Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Tips for color management in Motion
The following tips can help you streamline or improve your HDR workflow:
HDR colors may not appear as expected on an SDR display. To view the wider range of colors in an HDR project accurately, use an HDR display, such as an Apple Pro Display XDR or a MacBook Pro with a Liquid Retina XDR display.
If you’re mixing SDR and HDR elements, set your project’s Color Processing setting (in the Project Properties Inspector) to Automatic to have Motion inverse tone map SDR elements (expand their range of brightness) or to tone map HDR elements (narrow their range of brightness) to match the project’s render color space. See Manage automatic color processing in Motion.
When a project’s color processing is set to Automatic, an HDR White Level slider becomes available in the Project Properties Inspector. Use the slider to adjust the brightness levels of SDR elements (such as images or titles, shapes, and other graphics created in Motion) to better match the brighter levels of HDR media when Render Color Space is set to HDR Rec. 2020 HLG or HDR Rec. 2020 PQ.
Adjusting the HDR White Level slider affects all SDR elements in the project. If you don’t want the slider to affect a certain SDR image or clip, you can change its conversion type.
When adjusting the brightness of SDR elements using the HDR White Level slider in projects with Automatic color processing, make sure to review the elements’ appearance against any underlying clips. Varying luminance levels in different HDR clips may appear to change the brightness of the SDR elements.
In general, adjusting the HDR White Level slider doesn’t affect the brightness of HDR media in the project. For example, in a project that contains text and particles that use an HDR image as the particle cell source, adjusting the HDR White Level slider affects the brightness of the text, but doesn’t affect the brightness of the particles.
However, if you apply a filter that contains a color well to HDR media (or use certain blend modes), adjusting the HDR White Level slider may affect the brightness of the HDR clip. In the particles example above, if you apply the Tint filter to the particles using the HDR image as a cell source, the slider affects the brightness of the particles. See About filters and color processing.
Although the HDR White Level slider is primarily used to increase the brightness of SDR elements (clips, images, shapes, and so on) to better match the brightness of HDR clips in a project with Automatic color processing, you can also use the slider to decrease the brightness of an HDR element in an SDR project. For example, in an SDR project that’s set to Automatic color processing, set the conversion type of an HDR clip to Use White Level (75%), then change the project’s render color space to Rec. 709. In the Project Properties Inspector, drag the HDR White Level slider right to decrease the clip’s HDR brightness (at 100 percent, the HDR clip’s brightness matches peak SDR white levels and looks like other SDR clips in the project). Drag the slider left to increase the clip’s HDR brightness (at 50 percent, the HDR clip’s brightness matches peak HDR white levels, and therefore looks blown out).
Note: In most cases, an Automatic project will correctly tone map any SDR or HDR media in the project, so there’s no need to change the conversion.
Use the HDR Tools filter to convert images, clips, and Motion elements between color spaces and HDR standards, or to limit the brightness of a clip to a specific level. See HDR Tools filter in Motion.
Note: Using the HDR Tools filter is usually unnecessary in projects with Automatic color processing because you can change conversion types in the Properties Inspector.
You can fix missing or incorrect color space metadata using the Color Space Override pop-up menu in the Media Inspector. See Adjust HDR media in Motion.
Generally, your render color space should match your output color space (the color space you’re required to deliver the project in). If you’re rendering to multiple output color spaces, your render color space should match the output color space with the largest gamut.
When adjusting the blend modes of SDR media in Automatic projects with Render Color Space set to HDR HLG, effects may appear dimmer than expected. To increase the brightness of the effect of the blend mode, increase the HDR White Level slider in the Project Properties Inspector.
Changing a project’s Color Processing setting (in the Project Properties Inspector) can change an image’s luminance or color space. This may affect the appearance of blended images or groups. See About color space.
If you’re unsure of an imported clip’s format (HLG, PQ, and so on), select the clip in the Media list, then check its metadata in the Media Inspector.
To determine the nits value of an image or clip, you can display HDR luminance values in the Motion canvas.
When creating templates for Final Cut Pro for Mac, you can ensure parity between your Motion template’s color space and your Final Cut Pro project’s color space in two ways:
Set the template’s Color Processing (in the Project Properties Inspector) to Automatic to conform the template to the color space of the Final Cut Pro project. See Create templates that automatically conform to the Final Cut Pro color space.
If the template’s Color Processing is set to Standard Gamut HDR or Wide Gamut HDR, use the Override FCP Color Space checkbox in the template’s Project Properties Inspector. See Set a template to override the Final Cut Pro color space.
To avoid losing HDR data when transferring HLG video clips from iPhone to Mac, use Air Drop, Image Capture, or the Photos app (to import video using iCloud or by connecting your device to your Mac or to export video).
Motion is optimized to provide maximum HDR luminance and color accuracy on the Apple Pro Display XDR for playback, making the display the ideal professional reference monitor.
If you’re working in a Standard Gamut SDR or Wide Gamut HDR project on a system with an SDR display, you can use the Show HDR as Tone Mapped setting to reduce the apparent dynamic range of the image to fit the display’s viewable range. See View HDR media in the Motion canvas.
If you’re working in an Automatic project, tone mapping is handled automatically.
For more information HDR industry standards and practices, see the following white papers:
Best Practices for Mapping BT.709 Content to HDR10 from MovieLabs
Inverse Tone Mapping: Upscaling SDR Content to HDR from Dolby
Guidance for operational practices in HDR television production from ITU-R
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