Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to tracking
- How does motion tracking work?
- Motion tracking behavior types
- Analyze motion in a clip
- Stabilize a shaky clip
- Unstabilize a clip
- Use a range of frames for analysis
- Load existing tracking data
- Track shapes, masks, and paint strokes
- Track a filter’s position parameter
- Adjust onscreen trackers
- Save tracks to the Library
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Copyright
Edit in the mini-Timeline in Motion
The mini-Timeline lies just above canvas toolbar and below the canvas, providing an at-a-glance look at where selected objects fit into your overall project.
The mini-Timeline also has a playhead to indicate which frame you’re viewing as well as In point and Out point markers to identify the play range. The length of the mini-Timeline represents the duration of the entire project.
You can drag the playhead through the mini-Timeline to scrub your project, or to jump to a specific point in time. In the mini-Timeline, you can also change the play range of the entire project as well as move, trim, or slip a selected object.
You can also perform many nonlinear editing functions in the mini-Timeline. You can drag clips or images from the Import dialog, or objects from the Library (such as replicators or shapes), to the mini-Timeline. You can also move, trim, and slip objects to change which portion of the object appears at which point in time. For more information on editing functions such as Move, Trim, and Slip, see Edit in the Timeline in Motion.
Add an object to the mini-Timeline
In Motion, do one of the following:
In the Motion toolbar, click Import, then in the dialog that appears, drag a media file to the mini-Timeline.
Drag a media file from the macOS Finder to the Motion mini-Timeline.
In Motion, drag an item from the Library to the mini-Timeline.
As you drag, a tooltip appears to indicate the frame where the item will be placed.
When you reach the desired frame, release the mouse button.
The object is added to the project beginning at that frame.
Add multiple objects to the mini-Timeline
You can add multiple objects to the mini-Timeline at once. You can choose to add the objects sequentially (one after another) or as a composite (all at the same point in time).
Do one of the following:
In the Motion toolbar, click Import, then in the dialog that appears, Shift-click to select multiple media files and drag them to the mini-Timeline.
In the macOS Finder, Shift-click to select multiple media files, then drag them to the Motion mini-Timeline.
In the Motion Library, Shift-click to select multiple items, then drag them to the mini-Timeline.
As you drag, a tooltip appears to indicate the frame where the items will be placed.
Without releasing the mouse button, drag to the desired frame.
A drop menu appears.
Choose an edit type from the drop menu, then release the mouse button.
Depending on the item dragged to the Timeline, up to four drop options are available. For more information on the Timeline drop menu, see Drag to the Timeline track area in Motion.
Move an object in time
In the Layers list, Timeline layers list, or canvas in Motion, select the object you want to move.
The object appears in the mini-Timeline.
In the mini-Timeline, drag the object left or right to reposition it in time.
A tooltip appears, indicating the new In and Out point of the object, as well as the amount of change from the previous position.
When you reach the position you want, release the mouse button.
Shorten or lengthen (trim) an object
In Motion, select the object to display it in the mini-Timeline.
Position the pointer over the beginning or ending edge of the bar in the mini-Timeline.
The pointer changes to a trim pointer.
Drag the edge of the bar to change its duration.
A tooltip appears, indicating the new In or Out point and the amount of change that your edit is causing.
You cannot trim a layer to be longer than the number of frames available in the corresponding media file unless its End Condition is set to Hold, Loop, or Ping Pong in the Timing controls in Motion.
Slip a video clip (or other multiframe object) in the mini-Timeline
In Motion, select the multiframe object you want to modify.
Position the pointer over the body of the clip in the mini-Timeline, then press and hold the Option key.
The pointer changes to a slip pointer.
Continuing to press and hold the Option key, drag left or right in the mini-Timeline to use a later or earlier part of the clip.
A tooltip appears, indicating the new In and Out points.
Note: You cannot slip a clip if it hasn’t been trimmed first. For more information, see Slip video layers in the Timeline in Motion.
Snap the playhead to a project marker in the mini-Timeline
In Motion, press and hold the Shift key while dragging the playhead in the mini-Timeline.
The playhead snaps to the frame that contains a project marker.