Motion User Guide
- Welcome
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- Publish filter parameters to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to preferences and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Navigate in the Timeline in Motion
Motion provides many controls for navigating the Timeline. You can drag the playhead to “scrub” through your project as quickly or slowly as you want, or immediately jump to a specific frame. Additionally, you can jump to object boundaries, markers, and other important indicators in the Timeline.
Many navigation tasks are also accessible in the timing toolbar.
Note: The timing display can be set to show frames or timecode. To set the timing display duration to frames, Click the down arrow on the right side of the timing display, then choose Show Frames from the pop-up menu. See Switch between display of frame numbers and timecode.
In addition to moving to new positions in time, you can navigate directly to objects in the Timeline, such as objects, markers, and keyframes.
Play back your project
In Motion, do one of the following:
In the timing toolbar, click the Play button.
Press the Space bar.
For more options, such as advancing frame-by-frame or starting playback from the beginning of the project, see Play back a project in Motion.
Move the playhead to a new point in time
In Motion, do one of the following:
Double-click the current frame number in the timing display, enter a new frame number, then press Return.
Drag left or right over the current frame number in the timing display to rewind or advance.
Drag the playhead in the Timeline ruler to the frame you want.
Click the Timeline ruler at the frame number where you want to move the playhead.
With the canvas or Project pane active, type a new frame number, then press Return to jump to that frame.
With the Timeline active (and no objects selected), type a new frame number, then press Return to jump to that frame.
Navigate by frame
To make it easier to find specific frames in your project, you can step through the Timeline frame by frame, rather than skimming it.
In Motion, do any of the following:
Move forward a specific number of frames: Type a plus sign (+), then type the number of frames to move forward.
Move backward a specific number of frames: Type a minus sign (–), then type the number of frames to move backward.
Move forward or backward one frame at a time: Press the Left Arrow key to move backward or the Right Arrow key to move forward.
You can also choose Mark > Go to > Previous Frame or Mark > Go to > Next Frame.
Move forward or backward ten frames at a time: Choose Mark > Go to > 10 Frames Back (or press Shift-Left Arrow) or Mark > Go to > 10 Frames Forward (or press Shift-Right Arrow).
Move ahead or back in seconds, minutes, or hours
In Motion, make sure the timing display is set to show timecode.
If the timing display is showing frames, click the down arrow, then choose Show Timecode from the pop-up menu.
Double-click in the timing display.
Do any of the following:
Move forward in seconds: Enter a plus sign (+), enter the number of seconds to move forward, then enter a period. For example, to move 2 seconds ahead, enter “+2.” (with a period after the number), then press Return.
Move forward in minutes: Enter a plus sign (+), enter the number of seconds to move forward, then enter two periods after the number. (To move ahead in hours, enter three periods after the number.)
Move backward in seconds: Enter a minus sign (–), enter the number of seconds to move backward, then enter a period. For example, to move 2 seconds backward, enter “–2.” (with a period after the number), then press Return.
Move backward in minutes: Enter a minus sign (–), enter the number of seconds to move backward, then enter two periods after the number. (To move backward in hours, enter three periods after the number.)
Navigate by jumping
To move the playhead quickly from point to point in the Timeline, do one of the following in Motion:
Jump to the beginning of the project: Click the “Go to start of project” button in the transport controls (under the canvas), or choose Mark > Go to > Project Start, or press Home.
Jump to the end of the project: Click the “Go to end of project” button in the transport controls, or choose Mark > Go to > Project End, or press End.
Jump to the next keyframe: With an animated object selected, choose Mark > Go to > Next Keyframe, or press Shift-K.
Jump to the previous keyframe: With the animated object selected, choose Mark > Go to > Previous Keyframe.
Jump to the beginning or end of an object in the Timeline
In Motion, select the object to navigate to.
Do one of the following:
Choose Mark > Go to > Selection In Point or Mark > Go to > Selection Out Point.
Press Shift-I (for the In point) or Shift-O (for the Out point).
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