Motion User Guide
- Welcome
- What’s new
-
- Intro to basic compositing
-
- Intro to transforming layers
-
- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
-
- Intro to behaviors
- Behaviors versus keyframes
-
- Intro to behavior types
-
- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
-
- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
-
- Intro to using generators
- Add a generator
-
- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
-
- Intro to filters
- Browse and preview filters
- Apply or remove filters
-
- Intro to filter types
-
- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
-
- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
-
- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
-
- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
-
- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
-
- Intro to settings and shortcuts
-
- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
-
- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Style pane controls in Motion
The Shape Inspector’s Style pane contains controls to modify the fill and outline of a shape, including changing the brush type for an outline or paint stroke. The parameters are grouped into two main categories of controls: Fill and Outline. The Style pane is available for all shapes and paint strokes.
Shape Style pop-up menu
Use this pop-up menu to apply a preset shape style (from the Shape Styles category in the Library) to the selected shape. In addition to the preset styles, any custom styles you’ve saved to the Library appear in this list.
Fill controls
Adjust this group of parameters to set custom color, opacity, and feathering attributes of shape fills. An activation checkbox turns on or off the fill parameters for the selected shape.
Fill Mode: A pop-up menu that sets how a shape is filled. There are two options:
Color: Activates the Fill Color and Fill Opacity controls.
Gradient: Activates the Gradient editor and Gradient preset pop-up menu.
Fill Color: Color controls (available when Fill Mode is set to Color) that let you pick a color fill for the shape. For more information on using color controls, see Use basic color controls.
For information on selecting colors suitable for high-dynamic-range (HDR) projects, see Choose HDR colors.
Fill Opacity: A slider (available when Fill Mode is set to Color) that adjusts the opacity of the fill (independently of the outline, if the Outline parameter is enabled).
Gradient preset pop-up menu (unlabeled): A pop-up menu (available when Fill Mode is set to Gradient) that applies a preset gradient (from the Gradients category in the Library) to the selected shape. In addition to the preset gradients, any custom gradients you’ve saved to the Library appear in this list.
Gradient editor: A standard gradient editor (available when Fill Mode is set to Gradient) that sets custom color and opacity gradients. Click the disclosure triangle to the left to display all the gradient controls. For more information on using gradient editors, see Gradient editor controls. The controls for the Gradient editor are identical to the gradient controls for text, with one exception: The text gradient parameters include a dial to control the angle of the gradient. The shape gradient parameters, however, use Start and End point controls, available in the Inspector or via onscreen controls.
Feather: A slider that feathers (softens) the edges of a shape. Positive feathering values soften the edge of the shape from its edge outward. Negative feathering values soften the edge of a shape inward from the edge.
Note: You cannot feather an object when the Outline activation checkbox is selected.
Falloff: A slider that controls how “steep” the feathering is. Higher values result in feathering that’s pushed farther inward, so the edge of the feathering effect is more transparent. Lower values result in the “core” of the feathering effect being pushed farther outward, so the edge of the feathering effect is less transparent.
Note: You cannot adjust Falloff when the Outline activation checkbox is selected.
Fixed Feather: A checkbox that controls feathering when a shape is scaled using the Scale parameter in the Properties Inspector (or using the 2D or 3D Transform tools in the canvas).
Set the feather to ignore scaling: Turn the checkbox on. Feathering is applied after the shape is scaled, so scaling only affects the shape (not the feathered edge). If you adjust the scale disproportionately, the feathering remains constant.
Set the feather to scale with the shape: Turn the checkbox off. Feathering is applied before the shape is scaled, so scaling affects both the shape and the feathered edge. If you adjust the scale disproportionately, feathering variations are introduced.
Note: When you scale a shape using the Size or Radius parameters in the Geometry pane of the Shape Inspector, the Fixed Feather checkbox has no effect.
Outline controls
Use this group of parameters to set the outline attributes of a shape. An activation checkbox turns on or off the outline parameters for a selected shape. When you select the Outline checkbox, outline controls become available.
Brush Type: A pop-up menu that sets the kind of brush used to draw the outline. There are three options:
Solid: Creates a solid outline along the shape spline or paint stroke. This is the default setting.
Airbrush: Creates an outline made up of editable brush strokes referred to as dabs. You can set the dabs to be close together so the line appears solid, or you can space the dabs further apart. When Brush Type is set to Airbrush, the Stroke and Advanced panes become available in the Shape Inspector.
Image: Lets you use an image layer in your project as a dab source. When Brush Type is set to Image, the Stroke and Advanced panes become available in the Shape Inspector.
Brush Color: Color controls that let you pick a color to use for the outline or paint dabs. These color controls are identical to the shape Fill Color controls (and all color controls throughout Motion).
Note: When Stroke Color Mode (in the Stroke pane) is set to Color Over Stroke or Pick From Color Range, the Brush Color controls are not available.
Brush Opacity: A slider that defines the opacity of the entire stroke, regardless of the Brush Type setting.
Note: When Stroke Color Mode (in the Stroke pane) is set to Color Over Stroke or Pick From Color Range, the Brush Opacity control is not available. When Stroke Color Mode (in the Stroke pane) is set to Use Brush Color, you can adjust the opacity (in the Stroke pane) to change over the course of the stroke. For more information on using the Opacity Over Stroke parameter, see Stroke pane controls.
The Brush Opacity control defines a different opacity value for a shape and its outline.
Brush Source: An image well (available when Brush Type is set to Image) that lets you set an image layer in your project as the outline’s brush source. Drag an image, image sequence, QuickTime movie, text object, or shape from the Layers list into the Brush Source image well.
Note: When a movie or image sequence is the brush source, additional parameters appear in the Outline group of controls. See Style pane movie controls.
Brush Profile: A gradient editor (available when Brush Type is set to Airbrush) that sets varying levels of opacity within the brush. The brush profile uses the same opacity controls as a standard gradient editor. See Gradient editor controls. The default Brush Profile gradient creates a soft airbrush.
Modify the Brush Profile opacity gradient to create new brush looks.
Width: A slider that changes the width of a shape’s outline or width of a paint stroke’s dabs. On paint strokes, width adjustments alter the size of the dab while also maintaining the spacing between each dab.
Note: If you used the pressure parameters in the Paint Stroke Tool HUD to create variations in the stroke when the stroke was created, adjusting the Width parameter affects the width of the stroke uniformly.
Preserve Width: A checkbox (available when Brush Type is set to Solid) that, when selected, maintains the defined width of the shape outline or paint stroke when the shape or stroke is scaled.
Joint: A pop-up menu (available when Brush Type is set to Solid) that sets how hard corners on a shape’s outline are drawn. There are three options:
Square: All corners are squared off.
Round: All corners are rounded.
Bevel: All corners are cut at an angle.
Start Cap: A pop-up menu (available when Brush Type is set to Solid) to choose the shape of an open outline’s start cap (the shape of the start point of an outline). There are five options:
None: The stroke ends at the control point.
Square: The cap is squared off.
Round: The cap is rounded.
Bevel: The cap is cut at an angle.
Arrow: The cap is a customizable arrow. When Arrow is selected from the Start Cap or End Cap pop-up menus, the Arrow Length and Arrow Width sliders appear.
End Cap: A pop-up menu (available when Brush Type is set to Solid) to choose the shape of an outline’s end cap (the shape of the end point of an outline). There are five options:
None: The stroke ends at the control point.
Square: The cap is squared off.
Round: The cap is rounded.
Bevel: The cap is cut at an angle.
Arrow: The cap is a customizable arrow. When Arrow is selected from the Start Cap or End Cap pop-up menus, the Arrow Length and Arrow Width sliders appear.
Spacing: A slider (available when Brush Type is set to Airbrush or Image) that defines the space between dabs. A lower number creates a more solid line, and a higher number creates a greater distance between dabs.
Additive Blend: A checkbox (available when Brush Type is set to Airbrush or Image) that composites all overlapping dabs together using the Additive blend mode. By default, dabs are composited together using the Normal blend mode. The Additive blend mode occurs in addition to whichever compositing method is already in use (the Blend Mode setting in the Properties Inspector).
Reverse Stacking: A checkbox (available when Brush Type is set to Airbrush or Image) that inverts the order in which the dabs are stacked. To see the effect of this parameter, dabs must be overlapping.
First Point Offset: A slider to offset and animate the start point of the outline. This is very useful for effects such as drawing a line across a map over time.
Last Point Offset: A slider to offset and animate the end point of the outline.
You can manually animate the First Point Offset and Last Point Offset parameters in the Style pane of the Shape Inspector to achieve the same effect as the Write On behavior. (You can also use the Shape Write On behaviors to draw a stroke or outline over time. See Write On behavior.)
Order: A pop-up menu that sets whether an outline is drawn over or under the fill color or gradient. The effect is more apparent with thicker outline widths. There are two menu options:
Over Fill: Outlines appear on top of the selected fill of the shape.
Under Fill: Outlines are obscured beneath the selected fill of the shape.
Download this guide: PDF