I totally respect that decision. I think fixed camera is a really interesting component. The camera is located in areas that direct your attention towards the focus and it adds a certain cinematic element to the game that works out in a really cool way. I like the fixed camera I was just thinking if there was an option to move towards the mouse instead of A and D, however I don't have any experience making 3D games, so I'm not sure if this interferes with the camera
tn2199
Recent community posts
I ran into a problem when I host a server, the bot's models dont show up, in some games there's a "force player models option" that makes it so that every player/bot's model shows up at the cost of them all having one, I was wondering if there was a similar option here that maybe I wasn't seeing?
If anyone knows a fix please let me know
I don't know if it was just my computer, but there was a delay to the turning. I've played other games with this control scheme, but I feel like for a game like this with more gunplay and running away from zombies, this ended up being something that made the game less enjoyable, as I often got killed while waiting for my character to turn a corner, or while trying to aim my gun. I was just wondering if it would be possible to add a mode where you use the mouse to stear
Is there a way to save? I've found that the average play duration of this game sits around 3 hours and could be much longer. Because of that, a lot of progress is made in one sitting, but there isn't really a clear way to save. I don't know if I'm missing something or if this hasn't been implemented yet but I just wanted to post about it so that the game could be even better than it already is.
I liked this game a lot, but I think one way that there should be a sprint button.
The game is scary, and that is obvioudly the intent, but I think that adding a sprint button can make this be reflected in the gameplay. It doesn't make sense to just walk slowly when being followed by a bunch of nasty little men, I think most people would run in that situation. I can understand the reasoning behind not putting in a sprint button as it would make the game easier, but I think that if you also made the nasty little men go faster when this button is pressed, it wouldn't affect the gameplay.
Adding a sprint button won't change the game itself, but I think that it will make the game feel scarier to play.
I think that adding this spring button will add an element of panic to the game that will make it overall scarier
The original resident evil and silent hill games came a bit before my time, so I'm not as used to the controls as much of this game's audience likely is. That being said, I understand that these controls help bring make this game like those games, and could be a something that could potentially draw in a lot of fans of the original silent hill and resident evil games. However, I think that maybe if there was an option to use the mouse to turn instead of a and d, it would be more comfortable to non-veterans of the genre. As of writing this comment, I have not yet finished, and i'm sure that i'll adjust as a play more, but I just wanted to put this out there, as I'm sure a lot of the people here are already use to this control scheme.
(PS, I really liked what I've played so far)
*Edit: I have beaten the game and over time it did get a bit better to control however I think my original point still stands
**Edit edit: my original point definitely still stands, I started walking funny after playing this
The concept and style of the game is fun, but as many people pointed out the performance isn't that optimized. I turned on the FPS counter and it says I'm getting a good FPS but it runs slow still. My one MAJOR complaint is the motion blur. I think if I was able to turn this off I would enjoy it a lot more and not have any issues with it :)