Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Copyright
Add template markers in Motion
To create a Build In, Build Out, Project Loop End or Poster Frame marker, you must first add a project marker to a Motion project, then change its type in the Edit Marker dialog. To create a Text Edit marker, you must first add an object marker, then change its type in the Edit Marker dialog.
Mark the first frame of a template’s intro section
When you add a “Build In – Mandatory” marker or “Build In – Optional” marker to a template, frames between the beginning of the project and the Build In marker play (in Final Cut Pro) at the same speed as in the original Motion template. The “Build In – Optional” marker publishes a checkbox that disables playback of the intro section when deselected.
In Motion, move the playhead to the frame where you want the marker to appear, then press Shift-M.
A green project marker appears in the Timeline ruler, and a (subtle) green vertical line appears in the mini-Timeline.
Do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, choose one of the following from the Type pop-up menu:
Build In – Mandatory: Choose this marker type to play the frames between the beginning of the project and the “Build In – Mandatory” marker at the same speed as in the original Motion template. Beyond the marker, the effect is time-stretched (or shrunk) to match the duration of the Final Cut Pro clip.
This intro is always played, regardless of where the template is placed in the Final Cut Pro timeline.
Build In – Optional: Choose this marker type to play the frames between the beginning of the project and the “Build In – Optional” marker at the same speed as in the original Motion template and to include a checkbox to disable the intro’s playback.
The project marker becomes a Build In marker, and the Timeline ruler displays a dashed gold line over the affected region.
When a “Build In – Optional” marker is added to a template, a Build In checkbox is published (added to the Published Parameters list in the Publishing pane of the Project Inspector). After the template is added to a Final Cut Pro project, the Build In checkbox appears in the Final Cut Pro inspector. When the checkbox is deselected, frames before the marker are not played.
Mark the last frame of a template’s outro section
When you add a “Build Out – Mandatory” marker or a “Build Out – Optional” marker to a template, frames between the Build Out marker and the end of the project play (in Final Cut Pro) at the same speed as in the original Motion template. The “Build Out – Optional” marker publishes a checkbox that disables playback of the outro section when deselected.
In Motion, move the playhead to the frame where you want the marker to appear, then press Shift-M.
A green project marker appears in the Timeline ruler, and a (subtle) green vertical line appears in the mini-Timeline.
Do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, choose one of the following from the Type pop-up menu:
Build Out – Mandatory: Choose this marker type to play the frames between the “Build Out – Mandatory” marker and the end of the project at the same speed as in the original Motion template. Prior to the marker, the effect is time-stretched (or shrunk) to match the duration of the Final Cut Pro clip.
This outro is always played, regardless of where the template is placed in the Final Cut Pro timeline.
Build Out – Optional: Choose this marker type to play the frames between the beginning of the project and the “Build In – Optional” marker at the same speed as in the original Motion template and to include a checkbox to disable the intro’s playback in the template.
The project marker becomes a Build Out marker, and the Timeline ruler displays a dashed gold line over the affected region.
When a “Build Out – Optional” marker is added to a template, a Build Out checkbox is published (added to the Published Parameters list in the Publishing pane of the Project Inspector). After the template is added to a Final Cut Pro project, the Build In checkbox appears in the Final Cut Pro inspector. When the checkbox is deselected, frames before the marker are time-stretched and frames after the marker are not played.
Specify the frame where the template begins looping playback
You can add a Project Loop End marker to instruct Final Cut Pro to begin looping playback at a specific frame. When playback reaches this frame, the project plays from the beginning of the project or from the Build In marker, if present. Frames beyond the Project Loop End marker are never played.
In Motion, move the playhead to the frame where you want the marker to appear, then press Shift-M.
A green project marker appears in the Timeline ruler, and a (subtle) green vertical line appears in the mini-Timeline.
Do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, click the Type pop-up menu, then choose Project Loop End.
The project marker becomes a Project Loop End marker, and the Timeline ruler displays a dashed gold line over the affected region.
Setting a marker type to Project Loop End changes any marker set to a Build Out type back to Standard. Similarly, if a Project Loop End marker exists, adding a Build Out marker resets the loop marker back to Standard.
Tip: Adding a loop marker to the second frame in a template makes the effect time-invariant—the first frame of the project loops forever. This can be useful for generators that do not contain animation (such as a solid color generator), or for filters that aren’t animated by default (such as a color-correction filter).
Note: Templates with applied Time filters (Echo, Scrub, Strobe, Trails, or WideTime) should not use Loop markers, because unexpected timing results can occur.
Set the frame to be used as the template’s thumbnail in the Final Cut Pro browser
You can add a Poster Frame marker to instruct Final Cut Pro to use a specific frame of a template as the template thumbnail in the Final Cut Pro Effects browser, Transitions browser, or Titles browser.
In Motion, move the playhead to the frame you want to use as the poster frame, then press Shift-M.
A green project marker appears in the Timeline ruler, and a (subtle) green vertical line appears in the mini-Timeline.
Do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, click the Type pop-up menu, then choose Poster Frame.
Although the project marker appearance does not change, it becomes a Poster Frame marker (a tooltip appears if you move the pointer over the marker).
If a Poster Frame marker exists, adding a new Poster Frame marker resets the first marker to Standard.
Specify a frame as an ideal text edit point in a title template
You can add Text Edit markers to specify the optimal edit points for text in a title template. For example, if your title animates offscreen, you can add a Text Edit marker to quickly navigate to a frame where the text is visible in the Final Cut Pro viewer.
In Motion, move the playhead to the frame where you want the marker.
Select the text to add the marker to, then do one of the following:
Choose Mark > Markers > Add Marker.
Press M.
A red object marker is added to the timebar of the selected object.
Do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, click the Type pop-up menu, then choose Text Edit.
Although the object marker appearance does not change, it becomes a Text Edit marker.
You can add multiple Text Edit markers to a template.
In the Final Cut Pro timeline, double-click the title to enter text-edit mode. In the viewer, use the Next Text Layer and Previous Text Layer buttons to navigate between Text Edit markers. For more information about working with titles in Final Cut Pro, see the Final Cut Pro X User Guide.
Move a marker
In Motion, drag the marker to a new position in the Timeline ruler or timebar.
When you drag the marker, the current frame is displayed above the pointer.
Change the marker type
In Motion, do one of the following:
Position the playhead over the marker, then choose Mark > Markers > Edit Marker.
Double-click the marker.
Control-click the marker, then choose Edit Marker from the shortcut menu.
In the Edit Marker dialog, click the Type pop-up menu, then choose a marker type.
The Build In and Build Out markers appear as small green arrows in the Timeline ruler. The Project Loop Out marker appears as a small orange arrow. At the top of the ruler, the area specified as the intro, outro, or loop section displays a gold glow.
For more information on the Edit Marker dialog, see Intro to Timeline markers in Motion.