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World Mental Health Day (10 October)
Everyday numeracy and financial literacy interactives
Interactive activity:
Augmented reality games: selling, spending and saving
Pupils use augmented reality to master selling, spending, and saving.
Age: 5-8
Interactive activity:
Creating a budget
Pupils use financial documents to help them keep a family within their budget.
Age: 8-12
Interactive activity:
How do I understand payslips?
Students meet two employees and complete the missing sections of their payslips.
Age: 12-16
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Book a classroom workshop
Find out everything you need to know about arranging a MoneySense workshop for your class with support from a bank volunteer.
Download your MoneySense topic map
Explore how our engaging classroom resources are linked to the curriculum.
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Accredited and educationally robust
MoneySense is proud to have been awarded the Financial Education Quality Mark by Young Money. The programme is based on the Financial Education Planning Framework, and has been created with input from practising teachers to support the curriculum.