Logic Pro User Guide for iPad
- What’s new in Logic Pro 1.1
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- What is Logic Pro?
- Working areas
- Work with function buttons
- Work with numeric values
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- Intro to tracks
- Create tracks
- Create tracks using drag and drop
- Choose the default region type for a software instrument track
- Select tracks
- Duplicate tracks
- Reorder tracks
- Rename tracks
- Change track icons
- Change track colors
- Use the tuner on an audio track
- Show the output track in the Tracks area
- Delete tracks
- Edit track parameters
- Start a Logic Pro subscription
- How to get help
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- Intro to recording
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- Before recording software instruments
- Record software instruments
- Record additional software instrument takes
- Record to multiple software instrument tracks
- Record multiple MIDI devices to multiple tracks
- Record software instruments and audio simultaneously
- Merge software instrument recordings
- Spot erase software instrument recordings
- Replace software instrument recordings
- Capture your most recent MIDI performance
- Use the metronome
- Use the count-in
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- Intro to arranging
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- Intro to regions
- Select regions
- Cut, copy, and paste regions
- Move regions
- Remove gaps between regions
- Delay region playback
- Trim regions
- Loop regions
- Repeat regions
- Mute regions
- Split and join regions
- Stretch regions
- Separate a MIDI region by note pitch
- Bounce regions in place
- Change the gain of audio regions
- Create regions in the Tracks area
- Convert a MIDI region to a Drummer region or a pattern region
- Rename regions
- Change the color of regions
- Delete regions
- Create fades on audio regions
- Access mixing functions using the Fader
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- Intro to Step Sequencer
- Use Step Sequencer with Drum Machine Designer
- Record Step Sequencer patterns live
- Step record Step Sequencer patterns
- Load and save patterns
- Modify pattern playback
- Edit steps
- Edit rows
- Edit Step Sequencer pattern, row, and step settings in the inspector
- Customize Step Sequencer
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- Effect plug-ins overview
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- Instrument plug-ins overview
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- ES2 overview
- Interface overview
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- Modulation overview
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- Vector Envelope overview
- Use Vector Envelope points
- Use Vector Envelope solo and sustain points
- Set Vector Envelope segment times
- Vector Envelope XY pad controls
- Vector Envelope Actions menu
- Vector Envelope loop controls
- Vector Envelope release phase behavior
- Vector Envelope point transition shapes
- Use Vector Envelope time scaling
- Use the Mod Pad
- Modulation source reference
- Via modulation source reference
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- Sample Alchemy overview
- Interface overview
- Add source material
- Save a preset
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
- Sampler
- Copyright
Precursors to the synthesizer
The earliest seeds of modern electronic synthesizers began in the twilight years of the 19th century. In 1897, an American inventor named Thaddeus Cahill was issued a patent to protect the principle behind an instrument known as the Telharmonium, or Dynamophone. Weighing in at 200 tons, this mammoth electronic instrument was driven by 12 steam-powered electromagnetic generators. It was played in real time using velocity-sensitive keys and, amazingly, was able to generate several different sounds simultaneously. The Telharmonium was presented to the public in a series of “concerts” held in 1906. Christened “Telharmony,” this music was piped into the public telephone network, because no public address systems were available at the time.
In 1919, Russian inventor Leon Theremin took a markedly different approach. Named after the man who masterminded it, the monophonic Theremin was played without actually touching the instrument. It gauged the proximity of the player’s hands as they were waved about in an electrostatic field between two antennae, and used this information to generate sound. This unorthodox technique made the Theremin enormously difficult to play. Its eerie, spine-tingling—but almost unvarying—timbre made it a favorite on countless horror movie soundtracks. R. A. Moog, whose synthesizers would later garner worldwide fame, began to build Theremins at the age of 19.
In Europe, Frenchman Maurice Martenot devised the monophonic Ondes Martenot in 1928. The sound generation method of this instrument was akin to that of the Theremin, but in its earliest incarnation it was played by pulling a wire back and forth.
In Berlin during the 1930s, Friedrich Trautwein and Oskar Sala worked on the Trautonium, an instrument that was played by pressing a steel wire onto a bar. Depending on the player’s preference, it enabled either infinitely variable pitches—much like a fretless stringed instrument—or incremental pitches similar to that of a keyboard instrument. Sala continued to develop the instrument throughout his life, an effort culminating in the two-voice Mixturtrautonium in 1952. He scored numerous industrial films, as well as the entire soundtrack of Alfred Hitchcock’s masterpiece The Birds, with this instrument. Although the movie does not feature a conventional musical soundtrack, all bird calls and the sound of beating wings heard in the movie were generated on the Mixturtrautonium.
In Canada, Hugh Le Caine began to develop his Electronic Sackbut in 1945. The design of this monophonic instrument resembled that of a synthesizer, but it featured an enormously expressive keyboard that responded not only to key velocity and aftertouch but also to lateral motion.
The instruments discussed thus far were all designed to be played in real time. Relatively early, however, people began to develop instruments that combined electronic sound generators and sequencers. The first instrument of this kind—named the Automatically Operating Musical Instrument of the Electric Oscillation Type—was presented by the French duo Edouard Coupleux and Joseph Givelet in 1929. This hybrid married electronic sound generation to a mechanically punched tape control. Its name was unofficially shortened to Coupleux-Givelet Synthesizer by its builders, the first time a musical instrument was called a “synthesizer.”
The term was formally introduced in 1956 with the debut of the RCA Electronic Music Synthesizer Mark I, developed by American engineers Harry F. Olson and Herbert Belar. Its dual-voice sound generation system consisted of 12 tuning forks, which were stimulated electromagnetically. For its time, the instrument offered relatively sophisticated signal-processing options. The output signal of the sound generator could be monitored by loudspeakers and, amazingly, recorded directly onto two records. A single motor powered both turntables and the control unit of the Mark 1. The synthesizer was controlled by information punched onto a roll of paper tape, enabling continuous automation of pitch, volume, timbre, and envelopes. It was extremely complicated to use, it was unreliable, and spontaneous playing was impossible.
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