Motion User Guide
- Welcome
-
- Intro to basic compositing
-
- Intro to transforming layers
-
- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
-
- Intro to behaviors
- Behaviors versus keyframes
-
- Intro to behavior types
-
- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
-
- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
-
- Intro to using generators
- Add a generator
-
- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
-
- Intro to filters
- Browse and preview filters
- Apply or remove filters
-
- Intro to filter types
-
- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
-
- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
-
- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
-
- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
-
- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
-
-
- Intro to preferences and shortcuts
-
- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
-
- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Animate audio level and pan in Motion
You can use keyframes to automate level and pan changes over time. Audio keyframes for level and pan changes are visible in the Audio Timeline and Keyframe Editor. You can adjust these keyframes (and their curves) to create fade-ins and fade-outs, to drop audio levels for voiceovers and other sound effects, and to eliminate clipping. (For general information about using keyframes and editing curves, see Intro to keyframing in Motion.)
Add audio keyframes
In Motion, move the playhead to the frame where you want to record a keyframe.
Select an audio track in the Audio list or Audio Timeline, then do one of the following:
Click the Record button in the timing toolbar, open the Audio Track Inspector, then adjust the Level slider or Pan slider.
Open the Audio Track Inspector, adjust the Level slider or Pan slider, then click the Add Keyframe button (the diamond icon) to the right of the slider you adjusted.
A keyframe is added at the current frame. To see the keyframe in the Audio Editor, click the Show Keyframes button in the upper-right corner of the Timing pane.
Move the playhead to a new frame.
In the Audio Track Inspector, drag the Level slider or Pan slider to set a different value.
A keyframe is added at the current frame.
If you turned on keyframe recording in step 2 by clicking the Record button, click it again to turn off keyframe recording.
Edit audio keyframes
After you add Level or Pan keyframes, you can change their values in the Audio Timeline or Keyframe Editor. In the Audio Timeline, keyframes appear in sequence along a flat line, showing their relative positions in time. In the Keyframe Editor, keyframes appear in a two-dimensional graph showing their positions in time (horizontally) and their parameter values (vertically).
In Motion, do one of the following:
Edit keyframes in the Audio Timeline: Drag keyframes left or right to adjust their positions in time.
If you added Level and Pan keyframes at the same frame, dragging the keyframe in the Audio Timeline adjusts all audio keyframes at that frame.
Edit keyframes in the Keyframe Editor: Drag keyframes left or right to adjust their positions in time; drag keyframes up or down to change their Level or Pan values.
The Level and Pan parameters are adjusted using different numeric ranges:
Level curves range from –96 to 6 with 0 equivalent to 0 dB (unity gain).
Pan curves range from –100 to 100.
Because Level and Pan curves each use a different scale, it can be difficult to frame them at the same time in the Keyframe Editor.
Delete an audio keyframe
In Motion, do one of the following:
In the Audio Timeline, select a Level or Pan keyframe, then press delete.
In the Audio Timeline, Option-click a Level or Pan keyframe, then choose Delete from the shortcut menu.
Crossfade audio tracks
To create a crossfade between two audio tracks in Motion, add keyframes to the level curve of each track at the same (or nearly the same) points where you want the crossfade to start and end.
In Motion, move the playhead to the frame where you want to start the crossfade.
In the Audio list or Audio Timeline, select an audio track, then do one of the following:
Click the Record button in the timing toolbar, open the Audio Track Inspector, then drag the Level slider to the left.
Open the Audio Track Inspector, drag the Level slider to the left, then click the Add Keyframe button (the diamond icon) to the right of the slider you adjusted.
A keyframe is added at the current frame. To see the keyframe in the Audio Editor, click the Show Keyframes button in the upper-right corner of the Timing pane.
Move the playhead to the point where you want the audio completely faded out, then do one of the following:
If you added a keyframe in step 2 using the Record button method, set the Level slider to zero.
If you added a keyframe in step 2 using the Add Keyframe button method, click the Add Keyframe button again, then set the Level slider to 0.
A keyframe is added at the current frame.
In the Audio list or Audio Timeline, select another audio track, then do one of the following:
If you used the Record button method in previous steps, open the Audio Track Inspector, then adjust the Level slider to 0.
If you used the Add Keyframe button method in previous steps, open the Audio Track Inspector, adjust the Level slider to 0, then click the Add Keyframe button to the right of the slider you adjusted.
A keyframe is added at the current frame.
Move the playhead to the point where you want the audio completely faded in, then do one of the following:
If you used the Record button method in previous steps, set the Level slider to the level you want.
If you used the Add Keyframe button method in previous steps, click the Add Keyframe button again, then set the Level slider to 0.
A keyframe is added at the current frame.
If you used the Record button method in previous steps, click the Record button again to turn off keyframe recording.
Listen to the crossfade as you work. You may find that the best-sounding results are achieved by having the level curves for the two tracks be slightly asymmetrical. This is because the perceived loudness of different sounds with the same numerical value can be different.
Download this guide: Apple Books | PDF