Try to survive and perhaps eventually even tame an unknown planet in this incremental semi-idle game.

Inspired by Increlution, though if you've played that game, please be aware that the looping mechanic in this doesn't start unless/until you reach a certain point. So you do have to do some planning to make sure you survive long enough first time around.

This project is currently in early access, with a prologue and two chapters of the story available. I aim to release major content updates at least once every 2 months.

Discord Server: Shady Games Discord

Roadmap: Trello Roadmap

Donate: Ko-Fi

All known bugs are pinned in the bugs forum on the Discord server. Please check there before posting bug reports.

If you'd like to donate to help the development of the game, I'd very much appreciate whatever amount you feel it's worth. If possible, please donate via Ko-Fi rather than here on Itch, as I get a much larger percentage of the amount you send.

Updated 12 hours ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.7 out of 5 stars
(153 total ratings)
AuthorShadowsand
GenreSurvival, Strategy
Made withUnity
TagsIncremental, storygame, Text based
Code licenseGNU General Public License v3.0 (GPL)
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen

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Viewing most recent comments 1 to 40 of 139 · Next page · Last page
(1 edit)

I noticed that the loop after hacking the admin door I was no longer able to get my protein bars from the admin room. Unlock admin door or force admin door never showed up. UPDATE: It eventually showed up but only after repairing the rover hull. Not sure why

It's because unlocking the door becomes a part of the repair the rover action. hit the dropdown arrow to see the component actions. Opening the admin door is "Fully repair rover -> Repair Rover Power System -> Open Admin Door"

(1 edit)

The new update fixes most of the issues I've had with the original skill progression system. Still wish there was only 1 action to do all the starting actions with fewer clicks, but that's a small issue. New content is good. Love that it makes you go to the older locations to find new stuff. Wish there was just a bit more "permanent" upgrades. Such as optional actions in locations that you can only know about if you actually read the action log that get you lower resource consumption. Wouldn't replace the main progression, but would give more player agency to make the progression feel a little faster even if it actually isn't.

9/10 update

(+1)

I'm honestly not even mad about losing the skills in the update. I see where the dev is coming from where it will cause balance issues while incorporating timers in the late game when you have all these maxed out skills. So far, the familiarity system they incorporated instead has been great. I do feel like breaking doors should kinda be a true to each other type of thing (each door broken in a loop will make it easier to break all doors in every loop. I understand it probably will never be like that because it would be a pain in the backside to code into the game.

(1 edit)

I just lost my save all my progresss :sob:

I somehow triggered a bug (don't really know how) that makes the air gain of powering up laurion work forever, after loops, anywhere and I don't know how to fix it

If you export your save and send it in a bug report on discord then I should be able to figure out what's happened.

Thank you

Will you be abel fix the terraformingequipmanet to terraform the planet later?

(+1)

Tremendously fun! I like incremental games and I LOVE this one - it's got me totally hooked. Need to know what happens next! Want to explore so much more! Where do I give you money for a full version? Would absolutely preorder, 100/10, well done :)

(1 edit) (+1)

I am LOVING this. Can't resist a good time loop and optimisation challenge. I picture my character stumbling around at first, then later executing a swift and elegant dance around desks and machinery.

edit: never mind - thought I'd found an issue but misremembered the numbers involved.

(1 edit) (+1)

Managed to complete what's there - just barely.
Loving what's there so far, looking forward to more!

(1 edit)

how do I get to Astrape? I've tried many times but either I die of thirst or I run out of energy and have to start again :´(

best game i played in the last month

(+2)

i was able to do it by installing the generator in the rover, going straight to santorini, installing the motor from the mining machine in santorini, using the energy cells you find there and loading up with as much water as i can (small water bottle + water pouch + water bottle full) 

There is another way, remember that the lost rover has some batteries too :)

You can completely skip that if you go straight to Santorini from Talos and charge the rover there. The upgraded motor will help you get there faster but eats a lot more energy. The 3 energy cells you find at Santorini will be more than enough. You really only need 1 of them once you've unlocked the route.

In Santori you find 3 fuel cells, in the rover you find 2 empty energy cells. All i said is that there are several ways to approach it :)

I'm a little confused... I never needed to load the generator onto the Rover before... but after the latest loop, now I suddenly can't leave Talos without loading a generator onto it? Now it requires power? Where did that come from? Nothing in the logs explain why that wasn't a thing but now it is?

(+2)

There is a log explaining it. You see it while you're exploring Laurion and your character realises that you need some way to generate power. You don't need to load it into the rover though. It's purely optional. Your rover actually always has power, and always uses power, but it doesn't show you until you need to know about power. Since the rover has more than enough power to reach Laurion, you don't need to know until you find other uses for power (or somewhere further away to go).

waiting for the santori damn seems reallllly slow. its mostly just me waiting at talos for a while. i've already done everything else with the obelisk etc, is there seriously nothing else?

(+1)

There _is_ a way to lower the dam without having to wait for it.


Also, there is one more relic to go for in the current update. Just keep at it.

(2 edits) (+1)

I saw somebody say you can recharge the rover in Laurion, is that true? If so, how do you do it?


Edit: figured it out, you just have to park it in Laurion

Great game

Two things, one that might be a bug.

When you explore Santorini, you find blueprints for solar panels for the rover.  I remember there was a thing about Telos having solar farms around it.  But there's no actual interaction there afterward; is this intentional, or am I just not supposed to get anything from that?

Also I feel like I'm missing something with Astrape.  There doesn't seem to be a way to even make it there with enough water to survive the tram ride back? 

(+2)

The solar panels have been mentioned. Short version is I forgot that Talos was said to have them. I'll add an action where you can inspect them but they'll either be very weak during to wear/damage, or too big for you to mount on the rover.

It definitely is possible to survive the ride back. Hard to know what to suggest without knowing what you're currently doing though. I recommend joining he discord - lots of people there are happy to help, and it's easier to have a conversation.

I did figure out the ride, I was just being an idiot!

(+5)

The Emotional Support Metal Sheets are back! It made me irrationally happy to see that you could still collect the leftover 5 sheets after unlocking the fast rover repair options.

(+3)

i love my emotional support metal sheets <3

They actually have a purpose now. And yes, I did also take the emotional support food synthesiser coupler every time.

(1 edit) (-3)

you should make it if you don't dig on the rock it slowly regrows. ( and it should be slow, please don't make the regrow really fast)

Maybe only if you're in the room or just the entire run

(+4)

That sounds really annoying

(1 edit)

I mean what's the point of saying it regrows if it doesn't actually regrow?

(+1)

Flavour text, world building, or maybe the effect of your artifact counters the normal effect of that artifact.

In all seriousness though, this is a feature I'm considering for the future. But since the entire obelisk will be rebalanced in the future anyway (it's meant to be a mid-late game challenge, not one of the first), I'm not sinking too much time/work into it yet.

(+3)

such a great game,I love it!

(+3)

I'm finding that, after some initial hesitation, the "per-action" experience speed boost works pretty well. Good call!


After so many times doing it, it really seems like there should be a "Prep Rover" option for Talos that gets all the initial stuff ready to go. (Leaving the optional stuff like the generator and such separate, etc.)


The game feels more polished now.

(+2)

There will be another combined action to combine more of the rover actions, but it's unlikely to include the generator since you don't always want to bring that with you.

Glad you enjoyed the update though!

(+1)

Alright, this is a pretty cool update! Some thoughts

-The new area was pretty cool to explore! I love how the Laurion-tier challenge of "Can you survive in the rover for X amount of time" is flipped to "Can you clear Santorini in X amount of time" which is pretty neat. I also liked how reading the logs in Santorini unlocked new stuff to do in Laurion- Excited to see more stuff like this in the future.

-I'm split on the new resource system. On one hand, it does a much better job at creating a sense of progression, with long timesinks like repairing the rover and long-distance travel able to be reduced much more substantially without making later parts too easy. On the other hand, it does get a bit weird in some circumstances- what's so different between exiting/entering the rover in various locations? It's the exact same action in principle.

-The new game balance in general is a bit harder than before. I appreciate that the changes make installing the generator a viable option, rather than useless like it was before.

-While the resource priority system is really cool in theory, in practice, having it reset everything to auto every loop is rather annoying, especially since this must be done at multiple points per loop as various resources are rediscovered.

-Combined tasks system was really cool for the most part, but it had an issue in some cases where you'd want to do the subtasks. For example, once you unlock the gather supplies option, there's no way to enter laurion directly without installing the generator or interrupting the gather supplies action.

(+2)

Glad you enjoyed it overall! To address some of your issues:

- I've already planned a v2 of the familiarity system, which should smooth over most of the biggest problems with the current one (like the rover actions being different bonuses between locations) - Familiarity v2 on the Roadmap.

- I do plan to add a toggle option for saving the resource priorities between loops. Personally, since the preferred priorities wherever you end a loop are unlikely to match the ones at the start of a loop, I'd rather they reset to auto so I don't forget to change them and the character does something stupid. But I can see why people would want the option.

- Combined actions are also queued for an upgrade. The main thing will probably be making travel actions appear both inside and outside combined actions, so that you can still travel.

(1 edit)

You can click on the chevron next to combined tasks to get the subtasks... with that it's fairly easy to just queue the 'exit rover, gather supplies' parts... or even just the 'gather water' part of the 'gather supplies' combined actions, etc.

Does look kinda funky with the four? tiered combined action for repairing the rover tho... so much ungrouping possible.

(+2)

Ah, so you can. Not sure why I didn't think of clicking on the subtasks, thanks for pointing that out.

Doublechecked, it's three tiers on that one...

Fully Repair Rover > Repair Rover Power System > Take Non-Essential Couplers

(+1)

Nice update! I'm looking forward to seeing how you address  the longer run times going forward. Even as it is, they feel a bit long for how many actual decisions you make.

(+1)

I found a bug? 
In the Trello you posted this:
"Allows the player to decide which items should be consumed first, and which should be not be consumed at all (unless you’re about to die)."
I put my Small Water Bottle on DoNotUse thinking it will only use it when I about to die, but no, in my supplies I died from water running out with 5 bottle of water in my pocket.

Can you recharge your rover in Talos?

I happened to return from Laurion to Talos once, but as far as I remember, I was not offered to charge the rover, and the base energy was not shown, although the food synthesizer continued to work.

(+1)

As mentioned, currently the answer is no. Returning to Talos was added very late in the patch, so the possibility wasn't really considered. For the sake of balance, I probably won't make it possible to do (at least not initially). I'll try to work in some in-game explanation as to why.

whats the better option for the rover? generator or water? i feel like i dont have enough water without it but the power gets super close if im not extremely careful.

You can park the rover in Laurion to charge it. So put the water recycler in the rover, and the generator inside Laurion.

generator for when you go to the third base

Depends which part you're doing. For the new content I've only used generator. For earlier, water was really good.

(1 edit)

Great game! I was excited for the new update but a problem occurred
 
After getting in the rover I went for the 'Reflection', found the artifact but after touching it I didn't have any more 'Actions' while having a lot of 'Resources'. Before there was an option  for a forced loop, but I can't find it right now, so I'm stuck

After touching the artifact, you should be able to "Get Back on Course", then continue driving until you die and loop.

The forced loop button only appears on your third loop (when your character is certain they are looping). Please can you send your exported save on discord so I can check it out?

(2 edits)

Sure, where exactly on the server should I send it - the 'bug report' section, 'help & support' ?

Bug reports please, thanks!

(+3)

ITS FINALLY HAPPENED!!!! and i have the next two days off work, this is gonna be amazing.

discord link has expired :(

(+9)

literally any day now. ive been checking daily, i cant wait for the next content drop.

Tried to time having the Mining Area door opened when I ran out of power while drilling the Obelisk, and was disappointed that it still automatically closed with no power. It makes no sense that the unpowered door is still closing on its own.

(+1)

the door closes by slamming down, and losing power makes it drop maybe?

It does tho? It's natural state is closed, and wheen not actively resisted, it returns to that state.

(+1)

Great work ! I love what you have done so far.

While playing, there's one feature I would have enjoyed : the ability to flag some tasks as "do it as soon as possible". This would make refilling water and food easier whenever we start a new loop an plan all actions we already know have to be done.

(1 edit) (+5)

What I would love to see is a "prepare the Rover" option that gives you 5 Basic Food, 5 Protein Bars, 5 Small Water Bottles, 5 Water Pouches, the Emergency Suit and 5 air tanks, the Food Synthesizer Power Coupler, the generator, and a fully repaired Rover in one action. Maybe add it in after loop 10. Take the tedium completely out of restarting the loop once you've done it around a dozen times.

(+1)

This was super fun! I got super into it and lost track of time haha. 

(+1)

i really enjoyed whats available right now and ive been checking daily for new content. is there any estimated date for the next major update?

(+4)

Definitely in March, currently aiming for within the next two weeks. Exactly when will largely depend on how many bugs/balance issues the testers find.

Glad you're enjoying it so far!

i appreciate the timely response and am very excited for what awaits us in and after the dam.

This is a very fun game! I'm really excited to see where it goes from here.

(+2)

One thing I do wish was available was a way to set which water/food resource you automatically consume as there were several loops where I died because the wrong item was consumed which left me with only one stack of a resource rather than having two different stacks.

(+3)(-3)

Very interesting game, however doing repeatitive things manually is not so fun.  May be feature that allows to memory actions and repeat them could be useful. (However every run need to be slightly different and as result, it will be more thinking and waiting rather then thinking and repeating things. 

(+1)

Really cool concept, but the stat boosts from xp don't feel very useful. They should either be linear or exponentially higher so the lower levels feel less impactful and higher levels feel way more impactful. Anything above x2 is almost completely useless atm. It cuts your time in half and then just feels like a grind for a 5s difference on the long tasks. 

The dig in Laurion also feels too grindy. Would much prefer fewer, but more interesting layers. The last 2 are great with resource management. The others just felt like I had to redo the tedious start just to chip away at them for 3-4 loops. If I could skip the entirety intro of leaving the original station it would be much better. Or if there was more new things to do in the original station, such as longer tasks that I would need to grind up some levels to do. This once again goes back to the higher levels on skills not being useful. Once you hit loop level 25, it takes incredibly long to go beyond for basically no reward as you only need a couple of tasks to hit that important x2 multiplier.

Also a feature to set which resource will have priority on being consumed would be a nice addition.

These are all the things I think can be improved. Otherwise the game is great.

(+1)

I was so saddened to reach the end, this game is super fun lol
I wish you the best of luck with this game

I wonder if Force Ground Floor Door can be completed within the 4m 20s time it takes for  me to starve, but it's still a nice option for grinding destruction.

(+2)

It is possible, but you need a very high level of destruction to do it. E.g. you need to grind I think literally for days to actually do it, and it doesn't really do anything. I recommend waiting a few weeks for the new content patch instead ;)

(+1)

If I can have an ideal here, having an artifact there can be a thing:
An artifact what is made out of shadows and generate shadows and dimensional disorder, so after you broke through the door you get an 10 minute long blue search to find the source of the darkness and at the end you find the artifact, what after you absorb (lore text) you didn't find any change for a few minute but when you reach in to your pocket for water you find the same darkness inside of your pocket and somehow is't feel bigger then before (+ 100% inventory side [if it's to op then only +20% (or +1)]).

No, it's impossible. I grinded for WEEKS, not days. My destruction loop level is 31 and I'm not nearly close.

It would be possible if it continued to be possible to repair only the food synthesizer instead of the entire floor. What’s the trigger for that change?

(+2)

In current version, I believe the trigger is reaching a certain number of loops. Next version it all works different, and the action remains available after it's combined.

(+5)

This is really good so far.

One critique: there are plenty of places I'd have loved a "Wait" option so I didn't need to do busywork like picking up and dropping items or exiting and entering places just to have cooldowns finish. You might also want to allow a way to use a partial charge of something to "top off" the resource; an easy way to do this is to allow you to right-click a resource to force the pc to consume it (if possible).

(+4)

Thanks! A general wait button is already implemented for next version, and manual force-consumption will be added either next version (if there's time) or the one after.

(+1)

Thank you for sharing your game! I enjoyed playing trough it.

I noticed the loop levels for skills have very little impact. They quickly reach level 15 but hardly level after level 20, I reached the end with 26 Tech and didn't feel its impact.

The tasks with permanent progress are the real meat of the game, choosing your route to reach supplies and objectives with the least wasted time possible.

I suggest removing experience and instead adding tasks with temporary or permanent skill boosts. You could get a 20% exploration boost from Marie's diary or get either a Destruction or Tech temporary bonus for repairing power tools or hacker tools. This would put the emphasis on routing and achieving instead of misleading veterans into thinking you can grind loop levels.

(+1)(-1)

concept wise nice game, made it past the second rover discovery in the first try, died in the hour long part after that.

but honestly, seeing that my stats now are like 1.18x and such compared to before I REALLY dont feel like repeatedly do the whole starting part up till the rover over and over again, jsut to increase the stats a bit each time.

like, always the same sequence of hacking this, opening that, not acccidentally forgetting to drink, eat, piss, shit in between cause your focus wandered off.

dont feel like doing that again and again until my stats are "good enough" to make it to the travel part and further than that.

let me kind of "record" the choices I made in the last go through and just repeat them until a desired point.

cause , basically, I would have to record myself doing a go through so I can repeat the same steps in the same order next time.
not feeling up for that.

let alone this game not really being idle at all, despite being in the idle category.
the 0.5-1 minute wait isnt wht I would consider idle

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