MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Program a fretless bass sound in Sculpture in MainStage
With the exception of shared playing techniques, the fretless bass differs from a normal bass through its buzzing, singing sound. Because the frets on the fingerboard of a standard bass function as a collection of mini-bridges and allow the string to vibrate in an unobstructed fashion, the direct collision of the string antinode with the fingerboard on a fretless bass is responsible for its typical sound. The string length on a fretless bass is markedly shorter than the string length on an acoustic double bass. The upshot of this is that a controlled buzzing is produced, even when a fretless bass is played with a weak attack. This buzzing can be consistently reproduced in the high register, even on fretless basses that have very short string lengths. The use of the comparatively soft tip of your finger—instead of a hard, metallic fret—to divide or shorten the string also plays a role.
Program a fretless bass in Sculpture
In MainStage, load the E-Bass Fingered Basic EQ1 setting.
Turn off Object 3. You’ll come back to it later.
Choose Disturb from the Object 2 Type pop-up menu.
Tip: In the Disturb model, the Timbre parameter determines how far the string is deflected from its resting position by the obstacle. Positive values precipitate no deflection of the vibration from its resting position. Variation defines the length of the string section that is disturbed—positive values correspond to a longer section of string, negative values to a correspondingly shorter section of string.
Adjust Object 2 parameters to the following values: Strength 0.14, Timbre −0.05, Variation −1.00.
Drag the Object 2 slider, which remains at the far right in the Pickup display, to see its value of 0.99. You’ll note that the range between C2 and C3 already sounds quite acceptable, but the buzzing in the lower notes is still too strong. It is somewhat sitar-like, so keep this disturb model in mind when it comes to creating a home-spun sitar.
Try different settings for the Strength parameter for both the higher and lower playing ranges. You’ll see that, at best, only a compromise is possible. The buzzing is either too loud in the low range or not present enough in the high range.
Obviously, the effect needs to be scaled over the relevant tonal range. Unlike the parameters for the string, Objects 1 to 3 don’t have a directly addressable key scaling function. There’s a clever way around this: Both LFOs offer a key scaling function. As you probably don’t want the buzzing to be modulated by a periodic oscillation, you need to reduce the LFO speed to infinitely slow or 0. In this way, you can deactivate the LFO itself, but still use its modulation matrix.
Activate LFO2 by clicking the LFO2 button at the bottom left, and set the Rate knob to a value of 0.00 Hz.
Click the 1 button (next to the RateMod slider, to the upper right) to activate the first modulation target.
Choose Object2 Strength from the Target pop-up menu.
Choose KeyScale from the via pop-up menu.
Drag the amt slider to the right while you are playing. You can hear that the singing buzzing fades out in the lower range, while gradually being retained as you move toward C3. Drag the slider to a value of 0.15. The buzzing is now far more moderate in the low range.
Switch Object 3 back on. Set Timbre to its minimum value (−1.00) and Variation to its maximum value (1.00). Object 3 should be positioned all the way to the right, at a value of 1.00.
Vary the Object 3 Strength parameter. You’ll discover that the overtone content of the buzzing can be controlled very effectively. A Strength value of 0.25 is recommended here.
Save this setting as Fretless Roundwound#1.