by computer algorithms.
ES1 is a virtual analog synthesizer. Its virtual signal flow is that of a typical analog synthesizer, but all components and signal processing—the virtual oscillators, filters, and so on—are calculated by the central processing unit (CPU) of your computer.
ES1 emulates some of the idiosyncrasies of particular analog circuits—in cases where they tend to sound nice—such as high oscillator levels overdriving the filter. Other analog synthesizer phenomena, such as slowly drifting out of tune (as the instrument heats up), are not simulated. See ES1 overview.
Virtual analog synthesizers have other advantages over their analog counterparts as well. They are programmable, which means that you can save sound settings; they can be automated, so you can record and play back fader and knob movements; and they are often multi-timbral, which allows you to play different sounds at the same time, on different instrument channels. Aspects such as polyphony—the ability to play multiple notes—and velocity sensitivity are found in most virtual analog synthesizers but in very few analog instruments.