So. The biggest problem. With this game? Is that the species pick. Seeks too inconsequential. You have a great character creator, but it feels like it means nothing because your character almost always acts the same with a few differences in abilities. There's not enough abilities and flavor text to make the species feel unique. You don't feel like your playing a different species. It feels like a human with a flavor text. A few ideas to make it feel more impactful? Have it impact certain story beats or reactions from the character or how your character reacts. For example: the lab. If your character is a slime. Have them get angry at being made to kill a slime. Have them get a little miffed at nook's comment about uncivilization. Or the slime girl you fight in the sewers. When she splits up? Have your character look at themselves like. Can I do that? ((Based on my own reaction to that scene)) when you do the whole slime nest thing. Have your character Have an easier time building up respect for the slimes since your a greater slime. And for gameplay? Make it FEEL like your playing a GREATER slime when you come up against other slimes. Make your character have a naturally higher dodge change and a chance for physical attacks to miss. A big missed opportunity is a chance to have real shape-shifting practice with Mona, not just horny stuff, since your character as a slime can also shape-shift.
Now that I've given general tips. Although I could probably give more, here's an idea for gameplay: Add way more species specific abilities. But specifically?
Have finding and fighting a stronger species that's of your same race have an impact on your character. As not only can they learn something. Give them a chance to seek out one of those characters to learn an ability from them. Like leaving a turret of slime, or a slime trap, or making a small slime warrior to go out and fight for you, with lesser stats but it comes back to you after death and gives you back All it's exp earned and items. Allow your character to do what the other slimes you fight can do. And as for what you can learn from your mentor? A form change. Where each thing is slightly different. But toggalable.
I mostly have one for slime, but I also have a slight idea of what to do for the wolf species. For slime? Lean into what a slime can do. Make it to where the character absorbs alot of material and begins to shape shift around. Using there body to mimic and attack. Sort of like Mona. When they have a weapon equipped, they absorb it, and morph it out of there body. The flavor text detailing how the character morphs there body to attack. If either completely nude, or atleast having the parts being held exposed, this form prevents grappling. Each attack uses flux, but your flux increases when you use it. To make it fair. Also, this is just a general gameplay idea, not a form tip, make shape-shifting be able to happen on the fly for interactions if you have the appropriate shift skill. Perhaps add other things. Like wings or claws. Allow for alot more creative expression in how the slime species goes about it's work. Do the same for all species of course. But basically make them passive abilities. I think the new game your working on is a great chance to expand on this idea more than you could in a text based game, but I still think there's potential here. I'm rooting for you.
A second critique? The story of the game feels too short, with a lack of player choice in how they respond to certain things. Let us choose how we handle the whole, betrayal thing. Or maybe give us the chance to choose our characters likes and Dislikes. Maybe once a certain skill is past a certain level, you could do things like. Actually hit the drain fly. Ya know?
Also I can't find toe eater after recruiting her but that might just be a me problem or it might just not be implemented.