Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Corner-pin an object in Motion
You can use the Match Move behavior to track four points on a source clip and then apply the recorded motion to the four corners of a destination object. This process is known as corner pinning.
Note: Four-point tracking is only available when Mode is set to Point in the Match Move behavior.
Use four-corner tracking to pin a destination object to a source object
This workflow is ideal for a four-corner pin in which the transformed or pinned image is the same size as the source reference pattern it’s being tracked to. In the following example, an image is pinned to a source clip of a picture frame.
Tip: If the position, size, or angle of the destination object is radically different from that of the source pattern (an angled TV screen or picture frame, for example), you may need to adjust the object before you apply the Match Move behavior. You can reorient the object in the canvas using the Distort tool (available in the transform tools pop-up menu in the canvas toolbar).
In Motion, drag the playhead to the frame where you want to start the track analysis, then apply a Match Move behavior to the destination object.
By default, an object tracker is added to the center of the canvas.
Note: If you apply the Match Move behavior to a 2D group (rather than an individual layer in a group), make sure the Fixed Resolution checkbox is selected in the Group Inspector. When you apply the Match Move behavior to a 3D group, the Four Corners option is not available. To corner-pin a 3D group, select the Flatten checkbox in the Group Inspector.
In the Behaviors Inspector, click the Mode pop-up menu, then choose Point.
In the canvas, the object tracker changes to a point tracker. Because the default Match Move tracker records position data, it’s known as an anchor tracker.
In the Behaviors Inspector, click the Type pop-up menu, then choose Four Corners.
In the canvas, a point tracker appears at each corner of the destination object’s bounding box. In the Inspector, the Anchor and Rotation-Scale checkboxes are replaced with the Top Left, Top Right, Bottom Right, and Bottom Left checkboxes; each checkbox activates or deactivates a tracker in the canvas.
In the canvas, drag each tracker to a corner of the source object (in this example, the corners of the picture frame).
As you drag a tracker, a magnified inset appears to help you position each tracker.
In the Behaviors Inspector (or HUD), do one of the following:
Analyze the clip forward from the position of the playhead: Click Analyze.
Analyze the portion of the clip before the playhead position: Click the left arrows next to the Analyze button.
Analyze the portion of the clip after the playhead position: Click the right arrows next to the Analyze button.
The behavior analyzes the movement of the reference pattern in the video clip, and the destination object is pinned to the source object; four motion paths show the transformation occurring at each corner.
If necessary, make minor adjustments to the destination object (such as modifying scale or rotation) by doing the following:
Click the Transform pop-up menu in the Behaviors Inspector, then choose Mimic Source.
The default option in the Transform pop-up menu (Attach to Source) does not permit transformations of the object.
Open the Properties Inspector and make any necessary adjustments to the object using the Scale slider, Rotation dial, or other controls.
For more information on the Mimic Source and Attach to Source transform options, see Match Move controls.
If corner pinning does not produce a successful track
If the Match Move corner pinning method described above fails to yield a successful track, try four-point tracking using the Analyze Motion behavior. In this workflow, the four-point tracking data collected from the Analyze Motion behavior is loaded into a Match Move behavior to corner-pin a destination object.
In Motion, go to the frame where you want to start the track and apply an Analyze Motion behavior to the source object.
Important: Whereas the Match Move behavior is always applied to the destination object, the Analyze Motion behavior is always applied to the source object (clip).
By default, an object tracker appears in the canvas.
In the Behaviors Inspector, click the Mode pop-up menu, then choose Point.
In the canvas, the object tracker changes to a point tracker.
In the canvas, drag the tracker (Track 1) to a reference pattern in the top-left corner of the source object.
In the Behaviors Inspector, click Add to add a second tracker, then in the canvas drag the second tracker (Track 2) to a reference pattern in the top-right corner of the source object.
Add another tracker (Track 3), then drag it to a reference pattern in the bottom-right corner of the source object.
Add another tracker (Track 4), then drag it to the reference pattern in the bottom-left corner of the source object.
Positioning the point trackers in a clockwise order (starting in the upper-left corner) ensures the proper alignment of your element when the transformation is applied.
Note: To modify parameters for any of the trackers, position the pointer over the right side of the track parameter row and click Show.
In the Behaviors Inspector (or HUD), do one of the following:
Analyze the clip forward from the position of the playhead: Click Analyze.
Analyze the portion of the clip before the playhead position: Click the left arrows next to the Analyze button.
Analyze the portion of the clip after the playhead position: Click the right arrows next to the Analyze button.
The track is generated and its data is saved in the behavior.
Apply a Match Move behavior to the destination object you want to corner-pin.
By default, an object tracker is added to the center of the canvas.
In the Behaviors Inspector, click the Mode pop-up menu, then choose Point.
In the canvas, the object tracker changes to a point tracker.
In the Match Move area of the Behaviors Inspector, click the Action pop-up menu (with the gear icon), then choose the Analyze Motion track.
The Analyze Motion tracking data recorded in step 6 is applied to the Match Move behavior.
In the Match Move area of the Behaviors Inspector, click the Type pop-up menu, then choose Four Corners.
Trackers are placed in the correct order (clockwise from the top left) in the canvas and the four-point tracking data from the Analyze Motion behavior is applied to the destination object.
Remove parallax from tracked 3D groups
When you match move 3D groups that contain objects offset in Z space (depth), parallax is simulated. Parallax is the apparent shift of an object against a distant background caused by a change in perspective, such as a change in camera position. You can disable this effect, if necessary, by doing the following:
In Motion, select the Flatten checkbox for the tracked group in the Group Inspector.
The parallax effect is removed.
For a full description of Match Move parameters, see Match Move controls.
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