Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
3D text Finish controls in Motion
Use the Finish controls in the Appearance pane of the Text Inspector to create the effect of a reflective finish (such as polish, enamel, and so on) on the surface of the 3D text object. Depending on the option you choose in the Finish pop-up menu (at the top of the Finish section of the Appearance pane), different parameter controls become available.
Finish: A pop-up menu to set a finish type: Polish, Enamel, Brushed, Textured, or Custom Specular.
When Finish is set to Polish
Reflectivity: A slider to adjust the brightness of reflections that appear on the surface of the object. Similarly to light intensity, Reflectivity can be set above 100% to create a high-dynamic-range (HDR)-type effect.
Glossiness: A slider to adjust how dull or sharp reflections are. A setting of 0 creates a blurry reflection; a setting of 100 creates a sharp, mirror-like reflection.
When Finish is set to Enamel
Reflectivity: A slider to adjust the brightness of reflections that appear in the surface of the object. Similarly to light intensity, Reflectivity can be set above 100% to create a high-dynamic-range (HDR)-type effect.
Glossiness: A slider to adjust how dull or sharp reflections are. A setting of 0 creates a blurry reflection; a setting of 100 creates a sharp, mirror-like reflection.
Highlight Color: A color control to set a color to tint the highlights that appear in reflections on the text object’s surface.
Note: The enamel setting effectively negates any bumpiness on layers beneath it (just like the effect of adding enamel to a rough surface in the real world). For example if you place this layer over a wood layer, the grain depth of the wood will be ignored no matter high you set that parameter.
When Finish is set to Brushed
Type: A pop-up menu to choose a brushed pattern—Linear, Circular, or Overlapping Circular.
Reflectivity: A slider to adjust the brightness of reflections that appear in the surface of the object. Similarly to light intensity, Reflectivity can be set above 100% to create a high-dynamic-range (HDR)-type effect.
Glossiness: A slider to adjust how dull or sharp reflections are. A setting of 0 creates a blurry reflection; a setting of 100 creates a sharp, mirror-like reflection.
Depth: A slider to adjust the apparent depth of the brush pattern.
Reverse Depth: A checkbox that, when selected, inverts the brush pattern, making dark areas appear raised and light areas appear sunken into the surface.
Placement: A group of controls (available when you click the disclosure triangle) to set how the brush pattern is applied to the text object. For details, see 3D text Placement controls in Motion.
When Finish is set to Textured
Type: A pop-up menu to choose a texture: Combed, Cracked, Eggshell, and so on.
Reflectivity: A slider to adjust the brightness of reflections that appear in the surface of the object. Similarly to light intensity, Reflectivity can be set above 100% to create a high-dynamic-range (HDR)-type effect.
Glossiness: A slider to adjust how dull or sharp reflections are. A setting of 0 creates a blurry reflection; a setting of 100 creates a sharp, mirror-like reflection.
Depth: A slider to adjust the apparent depth of the texture pattern.
Reverse Depth: A checkbox that, when selected, inverts the texture pattern, making dark areas appear raised and light areas appear sunken into the surface.
Placement: A group of controls (available when you click the disclosure triangle) to set how the texture is applied to the text object. For details, see 3D text Placement controls in Motion.
When Finish is set to Custom Specular
Intensity: A slider to adjust the amount of light reflected in the text object’s surface.
You can control the intensity of lights and environmental light separately by clicking the disclosure triangle and exposing the following two sliders:
Lights: A slider to adjust the amount of light reflected in the object’s surface, based on the kind of light chosen in the Lighting Style pop-up menu (in the Lighting group of controls).
Environment: A slider to adjust the amount of light reflected in the object’s surface, based on the type of environment chosen in the Environment Type pop-up menu (in the Lighting group of controls).
For more information about these lighting options, see Intro to lighting 3D text in Motion.
Intensity Image: A checkbox that, when selected, activates a group of controls for adding a custom image as an “intensity map.” An intensity map makes brighter areas of the image reflect more light, and darker areas limit the reflection. Use an intensity map to create the effect of a pattern or smudge on the object’s surface that dynamically modifies or limits the reflectiveness of the object. Click Show on the right side of the heading row to reveal the following controls:
Image: An image well to assign an image used as the intensity map. Drag an image from the Layers list or Media list into this well.
White Level: A slider that sets the brightness point above which areas of the intensity map allow reflections to pass and be visible. Lowering the White Level makes the intensity map more transparent, reducing reflectivity.
Black Level: A slider that sets the brightness point below which areas of the intensity map prevent reflections from passing. Raising the Black Level means more of the image will appear opaque.
Wrap Mode: A pop-up menu that sets what happens if the image is smaller than the text object. Choose one of the following options:
None: The image is applied once, and areas of the text object that exceed the scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted, reversed orientation to cover the area beyond the scope of the original image.
Placement: A group of controls (available when you click the disclosure triangle) to set how the intensity map is applied to the text object. For details, see 3D text Placement controls in Motion.
Shininess: A slider to adjust how mirror-like the object appears. Control this effect more precisely by clicking the disclosure triangle and adjusting two additional sliders:
Lights: A slider to adjust how sharply lights are reflected in the surface of the object. A higher setting makes reflections more sharply defined, and a lower setting creates a blurrier reflection.
Environment: A slider to adjust how sharply the environment image is reflected in the surface of the object. A higher setting makes the environment more clearly visible, and a lower setting creates a blurrier reflection.
For more about lighting options, see Adjust 3D text lighting in Motion.
Shininess Image: A checkbox that, when selected, activates a group of controls for adding a custom image as an “shininess map.” A shininess map controls the sharpness (or mirror-likeness) of the object. Click Show on the right side of heading row to reveal the following controls:
Image: An image well to assign an image used as the shininess map. Drag an image from the Layers list or Media list into this well. Areas of the image that are white allow the reflection to appear sharp and mirror-like. Areas that are black make the reflection appear dull and blurry.
White Level: A slider that sets the brightness point above which areas of the shininess map enable a clear, mirror-like reflection in the surface. Lowering the White Level means more of the reflection will appear clear and mirror-like.
Black Level: A slider that sets the brightness point below which areas of the Shininess Image create a dulling or blurring effect on the object’s reflections. Raising the Black Level means more of the reflection will appear blurry.
Wrap Mode: A pop-up menu that sets what happens if the image is smaller than the text object. Choose one of the following options:
None: The image is applied once, and areas of the text object that exceed the scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted, reversed orientation to cover the area beyond the scope of the original image.
Placement: A group of controls (available when you click the disclosure triangle) to set how the shininess map is applied to the text object. For details, see 3D text Placement controls in Motion.
Specular Color: A pop-up menu to choose whether the specular color is based on the current surface, a solid color, or an image. Use this control to add a hue (or pattern) that colors the reflection as if the material were made of that color or pattern. For example, adding an orange specular color causes reflections to have an orange hue, as if the 3D text object were made of copper.
Surface Blend: A slider (available when Specular Color is set to From Surface) to adjust the amount of the underlying color blended into the highlights.
Color: A color control (available when Specular Color is set to Solid Color) to set the Specular color.
Anisotropic: A checkbox that, when selected, activates a group of controls that limit the custom specular effect to a particular pattern or direction (as opposed to the default method, which disperses the specular effect in many directions at once). This allows you to distort the highlights created by lighting styles and scene lights. Click Show on the right side of the heading row to reveal the following controls:
Geometry: A pop-up menu to choose whether the anisotropic effect is linear, cylindrical, or based on a custom image.
Placement: A pop-up menu to set how the anisotropic specular effect is applied to the text object. For details, see 3D text Placement controls in Motion.
Place On: A pop-up menu to choose whether the anisotropic effect is applied per glyph or per object. For details, see 3D text Placement controls in Motion.
Orientation: Three dials (X, Y, and Z), available when Geometry is set to Linear, to set the direction of the linear anisotropic specular effect.
Position: Value sliders (available when Geometry is set to Cylindrical) to set the position where the cylindrical anisotropic specular effect is centered.
Anisotropic Angle Image: An image well (available when Geometry is set to Image). Drag an image from the Layers list or Media list into this well to use as a map that determines the appearance of the anisotropic specular effect.
Wrap Mode: A pop-up menu (available when Geometry is set to Image) to choose how the intensity map is applied to the 3D text object if the image is smaller or larger than the 3D text object. Choose any of the following options:
None: The image is applied once, and areas of the text object that exceed the scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted, reversed orientation to cover the area beyond the scope of the original image.
Highlight Sharpness: A slider to adjust the shape of the reflected highlight, making it narrow or wide.
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