MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Program a picked bass sound in Sculpture in MainStage
The basic bass is played with the fingers. In this example, you will simulate playing the strings with a pick, using the Pick object type. The Timbre parameter is used to adjust the relationship between the speed and intensity at which the string is struck. The Variation parameter is used to define the virtual material density, or hardness, of the pick.
If you imagine the fingers to be very soft picks, it makes sense to alter the Pick parameters so that a hard plastic pick is the outcome.
Simulate playing with a pick in Sculpture
In MainStage, load the E-Bass Fingered Basic setting.
Set the Timbre parameter of Object 1 to its maximum value of 1.00.
The attack is now stronger.
Try several different Variation settings to get a feel for the material qualities of the pick.
Note: Not all positions deliver usable results for the entire range of the instrument.
You’ll get a consistent, working setting for the two octaves above E 0 with the following parameter settings: Position 0.17 (Pickup display), Strength 1.00 (maximum), Timbre 0.90, and Variation 0.56.
When these settings are used, you’ll find that the sound has become softer and very thin. In fact, it’s somewhat reminiscent of a clavinet.
Compensate for thinning side effects with the Body EQ in Sculpture
In MainStage, activate the Body EQ and add a healthy portion of bottom end to the sound by setting the Low parameter to 0.60. Mid should be set to 0.33.
Set the High knob to −0.45 because the sound is now so bright that rolling off a few of the highs can’t hurt.
Bring the volume into line. If you adjust the Level knob to 2.5 dB, nothing should be distorting. If this isn’t the case, try reducing some more of the bottom end with the Low knob.
Save this setting as Pick Open Roundwound.
Emulate bass guitar damping in Sculpture
Playing with a pick is often combined with a damping technique that employs the ball of the thumb. The right hand, which also holds the pick, should physically lie on top of the strings at the bridge. This technique results in the sound having less overtone content but becoming more percussive and punchy at the same time. You can variably control the timbre of the sound through the angle and pressure of your hand while playing.
Object 3 is used to emulate the virtual ball of the thumb in this example. The Timbre parameter determines the kind of damping that occurs, and Variation dictates the length of the string section that is being dampened.
In MainStage, set the Object 3 type to Damp.
Set Object 3 Strength to 0.50.
Move Object 3 a little to the right in the Pickup display (to position 0.95) to simulate the width and position of the ball of the thumb lying on the bridge.
Set Timbre to its minimum value (−1.00) to achieve a very soft damping effect.
Set the Variation parameter to its maximum value of 1.00.
A metallic ringing occurs during the attack phase and still can be heard in the octave above E0.
To suppress the ringing, move the small green diamond on the Material Pad to a position directly under the ball. In doing so, you’ve just increased the Inner Loss value for the low key range.
Note: To place the diamond exactly under the ball, you can click it while pressing the Option key.
Save this setting as Pick Bass Half Muted.
Simulate harmonics created by fingers lightly touching the strings in Sculpture
Harmonics are single partials (overtones) of the overall sound. They can be heard by damping certain points along the string. This is done by lightly laying the fingers of the left hand (assuming a right-handed bass player) on the string—not pressing down—before the note is articulated. The first overtone, the octave, is achieved by placing your finger at the exact middle of the string—in effect separating the string into two halves. The next overtone is the fifth above the octave, and the position of your finger should divide the string into a ratio of one-third to two-thirds. The next overtone separates the string into proportions of one-quarter to three-quarters, and so on.
In MainStage, Object 3 is used as a damper. Choose the Damp type.
Adjust Object 3 Timbre to a value of 1.00.
Adjust Variation to its initial value of 0.00 by clicking the Variation slider while holding down the Option key.
Move Object 3 to the exact middle (0.50) of the Pickup display. Play the keyboard, and you’ll hear the first overtone as a harmonic.
While playing, very slowly move Object 3 toward the left of the Pickup display. In doing this, you are effectively scrolling through the overtone series, so to speak.
Save this setting as Flageolet Xmple.
Emulate a vintage flat wound pick bass in Sculpture
In MainStage, load the Pick Bass Half Muted setting.
Drag the Material Pad ball upward and the sound becomes more muffled.
Increase the Object 3 Strength parameter to 0.70. The result is a muted pick bass with flat wound strings.
Tip: If you turn off Object 3, you’ll hear a sound that is reminiscent of a 1970s Fender Precision Bass.
Save this setting as Flatwound Pick Damped.
Emulate a Bert Kaempfert-style percussive bass in Sculpture
In MainStage, turn Object 3 back on.
Move both pickups a little to the left (position 0.08).
Move the virtual pick (Object 1) a little farther to the outside (position 0.10).
Enhance the sound with the Body EQ by turning the Low knob to its maximum value (1.00).
To remove the smacking in the attack phase, use the graphical display to choose a value of 0.48 for the Body EQ Mid frequency, then use the knob to increase this value to 0.51. Option-click the Body EQ High parameter to set it to a value of 0.00.
Save this setting as Easy Listening Pick Bass.