Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Color Adjustments filter in Motion
Adjusts common color and luminance details of an image or clip (such as highlights, midtones, exposure, and contrast) using HDR-optimized controls. Because you can work with both SDR and HDR media in the same project—and because the maximum luminance range varies greatly between SDR and HDR formats like HLG and the upper limits of PQ—the Color Adjustments filter provides a Control Range parameter that scales the filter’s sliders to the correct luminance range of the clip.
Adjust this filter using the parameter controls in the Filters Inspector:
Control Range: Sets the scale of the sliders to a specific luminance range. Choose an option that matches the color space of the selected image or clip. For example, to adjust the highlights of a Rec. 2020 PQ (4000 nits) clip, click the Control Range pop-up menu, then choose “PQ 4000 nits.” This maps all the sliders in the filter to the PQ clip’s peak brightness of 4000 nits, allowing you to affect the correct ranges of the clip when you adjust the Highlight slider. (In this example, if you set the Control Range pop-up menu to SDR, instead, the sliders are mapped to 100 nits peak brightness, well below the PQ luminance range, so adjusting the Highlight slider would have minimal or no effect on the clip.)
Tip: To determine a clip’s color space, select the clip in the Media list, then check Color Space in the Metadata area of the Media Inspector. To determine the nits value of an image or clip, you can display HDR luminance values in the Motion canvas.
Choose an option to tune each slider to the maximum luminance range of the clip:
SDR
HLG
PQ 1000 nits
PQ 2000 nits
PQ 4000 nits
PQ 10000 nits
Exposure: Lightens or darkens the image, revealing more detail at the low end or high end of the image.
Contrast: Sets the relative amount of contrast between light and dark areas.
Brightness: Sets the overall of brightness of the image.
Note: Because increasing brightness affects the entire image (including the shadows), a brightened image may look washed out.
Saturation: Adjusts the color (chroma) intensity of the image.
Highlights: Adjusts color, saturation, and brightness in the lightest regions of the image.
Black Point: Sets the point at which the darkest parts of the image become completely black (no detail can be seen). Setting the black point can improve the contrast in a washed-out image.
Shadows: Adjusts the detail that appears in the darkest regions of the image.
Highlights Warmth: Adjusts the color temperature of the lightest regions of the image. Increase the value to add warm (orange) tones to the image, or decrease the value to add cool (blue) tones.
Highlights Tint: Fine-tunes the white balance in the lightest regions of the image by neutralizing a remaining green or magenta tint. Increase the value to add a magenta tint to the image, or decrease the value to add a green tint.
Midtones Warmth: Adjusts the color temperature of the midtone areas of the image. Increase the value to add warm (orange) tones to the image, or decrease the value to add cool (blue) tones.
Midtones Tint: Fine-tunes the white balance for the midtone regions of the image by neutralizing a remaining green or magenta tint. Increase the value to add a magenta tint to the image, or decrease the value to add a green tint.
Shadows Warmth: Adjusts the color temperature of the darkest regions of the image. Increase the value to add warm (orange) tones to the image, or decrease the value to add cool (blue) tones.
Shadows Tint: Fine-tunes the white balance in the darkest regions of the image by neutralizing a remaining green or magenta tint. Increase the value to add a magenta tint to the image, or decrease the value to add a green tint.
Mix: Sets the percentage of the original image that’s blended with the color-corrected image.
Note: If you change the project’s Render Color Space setting (in the View pull-down menu) after choosing a Control Range option, you may need to choose the Control Range option again. For example, if you’ve set control range to PQ 2000 nits, then set render color space to HDR Rec. 2020 PQ, the control range is set to PQ 1000 nits.
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