MainStage User Guide
- Welcome
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- Overview of Edit mode
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- Select patches and sets in the Patch List
- Copy, paste, and delete patches
- Reorder and move patches in the Patch List
- Add and rename patches
- Create a patch from several patches
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- Overview of the Patch Settings Inspector
- Select patch settings in the Patch Library
- Set the time signature for patches
- Change the tempo when you select a patch
- Set program change and bank numbers
- Defer patch changes
- Instantly silence the previous patch
- Change patch icons
- Transpose the pitch of incoming notes for a patch
- Change the tuning for a patch
- Add text notes to a patch
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- Overview of channel strips
- Add a channel strip
- Change a channel strip setting
- Configure channel strip components
- Show signal flow channel strips
- Hide the metronome channel strip
- Create an alias of a channel strip
- Add a patch bus
- Set channel strip pan or balance positions
- Set channel strip volume levels
- Mute and solo channel strips
- Use multiple instrument outputs
- Use external MIDI instruments
- Reorganize channel strips
- Delete channel strips
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- Overview of the Channel Strip Inspector
- Choose channel strip settings
- Rename channel strips
- Change channel strip colors
- Change channel strip icons
- Use feedback protection with channel strips
- Set keyboard input for a software instrument channel strip
- Transpose individual software instruments
- Filter MIDI messages
- Scale channel strip velocity
- Set channel strips to ignore Hermode tuning
- Override concert- and set-level key ranges
- Add text notes to a channel strip in the Channel Strip Inspector
- Route audio via send effects
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- Screen Control Inspector overview
- Replace parameter labels
- Choose custom colors for screen controls
- Change background or grouped screen control appearance
- Set screen controls to show the hardware value
- Set parameter change behavior for screen controls
- Set hardware matching behavior for screen controls
- Reset and compare changes to a patch
- Override concert- and set-level mappings
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- Overview of mapping screen controls
- Map to channel strip and plug-in parameters
- Map screen controls to actions
- Map a screen control to multiple parameters
- Use screen controls to display PDF document pages
- Edit the saved value for a mapped parameter
- Set drum pads or buttons to use note velocity
- Map screen controls to all channel strips in a patch
- Undo screen control parameter mappings
- Remove screen control mappings
- Work with graphs
- Create controller transforms
- Share patches and sets between concerts
- Record the audio output of a concert
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- Overview of concerts
- Create a concert
- Open and close concerts
- Save concerts
- How saving affects parameter values
- Clean up concerts
- Consolidate assets in a concert
- Rename the current concert
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- Overview of the Concert Settings Inspector
- Set MIDI Routing to channel strips
- Transpose incoming note pitch for a concert
- Define the program change message source
- Send unused program changes to channel strips
- Set the time signature for a concert
- Change the tuning for a concert
- Set the pan law for a concert
- Add text notes to a concert
- Control the metronome
- Silence MIDI notes
- Mute audio output
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- Layout mode overview
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- Screen control parameter editing overview
- Lift and stamp screen control parameters
- Reset screen control parameters
- Common screen control parameters
- Keyboard screen control parameters
- MIDI activity screen control parameters
- Drum pad screen control parameters
- Waveform screen control parameters
- Selector screen control parameters
- Text screen control parameters
- Background screen control parameters
- How MainStage passes through MIDI messages
- Export and import layouts
- Change the aspect ratio of a layout
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- Before performing live
- Use Perform mode
- Screen controls in performance
- Tempo changes during performance
- Tips for performing with keyboard controllers
- Tips for performing with guitars and other instruments
- Tune guitars and other instruments with the Tuner
- The Playback plug-in in performance
- Record your performances
- After the performance
- Tips for complex hardware setups
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- Overview of keyboard shortcuts and command sets
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- Concerts and layouts keyboard shortcuts
- Patches and sets (Edit mode) keyboard shortcuts
- Editing keyboard shortcuts
- Actions keyboard shortcuts
- Parameter mapping (Edit mode) keyboard shortcuts
- Channel strips (Edit mode) keyboard shortcuts
- Screen controls (Layout mode) keyboard shortcuts
- Perform in Full Screen keyboard shortcuts
- Window and view keyboard shortcuts
- Help and support keyboard shortcuts
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- Use MIDI plug-ins
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- Arpeggiator overview
- Arpeggiator control parameters
- Note order parameters overview
- Note order variations
- Note order inversions
- Arpeggiator pattern parameters overview
- Use Live mode
- Use Grid mode
- Arpeggiator options parameters
- Arpeggiator keyboard parameters
- Use keyboard parameters
- Assign controllers
- Modifier controls
- Note Repeater controls
- Randomizer controls
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- Use Scripter
- Use the Script Editor
- Scripter API overview
- MIDI processing functions overview
- HandleMIDI function
- ProcessMIDI function
- GetParameter function
- SetParameter function
- ParameterChanged function
- Reset function
- JavaScript objects overview
- Use the JavaScript Event object
- Use the JavaScript TimingInfo object
- Use the Trace object
- Use the MIDI event beatPos property
- Use the JavaScript MIDI object
- Create Scripter controls
- Transposer controls
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- Alchemy overview
- Alchemy interface overview
- Alchemy Name bar
- Alchemy file locations
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- Alchemy source overview
- Source master controls
- Import browser
- Source subpage controls
- Source filter controls
- Source filter use tips
- Source elements overview
- Additive element controls
- Additive element effects
- Spectral element controls
- Spectral element effects
- Pitch correction controls
- Formant filter controls
- Granular element controls
- Sampler element controls
- VA element controls
- Source modulations
- Morph controls
- Alchemy master voice section
- Alchemy Extended parameters
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- Playback plug-in overview
- Add a Playback plug-in
- Playback interface
- Use the Playback waveform display
- Playback transport and function buttons
- Playback information display
- Playback Sync, Snap To, and Play From parameters
- Use the Playback group functions
- Use the Playback Action menu and File field
- Use markers with the Playback plug-in
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- Sample Alchemy overview
- Interface overview
- Add source material
- Edit mode
- Play modes
- Source overview
- Synthesis modes
- Granular controls
- Additive effects
- Additive effect controls
- Spectral effect
- Spectral effect controls
- Filter module
- Low and highpass filter
- Comb PM filter
- Downsampler filter
- FM filter
- Envelope generators
- Mod Matrix
- Modulation routing
- Motion mode
- Trim mode
- More menu
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- Sculpture overview
- Sculpture interface
- Global parameters
- Amplitude envelope parameters
- Use the Waveshaper
- Filter parameters
- Output parameters
- Define MIDI controllers
- Extended parameters
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- Copyright
Sculpture objects overview in MainStage
The objects are used to stimulate or otherwise affect the string in some way. The object parameters discussed in this section apply on a per-voice basis. A number of parameters can be morphed between up to five morph points. These are indicated in the parameter descriptions. For more information, see Sculpture morph overview.
Important: At least one object must be used to excite or disturb the string, because the string itself does not make any sound.
There are a number of different string excite/disturb/damp models available, such as blow, pluck, bow, and so on. These can radically alter the general timbre of the string attack phase, making it possible to create bowed or plucked flute and bell sounds, or guitars with a flute-like attack, for example.
Judicious use of the object parameters can deliver very accurate emulations of real-world instruments, or sounds that are altogether more other-worldly.
It is important to note that each additional disturb/damp object that is activated affects the string. This in turn alters the interaction of any other active object with the string, often resulting in a completely different sonic character.
The goal of changing the sound character is the reason you would use a new object, but the pluck and blow object combination you chose may sound like fingernails on a blackboard, rather than the plucked pan flute you were trying to create—depending on other string settings. Therefore, you need to pay special attention to the model type and strength of objects. You may find that the flavor of the excite object (Object 1), for example, has changed significantly—and you may need to adjust or change the parameters of all objects (and perhaps several string parameter values) after you introduce a new disturb/damp object (2 or 3). Similarly, the selection of a different type of excite object affects the disturb/damp objects—and the string itself—thereby changing the character of your sound.
Repositioning objects also changes the timbre of the string. If you are emulating a guitar, for example, changing an object position would be similar to picking or strumming a string at various spots along the fretboard.
Object parameters
On/Off buttons (1, 2, 3): Turn the object on or off.
Type pop-up menus: Choose the excite, disturb, or damp type. Your choice affects string interaction and changes the behavior of the Timbre and Variation controls. See Sculpture excite objects 1 and 2 and Sculpture disturb and damp objects 2 and 3.
Gate mode buttons: Determine when the object is active—that is, when it disturbs or excites the string. You can choose from:
KeyOn: Between note-on and note-off
Always: Between note-on and the end of the release phase
KeyOff: Triggered at note-off, and remaining active until the voice is released
Note: Some object types, such as Gravity Strike, may retrigger the note when you release a key—when in Key On gate mode. If you encounter this artifact, try setting gate mode to Always, or reduce the Strength of the object.
Strength knob: Set the intensity of the excitation/disturbance (depending on type). A value of 0.0 effectively disables excitation/disturbance. In contrast to the On/Off button of each object, you can fade in the Strength parameter with modulation or morphing options. This parameter can be morphed.
Timbre slider: Determine the timbre (tonal color) of the chosen excitation/disturbance type. Behavior varies between object types. Zero (0.0) is the default value for the object. Positive values make the sound brighter. Negative values lead to a more mellow sound. This parameter can be morphed.
Variation slider: Adjust this additional timbre parameter. Behavior varies between object types. This parameter can be morphed.
VeloSens slider: Reduce velocity sensitivity to 0. Excite objects are velocity sensitive, but this may not be appropriate for all sounds, which is where this parameter is useful.
Note: An object is velocity sensitive only when a type that actively excites the string is selected. The Velocity Slider is available only for objects that are velocity sensitive. Object 1 is velocity sensitive. Object 2 can be both, depending on the object type you choose. Object 3 is not velocity sensitive.