Motion User Guide
- Welcome
- What’s new
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- Intro to basic compositing
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- Intro to transforming layers
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- Intro to transforming layers in the canvas
- Transform layer properties in the canvas
- Transform tools
- Change layer position, scale, or rotation
- Move a layer’s anchor point
- Add a drop shadow to a layer
- Distort or shear a layer
- Crop a layer
- Modify shape or mask points
- Transform text glyphs and other object attributes
- Align layers in the canvas
- Transform layers in the HUD
- Transform 2D layers in 3D space
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- Intro to behaviors
- Behaviors versus keyframes
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- Intro to behavior types
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- Intro to Parameter behaviors
- Audio behavior
- Average behavior
- Clamp behavior
- Custom behavior
- Add a Custom behavior
- Exponential behavior
- Link behavior
- Logarithmic behavior
- MIDI behavior
- Add a MIDI behavior
- Negate behavior
- Oscillate behavior
- Create a decaying oscillation
- Overshoot behavior
- Quantize behavior
- Ramp behavior
- Randomize behavior
- Rate behavior
- Reverse behavior
- Stop behavior
- Track behavior
- Wriggle behavior
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- Intro to Simulation behaviors
- Align to Motion behavior
- Attracted To behavior
- Attractor behavior
- Drag behavior
- Drift Attracted To behavior
- Drift Attractor behavior
- Edge Collision behavior
- Gravity behavior
- Orbit Around behavior
- Random Motion behavior
- Repel behavior
- Repel From behavior
- Rotational Drag behavior
- Spring behavior
- Vortex behavior
- Wind behavior
- Additional behaviors
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- Intro to using generators
- Add a generator
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- Intro to image generators
- Caustics generator
- Cellular generator
- Checkerboard generator
- Clouds generator
- Color Solid generator
- Concentric Polka Dots generator
- Concentric Shapes generator
- Gradient generator
- Grid generator
- Japanese Pattern generator
- Lens Flare generator
- Manga Lines generator
- Membrane generator
- Noise generator
- One Color Ray generator
- Op Art 1 generator
- Op Art 2 generator
- Op Art 3 generator
- Overlapping Circles generator
- Radial Bars generator
- Soft Gradient generator
- Spirals generator
- Spiral Drawing generator
- Use Spiral Drawing onscreen controls
- Star generator
- Stripes generator
- Sunburst generator
- Truchet Tiles generator
- Two Color Ray generator
- Save a modified generator
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- Intro to filters
- Browse and preview filters
- Apply or remove filters
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- Intro to filter types
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- Intro to Color filters
- Brightness filter
- Channel Mixer filter
- Color Adjustments filter
- Color Balance filter
- Example: Color-balance two layers
- Color Curves filter
- Use the Color Curves filter
- Color Reduce filter
- Color Wheels filter
- Use the Color Wheels filter
- Colorize filter
- Contrast filter
- Custom LUT filter
- Use the Custom LUT filter
- Gamma filter
- Gradient Colorize filter
- HDR Tools filter
- Hue/Saturation filter
- Hue/Saturation Curves filter
- Use the Hue/Saturation Curves filter
- Levels filter
- Negative filter
- OpenEXR Tone Map filter
- Sepia filter
- Threshold filter
- Tint filter
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- Intro to Distortion filters
- Black Hole filter
- Bulge filter
- Bump Map filter
- Disc Warp filter
- Droplet filter
- Earthquake filter
- Fisheye filter
- Flop filter
- Fun House filter
- Glass Block filter
- Glass Distortion
- Insect Eye filter
- Mirror filter
- Page Curl filter
- Poke filter
- Polar filter
- Refraction filter
- Ring Lens filter
- Ripple filter
- Scrape filter
- Sliced Scale filter
- Use the Sliced Scale filter
- Sphere filter
- Starburst filter
- Stripes filter
- Target filter
- Tiny Planet filter
- Twirl filter
- Underwater filter
- Wave filter
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- Intro to Stylize filters
- Add Noise filter
- Bad Film filter
- Bad TV filter
- Circle Screen filter
- Circles filter
- Color Emboss filter
- Comic filter
- Crystallize filter
- Edges filter
- Extrude filter
- Fill filter
- Halftone filter
- Hatched Screen filter
- Highpass filter
- Indent filter
- Line Art filter
- Line Screen filter
- MinMax filter
- Noise Dissolve filter
- Pixellate filter
- Posterize filter
- Relief filter
- Slit Scan filter
- Slit Tunnel filter
- Texture Screen filter
- Vignette filter
- Wavy Screen filter
- About filters and color processing
- Publish filter controls to Final Cut Pro
- Using filters on alpha channels
- Filter performance
- Save custom filters
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- Intro to 3D objects
- Add a 3D object
- Move and rotate a 3D object
- Reposition a 3D object’s anchor point
- Exchange a 3D object file
- 3D object intersection and layer order
- Using cameras and lights with 3D objects
- Save custom 3D objects
- Guidelines for working with 3D objects
- Working with imported 3D objects
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- Intro to 360-degree video
- 360-degree projects
- Create 360-degree projects
- Add 360-degree video to a project
- Create a tiny planet effect
- Reorient 360-degree media
- Creating 360-degree templates for Final Cut Pro
- 360-degree-aware filters and generators
- Export and share 360-degree projects
- Guidelines for better 360-degree projects
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- Intro to settings and shortcuts
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- Intro to Keyboard shortcuts
- Use function keys
- General keyboard shortcuts
- Audio list keyboard shortcuts
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- Tools keyboard shortcuts
- Transform tool keyboard shortcuts
- Select/Transform tool keyboard shortcuts
- Crop tool keyboard shortcuts
- Edit Points tool keyboard shortcuts
- Edit shape tools keyboard shortcuts
- Pan and Zoom tools keyboard shortcuts
- Shape tools keyboard shortcuts
- Bezier tool keyboard shortcuts
- B-Spline tool keyboard shortcuts
- Paint Stroke tool keyboard shortcuts
- Text tool keyboard shortcuts
- Shape mask tools keyboard shortcuts
- Bezier Mask tool keyboard shortcuts
- B-Spline Mask tool keyboard shortcuts
- Transport control keyboard shortcuts
- View option keyboard shortcuts
- HUD keyboard shortcuts
- Inspector keyboard shortcuts
- Keyframe Editor keyboard shortcuts
- Layers keyboard shortcuts
- Library keyboard shortcuts
- Media list keyboard shortcuts
- Timeline keyboard shortcuts
- Keyframing keyboard shortcuts
- Shape and Mask keyboard shortcuts
- 3D keyboard shortcuts
- Miscellaneous keyboard shortcuts
- Touch Bar shortcuts
- Move assets to another computer
- Work with GPUs
- Glossary
- Copyright
3D text Distress controls in Motion
Use the Distress controls in the Appearance pane of the Text Inspector to create the effect of adding wear or degradation to the surface of the 3D text object. Depending on the option you choose in the Distress pop-up menu (at the top of the Distress section of the Appearance pane), different parameter controls become available.
Distress: A pop-up menu to set a distress type: Scratches, Stains, Dirt, Dents, Wavy, Bumps, Perforated, Wrinkles, or Custom Bumps.
When Distress is set to Scratches
Type: A pop-up menu to choose a scratch pattern.
Depth: A slider to adjust the apparent depth of the scratches.
Placement: A group of controls (available when you click the disclosure triangle) to set how the scratch pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Stains
Type: A pop-up menu to choose a stain pattern.
Opacity: A slider to adjust the visibility of the stain pattern.
Placement: A group of controls (available when you click the disclosure triangle) to set how the stain pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Dirt
Type: A pop-up menu to choose a dirt pattern.
Opacity: A slider to adjust the visibility of the dirt pattern.
Placement: A group of controls (available when you click the disclosure triangle) to set how the dirt pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Dents
Type: A pop-up menu to choose a dents pattern.
Depth: A slider to adjust the apparent depth of the dents in the 3D text object.
Placement: A group of controls (available when you click the disclosure triangle) to set how the dent pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Wavy
Depth: A slider to adjust the apparent depth of the wave pattern.
Placement: A group of controls (available when you click the disclosure triangle) to set how the wave pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Bumps
Type: A pop-up menu to choose a bump pattern.
Depth: A slider to adjust the apparent depth of the bump pattern.
Placement: A group of controls (available when you click the disclosure triangle) to set how the bump pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Perforated
Type: A pop-up menu to choose a perforation pattern.
Depth: A slider to adjust the apparent depth of the perforation pattern.
Placement: A group of controls (available when you click the disclosure triangle) to set how the perforation pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Wrinkles
Type: A pop-up menu to choose a wrinkle pattern.
Depth: A slider to adjust the apparent depth of the wrinkles.
Placement: A group of controls (available when you click the disclosure triangle) to set how the wrinkle pattern is applied to the text object. For details, see 3D text Placement controls.
When Distress is set to Custom Bumps
This option lets you select an image to serve as the texture map for the selected object.
Bump map gain: A slider to increase or decrease the contrast of the selected image, giving the effect of larger or smaller bumps.
Image: An image well to assign a custom image to use as the bump map. Drag an image from the Layers list or Media list into this well.
Bump Map Type: A pop-up menu to set whether the bump map is interpreted as Height, which uses the luminance of an image to define the bump pattern, or as Normal, which uses an RGB map image to define the bump pattern.
Invert: A checkbox that, when selected, swaps the light and dark elements of the image, effectively inverting the apparent height of the bumps.
Wrap Mode: A pop-up menu to set what happens if the image is smaller than the text object. Choose from one of the following options:
None: The image is applied once, and areas of the text object that exceed the scope of the image are not covered.
Repeat: The image is applied and reapplied as often as necessary, creating a pattern to fill the area beyond the scope of the original image.
Mirror: The image is applied to the text object, then applied again in an inverted, reversed orientation to cover the area beyond the scope of the original image.
Placement: A group of controls (available when you click the disclosure triangle) to set how the texture is applied to the text object. For details, see 3D text Placement controls.
Blend Mode: A pop-up menu to set how multiple bump layers interact with each other. Use this parameter to create even more unique textures. Choose one of two options:
Add: Uses a mathematical add operation to combine the texture with underlying bump maps.
Replace: Overrides the bump attributes of underlying layers.
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