Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Use wide-gamut HDR color processing in Motion
You can choose between two basic color spaces in Motion: standard and wide-gamut HDR.
To work in a wide-gamut HDR color space, you must first configure two settings:
The color-processing setting for a project: This setting changes the way in which color processing works. Set your project to Wide Gamut HDR if you’re considering exporting a wide-gamut HDR project.
The render color space setting for a project: This setting determines the color of images you see in the canvas, as well as the color space and appearance of your exported project (the output media file) when “Use canvas setting” is selected in the Settings pane of the share window. Set your render color space to HDR Rec. 2020 HLG or HDR Rec. 2020 PQ if you intend to export an HDR movie when you complete the project.
When you export a project, you can choose a different render color space in the Settings pane of the share window.
The color-processing setting may affect the appearance of your final render. For example, when the project is changed from Standard to Wide Gamut HDR, the effect of some filters or blend modes may change in appearance.
Important: To view the wider range of HDR colors, it’s recommended that you use a wide-gamut computer display.
Set the color processing for a new project
In Motion, then choose File > New from Project Browser (or press Option-Command-N).
In the Project Browser, select the Blank category in the left sidebar, then click the Motion Project icon.
In the right column, click the Preset pop-up menu, then choose Custom.
Additional properties controls appear.
Click the Color Processing pop-up menu, then choose one of the following:
Standard: Sets the working color space to linear RGB with Rec. 709 color primaries, the color space that previous versions of Motion have used. Rec. 709 is the current standard for HDTV projects, including HD cable, Blu-ray discs, and streaming video.
Wide Gamut HDR: Sets the working color space to linear RGB with Rec. 2020 color primaries, a color space with a wider range of colors than Rec. 709. Rec. 2020 is useful for 4K and 8K UHDTV and HDR projects.
Note: When you set Color Processing to Wide Gamut HDR, HDR Rec. 2020 PQ is set by default. To change the project’s render color space, see the third task, below.
Set the resolution (width and height), projection type, field order, aspect ratio, frame rate, and default duration for your custom project.
Click Open.
A new, untitled Motion project opens using the custom properties you specified.
Set the color processing for an existing project
In the Layers list of the Motion project, select the Project object (or press Command-J).
In the Properties Inspector, click the Color Processing pop-up menu, then choose one of the following:
Standard: Sets the working color space to linear RGB with Rec. 709 color primaries, the color space that previous versions of Motion have used. Rec. 709 is the current standard for HDTV projects, including HD cable, Blu-ray discs, and streaming video.
Wide Gamut HDR: Sets the working color space to linear RGB with Rec. 2020 color primaries, a color space with a wider range of colors than Rec. 709. Rec. 2020 is useful for 4K and 8K UHDTV and HDR projects.
Note: When you set Color Processing to Wide Gamut HDR, HDR Rec. 2020 PQ is set by default. To change the project’s render color space, see the next task.
Set the render color space for a project
You can choose any of several render color space options for your project.
In Motion, choose View > Render Color Space, then select one of the following settings:
Automatic: Choose this option to automatically set the render color space based on the Color Processing parameter (in the Project Properties Inspector). When you create a wide-gamut HDR project, HDR Rec. 2020 PQ is set by default.
Rec. 709: Choose this option to set your project to use the Rec. 709 color space, the current standard for HDTV projects, including HD cable, Blu-ray discs, and most streaming video today. You can also create a project that uses the standard color space with wide-gamut media—for example, if you have wide-gamut media but need to deliver a standard project, or if you need to deliver both standard and wide-gamut versions of a project.
Rec. 2020: Choose this setting for projects created previously using the Wide Gamut - Rec. 2020 color space. If you intend to export an HDR movie, choose one of the following Wide Gamut HDR options.
HDR Rec. 2020 HLG: Choose this option if you intend to create an HDR project with the Rec. 2020 color space and HLG transfer function (Rec. 2100 standard), using formats such as HLG or Advanced HDR. HLG, or Hybrid Log-Gamma, was developed by the BBC and NHK broadcasting networks and is compatible with older standard-dynamic-range (SDR) televisions and monitors. Projects created with this color space option in Motion are compatible with HLG HDR televisions and displays.
HDR Rec. 2020 PQ: Choose this option if you intend to create an HDR project with the Rec. 2020 color space and PQ transfer function (Rec. 2100 standard), using formats such as HDR10, HDR10+, Dolby Vision, or Advanced HDR.
Changing the Render Color Space settings does not modify your project’s color processing setting or modify your media’s color data.
By default, when you export a project, it’s rendered using the Render Color Space setting. However, you can override this setting in the Settings pane of the share window by choosing an option from the Color Space pop-up menu. See Intro to sharing Motion projects.
Tip: You can switch the appearance of a project in the canvas (and the appearance of a project when exported). For example, if you’re working in wide-gamut Rec. 2020 and plan to export to a standard-gamut Rec. 709 format, set Render Color Space to Rec. 709 to view any clipping that may occur. (This parameter is most useful if you’re working on a wide-gamut display.)
If you’re building a template for Final Cut Pro in wide color gamut, you can instruct the template to use the color space setting of the Final Cut Pro library, or to override the color space setting of the Final Cut Pro library. Also, if an imported file’s color profile is missing or incorrect, you can override its color space so that Motion correctly interprets the media’s colors. See Instruct a template to override the Final Cut Pro color space.
For more information, see HDR and Wide Color Gamut in Final Cut Pro.