Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Slip, slide, and trim audio in Motion
The Audio Timeline provides a view of audio elements over time. The audio tracks appear as green bars with the audio waveform superimposed on the bar, and can be edited like other objects in the Timeline. The Audio Timeline uses the same ruler, buttons, and other controls as the Timeline. For more information on the Timeline interface, see Intro to the Timeline in Motion.
When you import an audio file, its start point is placed at the start of the project or at the current playhead position (depending on the setting of the Create Layers At parameter in Motion Preferences—see If it’s your first import in Motion).
You can adjust audio tracks in the Timeline using standard nonlinear editing techniques:
Slide an audio track in the Audio Timeline or mini-Timeline so the track starts playing at a different point in time.
Slip a trimmed audio track in the Audio Timeline or mini-Timeline so a different range of media plays at the same location.
Trim an audio track in the Audio Timeline or mini-Timeline to reduce track length or to have the media start or end at a specific point in time.
Each of these editing techniques is nondestructive—it doesn’t alter the audio source file on your computer or external storage device.
Show the Audio Timeline
In Motion, do one of the following:
Choose Window > Audio Timeline (or press Command-9).
Click the Show/Hide Audio Timeline button in the timing toolbar (above the Timeline).
Slide an audio track
Slide an audio track to change its position in the Timeline.
In Motion, do one of the following:
In the Audio Timeline, drag an audio track’s green bar left or right.
Select an audio track in the Audio list, then in the mini-Timeline, drag the track’s green bar to the left or right.
Slip an audio track
Slip an audio track to change the range of playable media. When you slip an audio track, its In and Out points remain unchanged in the Timeline, but the playable portion of the audio file changes.
In Motion, do one of the following:
In the Audio Timeline, press and hold the Option key, then drag left or right to slip the portion of the audio file.
As you drag, the pointer becomes a slip pointer, a dimmed bar representing the full range of the audio clip appears over the green bar, and a tooltip appears, showing the In and Out points of the audio clip.
In the Audio list, select a track, then press and hold the Option key and drag left or right over the green bar in the mini-Timeline.
As you drag, the pointer becomes a slip pointer, a dimmed bar representing the full range of the audio clip appears over the green bar, and a tooltip appears, showing the In and Out points of the audio clip.
Note: You can only slip media that has had its In or Out points trimmed, leaving unused audio available on either side or both sides of the green bar.
Trim an audio track visually
Trim an audio track to reduce track length or to have it start or end at a specific point in time.
In Motion, do one of the following:
In the Audio Timeline, place the pointer over the beginning or end of a green bar until the trim pointer appears, then drag left or right.
As you drag, a tooltip shows you the new In or Out point and the duration of the modified track.
In the Audio list, select a track, place the pointer over the beginning or end of the green bar in the mini-Timeline until the trim pointer appears, then drag left or right.
As you drag, a tooltip shows you the new In or Out point and the duration of the modified track.
Trim an audio track numerically
In the Audio list in Motion, select an audio track.
Open the Properties Inspector and show the Timing parameters.
Adjust the In, Out, or Duration value sliders
As you adjust the value sliders, the green bars in the Audio Timeline and mini-Timeline are updated.
Trim an audio track from the Mark menu
In the Audio list in Motion, select an audio track, then do one of the following:
Change the track’s start point: Move the playhead to the frame you want, then choose Mark > Move Selected In Point.
Change the track’s end point: Move the playhead to the frame you want, then choose Mark > Move Selected Out Point.