MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Program stringed instruments in Sculpture in MainStage
The tasks outlined in this section provide programming guidelines, tips, tricks, and information to assist you in creating stringed instrument sounds in Sculpture.
Create a bass sound in Sculpture
In MainStage, load the #default (or your vanilla) setting file.
Choose the +1 Oct. parameter from the Transpose pop-up menu at the top of the interface, and play a few notes around C2.
The general color of an acoustic bass is already there
You can certainly drag the ball on the Material Pad toward the Nylon corner, but first choose Pick from the Object 1 Type pop-up menu.
Play your keyboard, and adjust the ball position while doing so.
Take a look at the Strength, Variation, Timbre, and VeloSens parameters of Object 1, and adjust each in turn, to taste.
You may also want to adjust the amplitude envelope Release parameter (the vertical R slider in the section to the right of the circular Material Pad).
To make your bass more woody, adjust Object 1 pickup position toward the right (drag the #1 slider in the Pickup section, which is at the left side of the interface). At extreme positions (the left or right end), you’ll find that the bottom end of your bass is lost. Try it out.
Adjust the position of Pickup A and Pickup B by dragging the horizontal sliders. As you’ll hear, you can quickly recreate a picked acoustic or electric bass sound.
To instantly make the sound a hybrid (or full-on) synthesizer bass, click the Waveshaper button (directly above the circular Material Pad and choose one of the types from the Type pop-up menu above the button.
Choose Save Setting As from the Settings pop-up menu and save your settings with new names as you go.
You’ll probably come up with several new sounds in just a few minutes. Each of these can be used as is, or as templates for future bass sounds you create.
Create a guitar sound in Sculpture
Guitar, lute, mandolin, and other plucked-type instruments, including harps, can be created from this basic setting.
In MainStage, load the #default (or your vanilla) setting file.
Set the Voices parameter to a value of 6—there are only six strings on a guitar. Obviously, pick 7 for a banjo, or as many as possible for a harp.
Set Object 1 type to Impulse, if not already chosen.
Activate Object 2 and set its type to Pick.
Move Pickup A position to the extreme right.
Move Object 2 Pickup position to a value of 0.14.
Activate the Body EQ, and select one of the Guitar models.
Adjust the various Body EQ parameters. These have a major impact on the overall brightness and tone of your guitar sound. (Try Model Guitar 2, Intensity 0.46, Shift 0.38, and Stretch 0.20, for example.)
Set Fine Structure to a value of around 0.30 to 0.35—let your ears be the judge.
Drag the Spread Pickup semicircle vertically to increase the perception of stereo width (a value around the 10 o’clock/2 o’clock mark is nice).
Activate the Filter, and select Lo Pass mode.
Adjust the Cutoff and Resonance parameters to taste (try both at 0.81).
Adjust the Tension Mod slider upward, and play the keyboard to see how the momentary detuning effect caused by this parameter affects the sound. Set it to an appropriate amount.
Set the Level Limiter mode to “both.”
Choose Save Setting As from the Settings pop-up menu and save the setting with a new name.
You may notice that a different approach was taken in the creation of this setting. The reason for this is the major impact that the Body EQ model has on the sound. In some cases, like this one, it may be better to work slightly out of sequence, rather than to strictly follow the signal flow.
Create other guitar-like sounds in Sculpture
In MainStage, do any of the following:
Adjust the Object Strength, Variation, and Timbre parameters.
Reposition the Material Pad ball to create a completely different tone to your guitar.
Use Delay or Vibrato to emulate the double-strike picking of mandolins.
Create a solo string sound in Sculpture
Solo stringed instruments that are played with a bow, such as violins and cellos, can be created in much the same way. This sound can also be played polyphonically.
In MainStage, load the #default (or your vanilla) setting file.
Set Transpose to −1 Oct.
Set Object 1 type to Bow.
Play the lower half of your MIDI keyboard, and you’ll hear a viola/cello-like sound, which could obviously be improved.
Set the Object 1 Velosens slider to match your playing style and that of the music, as you’re playing the keyboard. Adjust later, if necessary.
Drag the Tension Mod slider slightly upward, so that the arrowhead covers the “D.” This emulates the momentary detuning effect of the bow stretching the string.
Move Pickup A to a position around 0.90.
Move Object 1 pickup position to a value around 0.48.
Activate Body EQ, and select the Violin 1 model.
Set the Body EQ parameters as follows: Intensity 0.73, Shift +1.00, and Stretch+1.00.
Adjust the Fine Structure slider to taste.
Drag the Spread Pickup semicircle downward until the light blue dots reach the 10:30 and 1:30 positions.
Set the Level Limiter mode to “both.”
Choose Save Setting As from the Settings pop-up menu and save the setting with a new name.
Customize your solo string sound in Sculpture
In MainStage, do any of the following:
Set up a modulation, such as a vibrato, that is introduced into the sound after a short period.
Follow the example above to create higher-pitched solo string instruments, but pay special attention to all Keyscale parameters. Careless settings can lead to an out-of-tune violin or viola.
Use the Body EQ to alter the sound. Take care with settings because they can have a large impact on the upper octaves in particular.
For a truly radical change (using the example settings above), change Object 1 type to Pick, and you’ll have a round and rubbery synth bass sound in the lower octaves and a passable harp across the rest of the keyboard.