Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Add or remove a Parameter behavior in Motion
A standard behavior is applied to an object and typically affects multiple parameters of that object. However, the special class of behavior known as the Parameter behavior is applied to a specific parameter of your choosing. In this way, you can modify a single parameter belonging to a filter, particle system, shape, text, or any other object in your project. You can even apply a Parameter behavior to a parameter of another behavior.
A Parameter behavior’s effect on an object depends on the parameter to which it is applied. For example, if you apply the Randomize parameter behavior to a particle emitter’s Position parameter, the emitter drifts randomly around the screen when the project plays. Applying the Randomize parameter behavior to a shape’s Scale parameter makes the shape randomly grow and shrink.
Apply a Parameter behavior to a specific parameter of an object
In the Layers list in Motion, select the object to apply the Parameter behavior to.
Do one of the following:
In the Inspector, Control-click a parameter’s name, choose Add Parameter Behavior, then choose an item from the submenu.
Click the parameter’s Animation menu (the down arrow that appears when you move the pointer over the right side of a parameter row), choose Add Parameter Behavior, then choose an item from the submenu.
Control-click a parameter in the HUD, choose Add Parameter Behavior from the shortcut menu, then choose an item from the submenu.
Control-click a parameter in the Keyframe Editor parameter list, then choose a Parameter behavior from the shortcut menu.
Use the pop-up menu above the Keyframe Editor to choose the parameters you want displayed in the Keyframe Editor. See Choose a curve view in Motion.
When you apply a Parameter behavior, the Behaviors Inspector opens.
Apply a Parameter behavior to an object
You can also apply a Parameter behavior to an object. However, the behavior does not take effect until you assign a specific parameter to be influenced.
In Motion, do one of the following:
Drag a Parameter behavior from the Library to an appropriate object in the canvas, Layers list, or Timeline.
Note: When applying a behavior to a camera or light, it’s usually easier to drag the behavior to a camera or light in the Layers list or Timeline than to the wireframe object in the canvas.
Select an object in the canvas, Layers list, or Timeline, click Behaviors in the toolbar, choose Parameter, then choose a behavior from the submenu.
The behavior is applied to the object, but no parameter is assigned to the behavior.
To assign a specific parameter to the Parameter behavior, do one of the following:
Select the Parameter behavior in the Layers list, click the Apply To pop-up menu in the Behaviors Inspector, then choose a parameter from the submenu.
Select the Parameter behavior in the Layers list, click the Apply To pop-up menu in the HUD, then choose a parameter from the submenu.
The parameter you chose appears in the Apply To text field.
Apply a Parameter behavior to a parameter of another behavior
Parameter behaviors can also be applied to the parameters of other behaviors. For example, you can apply the Oscillate parameter behavior to the Drag parameter of the Orbit Around behavior. As a result, the orbital drag fluctuates, causing the object to fall toward the center of its orbit.
In Motion, select a behavior that you’ve already applied to an object.
Do one of the following:
Control-click a parameter’s name in the Inspector, choose Add Parameter Behavior, then choose an option from the submenu.
Click the parameter’s Animation menu in the Inspector (the down arrow that appears when you move the pointer over the right side of a parameter row), choose Add Parameter Behavior, then choose an option from the submenu.
Control-click a parameter in the HUD, choose Add Parameter Behavior from the shortcut menu, then choose an option from the submenu.
Control-click a parameter in the Keyframe Editor parameter list, then choose a Parameter behavior from the shortcut menu.
Use the pop-up menu above the Keyframe Editor to choose the parameters you want displayed in the Keyframe Editor. See Choose a curve view in Motion.
Remove a Parameter behavior
In Motion, select a Parameter behavior in the Layers list, Timeline, Behaviors Inspector, or pop-up menu in the title bar of the HUD.
Do one of the following:
Choose Edit > Delete.
Press Delete.
Note: You can also Control-click the behavior in the Layers list or Timeline, then choose Delete from the shortcut menu.
Note: If you save a Parameter behavior as a favorite, the parameter assignment is saved with the rest of that behavior’s settings. As a result, the saved behavior will affect the same parameters of any object it’s applied to.