Logic Pro User Guide for iPad
- What’s new in Logic Pro 1.1
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- What is Logic Pro?
- Working areas
- Work with function buttons
- Work with numeric values
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- Intro to tracks
- Create tracks
- Create tracks using drag and drop
- Choose the default region type for a software instrument track
- Select tracks
- Duplicate tracks
- Reorder tracks
- Rename tracks
- Change track icons
- Change track colors
- Use the tuner on an audio track
- Show the output track in the Tracks area
- Delete tracks
- Edit track parameters
- Start a Logic Pro subscription
- How to get help
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- Intro to recording
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- Before recording software instruments
- Record software instruments
- Record additional software instrument takes
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Merge software instrument recordings
- Spot erase software instrument recordings
- Replace software instrument recordings
- Capture your most recent MIDI performance
- Use the metronome
- Use the count-in
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- Intro to arranging
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- Intro to regions
- Select regions
- Cut, copy, and paste regions
- Move regions
- Remove gaps between regions
- Delay region playback
- Trim regions
- Loop regions
- Repeat regions
- Mute regions
- Split and join regions
- Stretch regions
- Separate a MIDI region by note pitch
- Bounce regions in place
- Change the gain of audio regions
- Create regions in the Tracks area
- Convert a MIDI region to a Drummer region or a pattern region
- Rename regions
- Change the color of regions
- Delete regions
- Create fades on audio regions
- Access mixing functions using the Fader
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- Intro to Step Sequencer
- Use Step Sequencer with Drum Machine Designer
- Record Step Sequencer patterns live
- Step record Step Sequencer patterns
- Load and save patterns
- Modify pattern playback
- Edit steps
- Edit rows
- Edit Step Sequencer pattern, row, and step settings in the inspector
- Customize Step Sequencer
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- Effect plug-ins overview
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- Instrument plug-ins overview
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- ES2 overview
- Interface overview
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- Modulation overview
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- Vector Envelope overview
- Use Vector Envelope points
- Use Vector Envelope solo and sustain points
- Set Vector Envelope segment times
- Vector Envelope XY pad controls
- Vector Envelope Actions menu
- Vector Envelope loop controls
- Vector Envelope release phase behavior
- Vector Envelope point transition shapes
- Use Vector Envelope time scaling
- Use the Mod Pad
- Modulation source reference
- Via modulation source reference
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- Sample Alchemy overview
- Interface overview
- Add source material
- Save a preset
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
- Sampler
- Copyright
ChromaVerb room types in Logic Pro for iPad
The chosen room type defines the basic color of the reverb and determines the ranges in which controls operate. It also sets the absorption characteristics of the space and determines how the Size, Density, and other parameters behave.
Room Type | Description | ||||||||||
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Room | Natural-sounding room with a rapid build-up of dense reflections. | ||||||||||
Chamber | A punchy reverb that emulates a small to medium room. It has a fast attack and high echo density with low coloration. | ||||||||||
Concert Hall | A large space with long delays in the initial sound, a slow build, minimal high end response, and moderate diffusion build. | ||||||||||
Theater | A medium to large dry room with medium reflection density. | ||||||||||
Synth Hall | Wider than the Room model with the sparsest reflections of all room types. | ||||||||||
Digital | A medium room with midrange reflection density. It has a slower attack than the Room model. The decay is brighter and creates a lush-sounding chorus-like reverb. It has a dense reverb tail, with extended high and low response. | ||||||||||
Dark Room | A small to medium sized, dark sounding, less dense room reverb. | ||||||||||
Dense Room | A small room with a dense reflection pattern that builds very quickly. | ||||||||||
Smooth Space | Smooth sounding reverb that emulates a medium size space. | ||||||||||
Vocal Hall | A medium to large, smooth vocal hall with a midrange number of reflections. | ||||||||||
Reflective Hall | A medium to large, highly reflective hall reverb with a low reflection density. | ||||||||||
Airy | A large space with sparse reflections. | ||||||||||
FX - Strange Room | A medium space with midrange reflection density and a distinct color. | ||||||||||
FX - Bloomy | A large space reverb with moderate reflection density that creates blooming decays. |
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