Motion User Guide
- Welcome
-
- Intro to basic compositing
-
- Intro to transforming layers
-
- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
-
- Intro to behaviors
- Behaviors versus keyframes
-
- Intro to behavior types
-
- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
-
- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
-
- Intro to using generators
- Add a generator
-
- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
-
- Intro to filters
- Browse and preview filters
- Apply or remove filters
-
- Intro to filter types
-
- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
-
- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
-
- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
-
- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
-
- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
-
- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
-
- Intro to preferences and shortcuts
-
- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
-
- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Retime audio in Motion
Motion lets you retime audio tracks in your project, to speed them up, slow them down, or play them at a different speed. There are several ways to retime audio tracks:
Adjust the Timing controls in the Properties Inspector to modify an audio track’s playback speed, In and Out points, duration, and end condition (whether the track stops, loops, or “ping-pongs” back and forth).
Adjust the green bar in the Audio Timeline to modify an audio track’s duration and playback speed, and to set whether or not the track loops.
Adjust an audio track’s timing parameters in the Properties Inspector
Each audio object in your project has timing parameters in the Properties Inspector.
In Motion, select an audio track in the Audio list or Audio Timeline.
Open the Properties Inspector, move the pointer over the Timing row, then click the Show button on the right.
The Timing parameters appear.
Note: The Show button is hidden until you move the pointer over the right side of the Timing row.
Adjust the Timing parameters:
Speed: Drag over the number to set the speed of the audio track as a percentage. The default is 100%. Values lower than 100 play the audio track more slowly than its original speed, and also extend the Duration of the audio track. Values higher than 100 play the track faster than its original speed, and shorten its duration.
In: Click the left or right arrow (or enter a new value in the field) to change the In point of the audio track. Adjusting this parameter moves the audio track In point to the specified frame without affecting track duration.
Out: Click the left or right arrow (or enter a new value in the field) to change the Out point of the audio track. Adjusting this parameter moves the audio track Out point to the specified frame without affecting track duration.
Duration: Click the left or right arrow (or enter a new value in the field) to set the total duration of the audio track. Adjusting Duration also affects the Speed and the Out point.
End Condition: Click the pop-up menu, then choose an option to set how playback continues when audio ends in the track:
None: The audio track’s duration in your project is equal to the duration of its source media file (the default setting).
Loop: When the end of the audio track is reached, the track loops back to the beginning of the track and plays again. This can cause a jump in the audio track’s apparent playback unless the track is designed to loop seamlessly. The End Duration value must be greater than 0 for this parameter to have any effect.
Ping-Pong: When the end of the audio track is reached, the next iteration of track playback is reversed. The End Duration value must be greater than 0 for this parameter to have any effect. (The Ping-Pong option is mainly for reference—the reversed section of the audio track sounds noisy, because Motion does not support true reverse playback.)
Hold: The audio stops at the loop point.
End Duration: Drag the slider to set the number of frames by which the track is extended at the end of its duration. This control is available only when End Condition is set to a value other than None.
Change the audio track’s duration and playback speed in the Audio Timeline
Motion lets you change the timing of audio tracks in the Audio Timeline.
Important: To affect all channels of a multichannel audio file, select all tracks in the Audio list before making adjustments in the Audio Timeline.
In the Audio Timeline in Motion, position the pointer over the end of an audio track’s the green bar.
Do any of the following:
Shorten track duration and increase playback speed: Press and hold the Option key, and drag the end of the green bar to the left.
Lengthen track duration and slow playback speed: Press and hold the Option key, and drag the end of the green bar to the right.
As you drag, the retiming pointer appears, and a tooltip displays the track’s duration and speed.
Loop an audio track
Another way to extend an audio track’s duration is to loop it. You can easily loop a track by adjusting it in the Audio Timeline. When a looped audio track reaches its last frame, the audio starts playing from its first frame.
In the Audio Timeline in Motion, position the pointer close to the end of an audio track’s green bar.
Press and hold the Option and Shift keys, and drag the end of the green bar to the left.
As you drag, the loop pointer appears, and a tooltip displays the track’s In and Out points, duration, and loop duration.
The Audio Timeline displays looped tracks with barriers to indicate where loops begin and end. The first loop barrier in a track’s bar is interactive. Dragging the barrier left or right changes the point where the track loops.