Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
Mark menu in Motion
The Mark menu contains commands to set the beginning and end points of your objects, add markers to the Timeline, navigate through your project, and control the animation of effects.
Mark In: Sets the beginning frame of the play range to the current playhead position if no object is selected. If an object is selected, this command trims the In point for that object to the current playhead frame. (I)
Mark Out: Sets the ending frame of the play range to the current playhead position if no object is selected. If an object is selected, this command trims the Out point for that object to the current playhead position. (O)
Move Selected In Point: Moves the selected object or objects so the In point aligns with the current playhead position. (Shift-Left Bracket)
Move Selected Out Point: Moves the selected object or objects so the Out point aligns with the current playhead position. (Shift-Right Bracket)
Markers: Opens a submenu of commands for creating, modifying, and deleting markers. See Intro to Timeline markers. The submenu includes the following commands:
Add Marker: Adds a marker at the current playhead frame. If an object is selected, an object marker is added. If no object is selected, a project marker is added. (Press M or the Tilde key [~] to add an object marker; press Shift-M to add a project marker.)
Edit Marker: Opens the Edit Marker dialog, where you can set a marker’s name, type (for project markers), color, duration, and comment. A marker must be selected for this menu item to be active. (Option-Command-M)
Delete Marker: Removes the selected marker from the project.
Delete All Markers: Removes all markers from the selected object. If no object is selected, this command deletes all project markers.
Mark Play Range In: Sets the play range In point to the location of the playhead. (Option-Command-I)
Mark Play Range Out: Sets the play range Out point to the location of the playhead. (Option-Command-O)
Reset Play Range: Moves the play range In and Out points to the first and last frame of the project. (Option-X)
Play: Starts playback of the project. (Space bar)
Play Selection: Starts playback at the beginning of the selected object or objects. Any unselected areas of the Timeline are dimmed during playback. (Backslash)
Loop Playback: Turns looping on and off. When looping is enabled, playback repeats from the beginning of the play range after the end is reached. (Shift-L)
Record Animation: Turns keyframe recording on and off. See Add keyframes.
Recording Options: Opens the Recording Options dialog, where you can define user preferences for keyframe recording. See Simplify a keyframe curve.
Go to: Opens a submenu of commands for navigating to a specific frame in a project. The submenu includes the following commands:
Project Start: Moves the playhead to the first frame of the project. (Home)
Project End: Moves the playhead to the last frame of the project. (End)
Play Range Start: Moves the playhead to the project In point. (Shift-Home)
Play Range End: Moves the playhead to the project Out point. (Shift-End)
Previous Frame: Moves the playhead backward by one frame. (Left Arrow)
Next Frame: Moves the playhead forward by one frame. (Right Arrow)
10 Frames Back: Moves the playhead backward ten frames. (Shift-Left Arrow)
10 Frames Forward: Moves the playhead forward ten frames. (Shift-Right Arrow)
Previous Keyframe: Moves the playhead to the previous keyframe in the project. (Option-K)
Next Keyframe: Moves the playhead to the next keyframe in the project. (Shift-K)
Previous Marker: Moves the playhead to the closest marker earlier in time. (Option-Command-Left Arrow)
Next Marker: Moves the playhead to the closest marker later in time. (Option-Command-Right Arrow)
Selection In Point: Moves the playhead to the first frame of the selected object. (Shift-I)
Selection Out Point: Moves the playhead to the last frame of the selected object. (Shift-O)
RAM Preview: Opens a submenu of commands to play back your project in real time, by temporarily storing the frames in a RAM buffer. See Play back a project. The submenu includes the following commands:
Play Range: Renders the area between the project In and Out points and stores the frames in RAM. After the frames are stored, the region plays back at full speed. (Command-R)
Selection: Renders the range of time occupied by the selected objects and stores the frames in RAM. After the frames are stored, the region plays back at full speed. (Option-Command-R)
All: Renders the entire project and stores the frames in RAM. After the frames are stored, the region plays back at full speed. (Option-Shift-Command-R)
Clear RAM Preview: Clears the RAM cache.
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