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hazzen

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A member registered Jun 06, 2020 · View creator page →

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I shifted the elevator a bit so you can get crates back into that room if you take them out prematurely.

Very curious how! I did a lot of level design contortions to try to make that impossible.

Thanks; I was afraid AF 3061 would be a stumper! The most oblique hint I can give is: think about what you’d need to have in order to get the target on the goal from a few moves away. Once you’ve got that figured out: think about what is stopping you from getting to that state.

All the things you need to do should have been covered by previous levels, absent alternate solutions I didn’t catch in my playtesting.

(1 edit)

Added them! The way the puzzlescript rules worked out I can’t do laser pew pew sfx, but the rest has em now.

(edit: I added special rules just to make laser on/off sound effects that do nothing else. ah, puzzlescript)

I don’t know what I was thinking with that end room. I think there used to be three crates on the level, I added a fourth, and didn’t think about it at all. Now there is something that works… but that level really needs more work. Thanks for playing, regardless!